Delverium Achievements Guide: All Steam Achievements and Requirements
Delverium has 15 Steam achievements. This is the full list with the requirement each one publishes — and an honest note about the three that do not publish one.
Early Access Note
Delverium is actively being developed. Achievements and their requirements can change during future updates.
On This Page
Quick Answer
Delverium has 15 Steam achievements. Twelve of them publish their requirement in full on Steam. The other three — Error Correction, Dereferenced and Stability Restored — are listed by name only, with no description.
The requirements range from a single rescue to cooking three named dishes. Every one of them is listed below exactly as Steam publishes it.
How Many Achievements?
15. That is the total on Steam's global achievement list for Delverium, and it is the number this page was written against.
Achievements are one of the things the Early Access release added over the demo — they are listed alongside fishing and cosmetics in the release announcement. See what else Early Access adds.
The full set is obtainable in the current build. There are no achievements tied to content the developers have said is still coming, such as pets, mounts or official modding support.
All Delverium Steam Achievements
The Requirement column is Steam's own description text. The Players column is Steam's global unlock percentage for September 23, 2026 — it moves daily, so treat it as a rough guide to how far into the game each one sits rather than a fixed number.
| Achievement | Requirement | Players |
|---|---|---|
| Good Samaritan | Rescue a villager from the caves | 76.6% |
| Urban Planning | Build 5 homes in one world | 20.7% |
| Animal Husbandry | Fill an Animal Pen with 5 animals | 19.1% |
| Green Thumb | Harvest 30 planted crops | 17.9% |
| Untouchable | Defeat 15 enemies without taking damage while using a melee weapon | 17.8% |
| Error Correction | Hidden — Steam publishes no requirement | 12.1% |
| Trendsetter | Fill all of your equipment and cosmetic slots | 11.0% |
| Reaper | Defeat a Liche | 9.8% |
| Bullseye | Shoot 50 arrows without missing any shots | 5.2% |
| Well-traveled | Activate 10 Journey Shrines in one world | 3.7% |
| Dereferenced | Hidden — Steam publishes no requirement | 3.5% |
| Champion | Defeat a Fallen Ranger, Fallen Mage, and Fallen Warrior | 1.9% |
| Stability Restored | Hidden — Steam publishes no requirement | 1.4% |
| Gone Fishin' | Retrieve 50 items from fishing | 0.7% |
| Executive Chef | Cook a Hearty Vegetable Soup, Shepherds Pie, and Seafood Platter | 0.3% |
Two of the requirements say in one world, which is the kind of detail worth reading twice: Urban Planning and Well-traveled both ask for progress inside a single world rather than across everything your account has ever done.
Hidden Achievements
Three achievements carry no requirement on Steam — Error Correction, Dereferenced and Stability Restored. The names are visible and the unlock percentages are visible; the descriptions are not.
That is the whole of what is publicly known. We are not going to guess at them. A plausible-sounding walkthrough for a hidden achievement is the single most misleading thing a page like this can print, because a reader has no way to tell a real solution from an invented one until they have wasted an evening on it.
Their unlock rates do say something, though. Error Correction sits at 12.1%, which is mid-table and suggests it is not especially obscure. Stability Restored is the second-rarest achievement in the game at 1.4%, which suggests it sits somewhere late. Those are inferences from the numbers, not answers.
When a verified answer exists — from the developers, or from several consistent player reports — this section gets it.
Achievements You Can Start Early
This is not a difficulty ranking. Unlock rates measure how many people have done something, not how hard it is, and a rare achievement can be rare because it is easy to miss rather than hard to do. What the requirements do support is a list of the ones you can make progress on while you are doing things you were going to do anyway.
- Green Thumb — 30 harvested crops. Ordinary farming feeds this, and farming is worth doing regardless. See how farming works.
- Animal Husbandry — five animals in a pen. The slow part is taming the animals, not the pen. Its own section is below.
- Good Samaritan — rescue a villager from the caves. At 76.6% it is comfortably the most common achievement in the game, which tells you most players meet this one on the normal path rather than going out of their way for it.
- Trendsetter — fill every equipment and cosmetic slot. It tracks gear you were already going to craft.
- Well-traveled — 10 Journey Shrines in one world. It rewards exploring, which the early game asks for anyway.
Animal Husbandry Achievement
Fill an Animal Pen with 5 animals. The pen has to be a valid one, and the animals have to be in it at the same time.
The requirement is one of the better-documented things in the game because animals are part of the farming system, and the developers have described how catching them works. The Animal Husbandry guide covers the whole loop: catching animals, building a pen that counts, and what happens once they are in.
At 19.1% this sits with Urban Planning and Green Thumb — the settlement-building band. Players who build a base and farm tend to pick this up; players who go straight underground do not.
Fishing Achievement
Gone Fishin' — retrieve 50 items from fishing. Note the wording: it counts items retrieved, not fish caught, and not a single session.
At 0.7% it is the second-rarest achievement in Delverium, despite fishing being one of the systems the Early Access release added. The requirement is a volume target rather than a skill check, which makes it a long-game achievement rather than a difficult one.
The fishing guide covers the confirmed loop — rod, bait, casting — and the parts of it we have not verified.
Journey Shrine Achievement
Well-traveled — activate 10 Journey Shrines in one world. Journey Shrines are the game's fast-travel points, so this is a map-coverage achievement.
The in one world part is the constraint that matters. Ten scattered across several saves does not count.
We have not verified how activating a shrine works in the current build, where they are placed, or whether any are gated behind progression, so this page does not describe any of that. The beginner guide states what is confirmed about them and stops there.
Combat Achievements
Five achievements are about fighting. They name three distinct groups of enemies, and it is worth keeping them straight:
- Untouchable — defeat 15 enemies without taking damage while using a melee weapon. The weapon clause is the hard part; a bow or staff does not count toward it.
- Reaper — defeat a Liche.
- Champion — defeat a Fallen Ranger, a Fallen Mage and a Fallen Warrior. Three named enemies, all three required.
- Bullseye — 50 arrows without missing. "Without missing any shots" is a streak requirement, so one stray arrow resets the count.
- Executive Chef — not a combat achievement, but the other endgame-flavoured one: cook a Hearty Vegetable Soup, a Shepherds Pie and a Seafood Platter. At 0.3% it is the rarest achievement in the game.
We are not listing where any of these enemies are found, what they drop, or how to beat them. None of that is verified for the current build, and a wrong spawn location sends a reader somewhere that does not exist.