Which map do you need?
| Region | Map and navigation checkpoint |
|---|---|
| Shorefront / St. Amelia | The opening route introduces the Shorefront map. Use Town Square, Clinic, Newsagent and the numbered streets as anchors. |
| Medical Centre | Check floor letters, wing labels and room numbers. The altered wards use another layout; the map is on the counter. |
| Clara Woods | Take its map from the sign when entering the region. South Brae, North Brae, Upper Brae and Atlas connect different puzzle branches. |
| CEG | Collect the lobby map. Track floor number and department as well as the lift and maintenance stairs. |
| SWDP | The plant route introduces its map. Identify upper/lower floor and JOE, control and AUX access separately. |
This is a navigation guide, not an invented world-coordinate map. The screenshot below is an actual CEG map; the regional table explains which map to consult for each stage.
Reference: PowerPyx — full story & puzzle solutions, PowerPyx — collectible and New Game Plus route.
Find your position without a marker
- Start at a known entrance, room number or staircase.
- Match the adjoining corridor shape and available door to the current map.
- Choose one next landmark and follow that short leg.
- Recheck at the next named room or street before making another turn.
On Nightmare, this landmark method matters because the ordinary position marker is absent. Do not infer a precise position from a generic fan map, or use the normal hospital layout after the Otherworld transition.
Reference: Player discussion — Nightmare navigation.
Routes that depend on an item or state
| Blocked route | Progression requirement |
|---|---|
| Clinic | Zoe’s Lanyard at the reader. |
| Pharmacy / park obstruction | Scalpel; pharmacy locker is a separate puzzle. |
| Medical Centre gate | Zoe’s security call and garage switch. |
| North / Upper Brae | Boltcutters and the correct entrance route. |
| Upper Brae rear/alley room | Back Door Key and Today state. |
| Strange Gate | Three Mechanical Parts combined into the constructed device. |
| CEG departments | Correct access card and later Maintenance Key. |
| AUX room | AUX Key from the CCTV locker. |
An unopened door often marks a missing prerequisite rather than a navigation error. Follow the full walkthrough for the item chain, then return to the map to plan the shortest leg.
Reference: PowerPyx — full story & puzzle solutions.
Plan exploration before leaving
Keep manual saves before major transitions. There is no chapter select or unrestricted post-game walk back through all regions. A collectible you missed may need an earlier slot or another playthrough.
The video is a prepared route, so it moves faster than an unfamiliar player. Pause it to compare the map or use the timestamp to inspect the correct department before continuing.
Reference: PowerPyx — trophy roadmap.
Video walkthrough
Every ▶ time link plays in the player below. Choose another time to continue in the same player.
Watch the preceding context · 83:50 ▶
Sources & image credits
View sources and credits
Reviewed October 10, 2026. Written instructions were compared with the cited gameplay and current official information.
- PowerPyx — full story & puzzle solutions ↗
- PowerPyx — collectible and New Game Plus route ↗
- Player discussion — Nightmare navigation ↗
- PowerPyx — trophy roadmap ↗
- PowerPyx — Full game walkthrough and puzzle solutions ↗
Gameplay frames: PowerPyx, at the captioned times. Diagrams: GameHelpBase. They explain the task and are not game screenshots or exact maps.