Questions and Guides
Browse the published guides and tools across all 9 games.
CONTROL Resonant
Game pageA New Directive: Fred, Furniture and Containment
A New Directive: Fred, Furniture and Containment. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Aberrant Forms and Unlocks
Compare all six primary and secondary Aberrant forms, unlock them in the Gap, and equip your choices without confusing weapon upgrades with Reach.
Open the guide →Abilities: Unlocks, Combat Choices and Traversal
Abilities: Unlocks, Combat Choices and Traversal. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →CONTROL Resonant Abilities Not Working: Power, Loadout and Patch Checks
Diagnose CONTROL Resonant abilities that will not activate: Power drain, equipped branches, NG+ traversal and the specific released patch fixes.
Open the guide →Ability Barriers: Mold, Roof Panels and Switches
Ability Barriers: Mold, Roof Panels and Switches. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →CONTROL Resonant Alan Wake Connections: The Nightwatchman
Find The Master of Many Worlds recording, confirm The Nightwatchman in Archives, and separate CONTROL Resonant’s Alan Wake connections from theories.
Open the guide →All Outfits: Pieces and Unlock Routes
Use a wardrobe to mix six cosmetic categories. The catalog tracks 54 named pieces, including restricted promotions, plus two datamined entries with no established unlock. Compression Vest comes from Underpass SHÜM III; Deluxe’s vest is Circulation Vest.
Open the guide →CONTROL Resonant AMD Radeon Performance Issues
Current official patch and driver guidance for CONTROL Resonant AMD Radeon performance, compatible drivers and comparison steps.
Open the guide →Artifacts: Effects, Costs and Untapped Sources
Artifacts: Effects, Costs and Untapped Sources. Objectives, practical steps, prerequisites and completion checks.
Open the guide →CONTROL Resonant Assist Mode: Trophies and Achievements Stay Enabled
Assist Mode does not disable CONTROL Resonant trophies or achievements, including Immortality and One-Hit Kills. Official policy and objective checks.
Open the guide →CONTROL Resonant Difficulty Settings and Assist Mode
Choose difficulty settings, find Assist Mode, keep achievements available and understand the new 1.4.0 options.
Open the guide →Auction House: Location and Roof Entrance
Find the Auction House in Downtown, use its roof entrance, collect the speaker clues and return for The Complete Set ritual.
Open the guide →Best Build: Early to Mid-Game Loadouts
Build from Strike and Crush into Ignite, Growth and Drill. Follow unlocks, Talents, Artifact trade-offs, a full combat rotation and practical substitutes.
Open the guide →Best Weapon: Choose the Right Form Pair
Choose Strike, Glaive or Cleave, then pair Crush, Drill or Extend for the enemies you face. Compare roles, finishers and practical early loadouts.
Open the guide →Carbon Copy: All Three Parts
Complete Part I at Heidi, receive Zoe’s Part II call while progressing the story, investigate the hospital and apartment, then follow the copies to the factory. After defeating Hannah, return to Heidi for Medical Alert Bands. Finish New Growth too for Budding Mycologist.
Open the guide →CONTROL Resonant Characters and Voice Cast
Meet Dylan, Jesse and Zoe, check the confirmed principal English cast, and distinguish verified roles from uncertain Ahti and Wilson actor claims.
Open the guide →CONTROL Resonant Beginner Guide: Combat, Exploration and Tips
Start CONTROL Resonant with practical combat, loadout and exploration tips. Find the Fault for Shift or Reach and the guide for your next quest.
Open the guide →Combo Finishers: Unlocks and Controls
Reach 15 Aberrant Strength, buy and equip a Combo Finisher, then continue the primary attack chain. Includes PS5 and Xbox inputs and split-blade follow-ups.
Open the guide →The Complete Set Walkthrough
Find all four SINKKI D50 speakers and the subwoofer, unlock the SR room, place the full set on the correct surfaces and finish The Complete Set.
Open the guide →CONTROL Resonant Subwoofer Bug: Missing Prompt and Patch Fix
Cannot turn off the Subwoofer in The Complete Set? Check ritual progress, the missing interaction prompt and Remedy’s released 1.4.0 fix.
Open the guide →CONTROL Resonant Controller or Keyboard: Input and Settings
Choose controller or keyboard and mouse, remap actions, change sensitivity and fix button prompts using the correct CONTROL Resonant Options menus.
Open the guide →Crossing the Threshold: Evidence, Wilson and AVP-3
Crossing the Threshold: Evidence, Wilson and AVP-3. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Denuvo and DRM: Storefront-Specific Status
Compare storefront-specific DRM evidence, GOG offline installers and the limits of what Steam product-page disclosures establish.
Open the guide →CONTROL Resonant: Do Dialogue Choices Matter?
Learn which CONTROL Resonant dialogue choices change NPC reactions, side-story outcomes, rewards and the Karaoke trophy, with spoiler-controlled examples.
Open the guide →DLC and Deluxe Upgrade: What Is Announced and Included
Check the Digital Deluxe Upgrade and announced extras separately from unconfirmed paid story expansions and DLC plans.
Open the guide →All Dog Toys & Locations
Find all seven Mysterious Dog toys, navigate the Park lift and inverted roofs, and finish Every Dog Has Her Day in the Gap.
Open the guide →Downtown Atlantis: Radio and Appliance Order
Restore the wall-box power, then use the radio, small coffee maker, white brewer, soda machine, microwave and fridge in that order.
Open the guide →Should You Eat the Mold? All Four Locations
Should Dylan eat the Mold? Find the Cafe, Pizzeria, Minimart and Gym samples, open the Mold Gate, and fix the missing prompt with the 1.4.1 update.
Open the guide →CONTROL Resonant Editions, SteelBook and Bonus Access
Compare Standard, Digital Deluxe and console SteelBook, distinguish pre-order eligibility from Deluxe extras, and check missing bonuses.
Open the guide →CONTROL Resonant Ending Explained: Dylan and Jesse
Understand the Hedron finale, Jesse’s intervention, Dylan’s freedom and The Beginning’s bedside conversation. Major spoilers, original footage and unresolved questions.
Open the guide →Enemy of My Enemy: CFD Defense and Switch
Enemy of My Enemy: CFD Defense and Switch. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Evacuation Procedures: Building Orbs and Arish
Evacuation Procedures: Building Orbs and Arish. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →CONTROL Resonant Evacuation Protocols Barrier Bug Fix
The Hiss barrier not disappearing after the 12th floor fight in CONTROL Resonant is an officially confirmed bug. Reload the last checkpoint to get past it.
Open the guide →Faults Guide and Underpass Walkthrough
Finish The Incursion Fault for Shift and The Subway Fault for Reach before the Underpass route. Then reach the orange-pipe island, reunite the projected children and finish Jesse’s ritual.
Open the guide →FBC Task Boards: Unlock and Seven Locations
FBC Task Boards: Unlock and Seven Locations. Objectives, practical steps, prerequisites and completion checks.
Open the guide →FBC Terminal: Answers and Rewards
Complete an FBC Terminal’s survey to finish its World Feat. The Downtown recording uses Yes / Yes / No, but there is no single required answer code. Its rewards include Quiet Echo and 200 Source; your first completion earns Up to the Task.
Open the guide →Fight to the Core: Route and Hedron Fight
Fight to the Core: Route and Hedron Fight. Objectives, practical steps, prerequisites and completion checks.
Open the guide →Freeze Frame: All Camera Locations
Find all 14 Freeze Frame cameras in CONTROL Resonant, get behind their lenses, solve each access route and complete the Downtown finale.
Open the guide →Game Pass: Purchase, Cloud Play and Catalog Status
Check Game Pass catalog status, purchased-game cloud play and Xbox Play Anywhere without confusing a subscription with game ownership.
Open the guide →RTX Hardware Bundle: Eligibility, Deadline and Steam Redemption
Check the ended GeForce purchase window, November 10 code-redemption deadline, qualifying hardware and NVIDIA App to Steam steps.
Open the guide →Health Upgrade Points: 26 Chest Routes
Track 26 reported Health Upgrade Point chest routes by region, search landmarks and save confirmed pickups with the local checklist.
Open the guide →CONTROL Resonant How Long to Beat: Story, Side Quests and Completion
Plan CONTROL Resonant playtime: 20–30 hours for a story-focused run and 30–40 for completion per PowerPyx, with developer estimates and sample limits.
Open the guide →Ignite or Inferno: Which Should You Choose?
Compare Ignite’s attack buff with Inferno’s fire waves, read the actual Power costs, unlock the reward and understand resets and later additional choices.
Open the guide →The Incursion Fault: Garage Key and Shift Ritual
The Incursion Fault: Garage Key and Shift Ritual. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Into the Sinkhole: Diving Bell, Probes and Exit
Into the Sinkhole: Diving Bell, Probes and Exit. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Into the Valley of Death: Alfred and Maria
Into the Valley of Death: Alfred and Maria. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Karaoke: Save Every Dancer
Find The Party Won’t Stop apartment, follow all nine English dialogue-wheel answers, and confirm the karaoke trophy without confusing it with quest completion.
Open the guide →Languages: Interface, Voices and Subtitles
Check all 15 Steam text languages and eight full-audio languages, including Simplified Chinese voices and Traditional Chinese subtitles.
Open the guide →Large Resource Crates: Keys, Entrances and Blocked Routes
Open the R&C Storage, Patterned Factory and other blocked resource crates with the right keys, power relays and quest prerequisites.
Open the guide →Laundry Puzzle Solution
Solve the Central laundromat puzzle with a clear seven-row machine guide: six machines on, all others off, then collect the hidden Health Upgrade.
Open the guide →Maintenance Protocol: Three Bulbs and the Exit
After Zoe’s Briefing, investigate the Oldest House door near Deepest Underpass. Use the projector-room console to reveal three bulbs, repair them, then return and finish the final projection.
Open the guide →Map, Regions and Access Routes
Find the seven CONTROL Resonant regions, read Central’s checkpoint connections, reveal Map Kits and check traversal gates before following a marker.
Open the guide →Where to Find Matthews: Route and Dialogue
Where to Find Matthews: Route and Dialogue. Objectives, practical steps, prerequisites and completion checks.
Open the guide →New Game Plus: Unlocks and Carryover
Start CONTROL Resonant New Game Plus from the Gap mural, compare combat carryover with world resets, and understand unlimited NG++ in update 1.4.0.
Open the guide →New Growth Walkthrough
Start New Growth, collect Underhill’s three access items, track the Mold to three specimens, and finish her final conversation without missing the lab key.
Open the guide →CONTROL Resonant PC Graphics: DLSS 4.5 and Path Tracing
Enable Ultra RT path tracing, distinguish DLSS features by GPU generation, and compare image quality, performance and response with a repeatable setup routine.
Open the guide →Is CONTROL Resonant Open World? Zones and Exploration
CONTROL Resonant uses large zones rather than an unrestricted open world. Learn how main quests, side stories, ability gates and return routes shape exploration.
Open the guide →Ordered Image and Patterned Thought: Unknown Vendor and Sources
Find Ordered Image and Patterned Thought sources, the Unknown vendor, Hedron progression and the one-time Pulse Fitness reward.
Open the guide →Orientation: Hotel, First Ritual and The Artist
Orientation: Hotel, First Ritual and The Artist. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Painting Puzzle Solution
Set Journey, Windows, Thunder and Tides to middle, left, left, middle. Count the three small paintings in each group, use the pillar switches, then enter the passage for a Health Upgrade Point.
Open the guide →Panopticon Service Request: Terminal and Radio
Panopticon Service Request: Terminal and Radio. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →The Park Cafe: Table Clues and Register Code
At Atlantis in The Park, read the menu and reservations, then translate tables 1 → 5 → 4 → 2 into letters. BDAC is the reported solution; use your own table cards if they differ.
Open the guide →PC Settings: Readability and Performance Trade-offs
PC Settings: Readability and Performance Trade-offs. Objectives, practical steps, prerequisites and completion checks.
Open the guide →CONTROL Resonant Photo Mode Status and Saving Screenshots
Official Photo Mode is planned for November. Save screenshots now on Steam, Windows, PS5 and Xbox, or check the separate PC mod.
Open the guide →Platforms and Version Differences
Compare confirmed PS5, Xbox Series and Windows releases, the Mac announcement and the limits of Xbox Play Anywhere eligibility.
Open the guide →CONTROL Resonant: Do You Need to Play Control First?
You can start CONTROL Resonant without playing Control first. See Remedy’s answer, the main-menu recap and what the original adds, without ending spoilers.
Open the guide →Power Lines Walkthrough
Calibrate Perimeter, East Park, Factory and Vanished Station. Learn which Mold to clear, which bridges to keep, and how to finish Power Lines.
Open the guide →Power Upgrade Points: 21 Chest Routes and Arcade Rewards
Track 21 reported Power Upgrade Point chest routes, check access requirements and keep SHUM arcade rewards separate from chest pickups.
Open the guide →PS5 Pro Modes: Performance, Quality and Balanced
Compare developer-listed PS5 and PS5 Pro resolution and frame-rate targets, ray tracing, PSSR and the 120Hz display requirement.
Open the guide →Pulse Fitness: Treadmill and Bike Puzzle
At Pulse Fitness in the Unknown, use treadmill 0.5 MPH → bike 15 MPH → Limu machine → treadmill 15 MPH → bike 0.5 MPH.
Open the guide →CONTROL Resonant Ray Tracing FPS Drop: Patch Status and Restart Check
Current official patch and driver guidance for CONTROL Resonant RT-switch crashes and the historical FPS-drop restart workaround.
Open the guide →Reach: Unlock and Use the Grapple
Find The Subway Fault at Railyard Street Station, prepare Shift, unlock Reach with Jesse, and use sphere prompts to cross gaps and leave the subway.
Open the guide →Rebuild: Letters, Slides and Memory Shards
Rebuild follows Sever the Hedron Links. Gather the letters for DYLAN, progress the Ordinary flashback and collect four memory shards; the sequence ends when Fight to the Core returns you to 3D.
Open the guide →Recursions and Iterations: Research Route
Recursions and Iterations: Research Route. Objectives, practical steps, prerequisites and completion checks.
Open the guide →Redeem Rewards: Cosmetic Codes and the GeForce Cap
Use the correct redemption route for cosmetic codes, GeForce game bundles and the Third Ice Baseball Cap, with eligibility and equip checks.
Open the guide →CONTROL Resonant Release Date, Unlock Times and Preload
CONTROL Resonant launched digitally September 24, 2026 at 14:00 UTC. India and regional times, PS5 Deluxe early access, Steam preload, discs and Mac.
Open the guide →CONTROL Resonant Respec: Reset Items, Abilities and Weapon Forms
Change a CONTROL Resonant build without wasting Reset Items: when to respec, where to reset, item sources and free weapon-form swaps.
Open the guide →Save Files: Location, Backup and Restore
Save Files: Location, Backup and Restore. Objectives, practical steps, prerequisites and completion checks.
Open the guide →Sever the Hedron Links: Both Remaining Links
Sever the Hedron Links: Both Remaining Links. Objectives, practical steps, prerequisites and completion checks.
Open the guide →SHÜM: Cabinet Locations, Rules and Rewards
SHÜM has seven Zone cabinets and a post-story cabinet in Dylan’s Apartment. Meet each cabinet’s own access requirements, finish its trial and check the local leaderboard for rewards.
Open the guide →All 11 Sketchbook Locations and Scene Solutions
Find all 11 Sketchbook scenes by region, restore their objects and track accepted scenes and pickups.
Open the guide →CONTROL Resonant Story: Summary and Key Events
Follow Dylan’s story from the Bureau and the Faults to the Hedron, Rebuild and the epilogue. Main-story spoilers, gameplay chapters and clearly labelled interpretation.
Open the guide →Switch Attack: Unlock, Input and Troubleshooting
Switch Attack: Unlock, Input and Troubleshooting. Objectives, practical steps, prerequisites and completion checks.
Open the guide →CONTROL Resonant PC System Requirements and Storage
CONTROL Resonant minimum and recommended PC specs, 120 GB SSD storage, official performance targets and changes from earlier 100 GB requirements.
Open the guide →Talents: Tree Paths and Unlock Priorities
Talents: Tree Paths and Unlock Priorities. Objectives, practical steps, prerequisites and completion checks.
Open the guide →The Last Taxi: Locations & Puzzles
Find all seven taxis in CONTROL Resonant, solve The Last Taxi's light, repair and shadow puzzles, and finish Mila's final phone call.
Open the guide →The Artist: Boss Fight & First Ability
Beat The Artist in Orientation: read the traffic-light attacks, climb the rising platforms, use the finisher and choose your first Combat Ability.
Open the guide →The Co-Director: Rangers, Gates and Command
Use Pope’s Research routes to reach the Unknown Field Office, clear the Ranger escort gates and defeat the Co-Director before Command overwhelms Dylan. Avoid summons in this fight.
Open the guide →The Dancer: Theater Route and Power Choice
Enter the West Incursion theater using Shift, pass through the torn stage curtain, and defeat both Dancer phases. Choose Push for displacement or Ground Slam for aerial impact.
Open the guide →The Deserter: Factory Route & Boss Fight
Enter the Patterned Factory, clear three pipe growths, stop The Deserter healing from four arena sacs and choose Ignite or Inferno after the fight.
Open the guide →The End: Main Mission Route
The End: Main Mission Route. Objectives, practical steps, prerequisites and completion checks.
Open the guide →CONTROL Resonant The End Quest Stuck – Enemy Spawn Bug
Enemies spawning out of reach in the CONTROL Resonant quest The End is an officially confirmed bug. Reload the last checkpoint to continue the mission.
Open the guide →The Hedron Link: Pope and the First Link
The Hedron Link: Pope and the First Link. Objectives, practical steps, prerequisites and completion checks.
Open the guide →The House in Distress: Oldest House Route
The House in Distress: Oldest House Route. Objectives, practical steps, prerequisites and completion checks.
Open the guide →The Park Resonant: The Collective Boss
Open the Mold Gate and beat The Collective: clear tentacles across gravity planes, attack the exposed core, finish the hunt and choose a Mold power.
Open the guide →The Physicist: Three Astral Keys and Boss
Climb the Spire in Underpass, enter the Astral Plane and collect a key from each of its three branch islands. Open all three doors and use the mirror to reach the Physicist.
Open the guide →Trophy and Achievement Guide
Track all 50 PS5 trophies or 49 Steam and Xbox achievements, protect the Karaoke trophy, and finish quest bundles, upgrades and combat conditions.
Open the guide →Twitch Drops: Ended Sierra Campaign and Missing Rewards
Check the ended Sierra Twitch Drops campaign, watch-time rewards and claimed-versus-delivered status before troubleshooting missing items.
Open the guide →CONTROL Resonant Ultrawide Black Bars After an Execution
Persistent ultrawide black bars after an Underpass execution: restart steps, symptom checks, patch limits and details to send Remedy Support.
Open the guide →Underpass: Access Routes and Quest Locations
Reach the Underpass through the Sinkhole, reveal its map, and distinguish the Spire, research route and orange-pipe island Fault.
Open the guide →The Unknown: Entry, Probe Relays and Point 0
Finish the Oldest House story through The Hedron Link, then use Pope’s Research balloons and probe signals to create Gravity Wells. Complete all eight research groups before the final Point 0 interaction.
Open the guide →Unsupervised Science Walkthrough
Find all six testing-facility entrances, solve Soda Dispenser and Power Core puzzles, and finish Unsupervised Science inside the Unknown Threshold.
Open the guide →Updates: What Changes in Your Guide?
Check CONTROL Resonant 1.4.2 reward recovery, 1.4.1 quest repairs and 1.4.0 changes against the guides you are using.
Open the guide →Urban Fresh Mart: Soda Lights and Register
In West Incursion’s Urban Fresh Mart, read the soda lights and reverse the order for the register. The reported sequence 3121 becomes 1213.
Open the guide →Urban Survival Walkthrough
Bring Olivia the plant and Granny the urn to the bunker. Take the Car Keyfob, retrieve the Apartment Key from the car and collect the brother’s Framed Photo. Return and leave the photo on the table to finish.
Open the guide →CONTROL Resonant vs Control: Gameplay Differences
Compare Control (2019) and CONTROL Resonant: playable lead, weapon, combat loop, exploration and builds, with spoiler-light advice on which style suits you.
Open the guide →CONTROL Resonant Main Story and Full-Game Video Walkthrough
CONTROL Resonant main story quest order, progression gates and a chaptered full-game video through the epilogue. Jump to your current mission in one player.
Open the guide →Welcome to Manhattan: Sensors and Field Office
Welcome to Manhattan: Sensors and Field Office. Step-by-step objectives, progression checks, completion conditions and related routes.
Open the guide →Zone Levels, Upgrade Materials and Vendors
Read the zone reward list, pin the exact missing material and check vendor map icons before travelling. Living Shards, Reset Items and Resonant Tokens have different uses.
Open the guide →Deadly Days: Roadtrip
Game pageBackpack guide: shapes, marked cells and weapon hands
Build around the weapon or character item you are actually using. Check three limits separately: whether the piece fits, whether its marked cells reach a useful target, and whether the equipped weapons exceed your available hands.
Open the guide →Beginner guide: complete your first useful run
Choose a compact, well-supplied destination, collect equipment and fuel, use airdrops to improve your active backpack, and return to the bus before the growing horde cuts off your route.
Open the guide →Build options: crit, chains, fire and character engines
Choose an engine supported by the items you actually have. These are mechanics-led options rather than tested universal winners: preserve an escape and a way to survive reload or activation gaps.
Open the guide →Boss preparation and the attacks to watch
Read each boss’s visible wind-up and preserve a movement option through phase changes. The table identifies published patterns; it does not promise a tested frame-perfect route or an automatic winning weapon.
Open the guide →Which character should you choose for a first clear?
For learning, start with a survivor whose damage pattern you understand. Choose a different character when you can support its signature mechanic; a letter tier without that context does not predict your next run.
Open the guide →Character item upgrades and permanent stickers
Use the character-selection screen to upgrade a survivor’s signature item. Pixelsplit’s spring update introduced modifier stickers bought with apples, and those upgrades persist between runs.
Open the guide →Character unlock checklist: community Early Access routes
Use this checklist to choose a specific unlock goal. It records community Early Access routes rather than claiming to list every character added by later updates.
Open the guide →Codes: official Toucan extra and community Knabe unlock
Enter codes through the main-menu key icon. The developer published nozombiebirds for a peaceful Toucan at camp; the older community character guide documents erstknacktsdannknallts for President Knabe.
Open the guide →Two-player co-op and Steam Remote Play
Deadly Days: Roadtrip supports two-player couch co-op and remote play through Steam Remote Play. The invited friend does not need to own or install the game; make sure one player has a controller.
Open the guide →Crafting and merging: preserve the build while upgrading
Merge matching items for rarity upgrades and use the workbench recipe list for named crafts. Before consuming ingredients, check that the result fits your backpack and does not remove the support that keeps your current weapon effective.
Open the guide →How to unlock Death: the twelve-minute encounter
The Early Access community method is to survive twelve minutes on one normal map, locate Death and approach him. If the unlock does not trigger on sight, let him make contact. Defeating him is a different objective.
Open the guide →Duct Tape sources and what to unlock first
Earn Duct Tape through boss progression and relevant achievements, then spend it on camp unlocks. In 1.0, boss bonuses increase at MKing Response Levels3 and5; the Reaper also drops one tape.
Open the guide →Endless Mode: identify what stops the build
Take a loadout you can already operate reliably into Endless, then track whether the next failure comes from damage downtime, recovery, movement or backpack space. Improve that bottleneck rather than assuming one weapon grants infinite scaling.
Open the guide →Extraction guide: fuel first, then judge the detour
Finish the fuel requirement and preserve a safe route back to the bus. Extra looting is worthwhile only when its likely benefit is greater than the risk of losing your ability to leave.
Open the guide →Headquarters progression and Penny’s Rubber Ball unlock
The Headquarters assault is the endgame route introduced in Sunscream: assemble a bomb through continued runs, infiltrate MKing headquarters, defeat the CEO and finish the attack. Penny’s separate unlock requires three active Rubber Balls in the backpack.
Open the guide →Useful items: support effects and how to compare them
Compare what an item changes before comparing its rarity. Damage triggers, recovery, movement and rerolls solve different problems; a stronger rarity does not make an unrelated effect useful to your current weapon.
Open the guide →Find high-rarity equipment without relying on one lucky drop
Use loot visibility, matching-item upgrades and crafting together. High rarity is useful only when the item fits your build; craft-only equipment and legendary rarity are separate classifications.
Open the guide →Read the map: loot, fuel and airdrop markers
Compare destination size, resources and fuel before choosing a stop. On the minimap, blue points are equipment resources, yellow markers include fuel and crates, and red crosses identify level-up airdrops.
Open the guide →Biomes, event icons and route modifiers
Read the destination card before entering. Question-mark events can lead to survivor tasks; exclamation-mark destinations announce modifiers such as extra experience, elite enemies or an earlier Reaper.
Open the guide →Minigun build: fix the reload gap before switching
Treat a Minigun as a loadout change, not an automatic upgrade. Community runs report that its reload, short reach and movement penalty can make a strong-looking weapon less safe until its supporting items are ready.
Open the guide →Pizza Launcher: plan the craft without wasting a run
Use the recipe shown by your installed game's workbench, then plan the Pizza Launcher ingredients before committing your active weapon slots. Old player threads are useful for preparation ideas, but do not establish the current recipe or weapon balance.
Open the guide →Unlock The Carver: Pumpkin Patch and adjacent Knife
Visit a Fields map in the meadow biome, loot the Pumpkin Patch, then keep the Pumpkin equipped beside a Knife until you defeat the boss. This is the unlock sequence published by Pixelsplit in update 0.17.
Open the guide →How to rotate items and fix backpack placement
With mouse controls, pick up the item and right-click while holding it. Then check the highlighted cells before placing it: fitting the item and pointing its effect at the right target are separate jobs.
Open the guide →Where to look for the Shady Merchant and Vampire unlock
At merchant stops, check behind the wagon for the Shady Merchant. The official 1.0 notes link this merchant to unlocking Vampire, but do not publish the entire interaction sequence.
Open the guide →Unlock the surfer and read coastal loot
The coastal update’s surfer unlock requires stamina sufficient for six dashes. The survivor then replaces ordinary dashing with a surfboard movement ability.
Open the guide →Practical tips: check the system before changing the build
Use the interface to identify why the run is failing: inspect marked cells and tooltips, compare the run history, and check current unlock requirements rather than repeating an old-version shopping order.
Open the guide →Weapon comparison: choose by support and role
Compare weapons by their role in your current backpack: trigger delivery, line damage, close burst, melee reach or area control. A universal letter ranking hides the support and survival conditions that make the weapon effective.
Open the guide →Weekly high scores: read the scoring rule first
Weekly Mode selects a character, a scoring system and four modifiers for everyone. Read that week’s objective before optimizing: a kill-count challenge and a peak-DPS challenge reward different decisions.
Open the guide →Wi-Fi Router and repeater support: move buffs toward your weapon
The community Reaper-build guide describes Wi-Fi Router as forwarding received buffs into its marked target area, with chains possible and rarity affecting reach. Place it as a connection between useful supports and the weapon you want to strengthen.
Open the guide →Unlock the workbench and start crafting
The documented Early Access route spends one Duct Tape on Item Pack 1 and one on Item Workbench. Start another run after unlocking the bench; it appears beside the backpack interface.
Open the guide →FINAL FANTASY RESONANCE
Game pageAccessory Choices: Prevent Failure Before Adding Damage
Choose an ailment answer for the current boss, then use the remaining slot for the actor’s actual job.
Open the guide →Active Time Chats: Trigger, Find and Replay Party Conversations
Story progress, discoveries and new destinations unlock optional party chats; replay unlocked conversations from the menu.
Open the guide →Fledgling & Brawler: First Ten Arena Rewards
The first two leagues mostly use enemy groups; plan all-target breaks and check arena-specific affinities.
Open the guide →Which Visions to Awaken: Break, Revive or Rare Steal
Spend for a missing command in the party you use, then train its mastery; a famous name alone is not a reason to spend scarce Magicite.
Open the guide →Battle Lab: Demo Damage Model, Gauge Practice & Weakness Check
Explore explicit effective inputs for ordinary HP damage, then practice the separate Stagger gauge and read a real enemy’s weakness.
Open the guide →Bonus Items: Mitra Mailbox & Cosmetic Keys
Claim eligible bonuses from the mailbox outside Mitra’s inn after sufficient story progress.
Open the guide →Adrastea: Weakness, Battle Decisions & Recovery
Lightning or Water is the useful damage plan for Chapter 2, cargo train pursuit. Lever 16 solves the earlier elevator; it cannot disable the pursuing boss.
Open the guide →Aether / Sid: Weakness, Battle Decisions & Recovery
Ice is the useful damage plan for Wind Shrine and the Chapter 7 Pharm airship rematch. Wind is ineffective; first-fight statistics should not be applied to the rematch.
Open the guide →Alluvion: Weakness, Battle Decisions & Recovery
Lightning is the useful damage plan for Water Shrine and Chapter 7 after Ignis. Water is ineffective in the shrine encounter; Prism Cores must be removed.
Open the guide →Bahamut: Weakness, Battle Decisions & Recovery
Effective non-elemental commands is the useful damage plan for optional Chapter-7 Enterprise calling event. Elemental damage can feed stored retaliation; there is no ordinary weakness.
Open the guide →Beast of Ruin: Weakness, Battle Decisions & Recovery
Fire is the useful damage plan for Champion Battle 3. Ice is absorbed; both physical and magical offense can draw retaliation.
Open the guide →Belmodar: Weakness, Battle Decisions & Recovery
Fire is the useful damage plan for Chapter 1, Earth Shrine. The first Visions are acquired later, in Mitra.
Open the guide →Byblos: Arcane Library after five tome fights Battle Guide
Use Fire or Dark for Arcane Library after five tome fights.
Open the guide →Chaotic Darkness: Weakness, Battle Decisions & Recovery
Wind on Left Hand, Earth on Right Hand, Light on body is the useful damage plan for Chapter 8 finale. Remove the Left Hand first because it can revive its partner.
Open the guide →Elfdrit: Weakness, Battle Decisions & Recovery
Fire or Light is the useful damage plan for Chapter 6, Gronoa Shrine. Dark is resisted; Recuperate restores the Stagger gauge.
Open the guide →Emperor Sosa / Emperor of Zoldaad: Weakness, Battle Decisions & Recovery
Water is the useful damage plan for Chapter 4 throne room. The Dungeon Key does not open the throne room.
Open the guide →Epimetheus: Mobliz elevator escape Battle Guide
Use Lightning for Mobliz elevator escape.
Open the guide →Gelidus: Weakness, Battle Decisions & Recovery
Fire is the useful damage plan for Chapter 6, after the Paladin duel. Ice is resisted; the full party returns for this fight.
Open the guide →Gilgamesh: Weakness, Battle Decisions & Recovery
No weakness in the later duels is the useful damage plan for Siren’s Tower, Enterprise and Kolobos Bridge chain. Tower’s chest meeting is scripted; the gloves return through the later fight.
Open the guide →Hell’s Rider: Weakness, Battle Decisions & Recovery
Ice or Light is the useful damage plan for Chapter 1, Grandshelt Castle. Fire/Light apply to the skeleton escorts; Fina is not yet available.
Open the guide →Holy Dragon: Champion Battle 2 Battle Guide
Use Strong non-Light damage for Champion Battle 2.
Open the guide →Ifrit: Weakness, Battle Decisions & Recovery
Water is the useful damage plan for Zoldaad volcano, reached by Enterprise. Fire is nullified; Water also calms Fury.
Open the guide →Ignis: Weakness, Battle Decisions & Recovery
Water is the useful damage plan for Weapons Factory and Chapter 7 Mt. Reizan. The first two factory confrontations are scripted; Fire is the wrong damage plan.
Open the guide →Intangir: Weakness, Battle Decisions & Recovery
Earth, Light or Dark magic during Slumber is the useful damage plan for Dragon’s Maw, Pharm. Fire, Ice, Wind, Lightning and Water are absorbed; escape is reported unavailable.
Open the guide →Lasswell’s Chapter-6 Duels: Rain Alone
Equip Rain’s own healing and Protect before the shrine transition.
Open the guide →Lazarov: Weakness, Battle Decisions & Recovery
Earth on Lazarov is the useful damage plan for Chapter 4, Invincible boarding. His experiments require different elements; Evan’s earlier sequence is story-driven.
Open the guide →Leviathan at Lake Dorr: Weakness, Battle Decisions & Recovery
Lightning on Leviathan is the useful damage plan for Chapter 3 story encounter. The Orbs of Light have separate affinities; winning here does not recruit the Esper.
Open the guide →Liquid Thunder: Weakness, Battle Decisions & Recovery
Earth is the useful damage plan for Chapter 2, Mt. Thunderclap exit. Lightning is ineffective despite the boss’s name.
Open the guide →Lux: Weakness, Battle Decisions & Recovery
Dark is the useful damage plan for Chapter 6, Rugged Mountain Pass. Light is resisted; retain your healer even if her offensive element is unsuitable.
Open the guide →Malboro Queen: Champion Battle 1 Battle Guide
Use Fire for Champion Battle 1.
Open the guide →Mom Bomb: Weakness, Battle Decisions & Recovery
Water is the useful damage plan for Chapter 2, Dwarven Forge. Fire is resisted; the low-health split adds four Great Bombs.
Open the guide →Slagworm, Iron Giant & Liquid Flame: Weakness, Battle Decisions & Recovery
Wind / Lightning magic / Water or Ice, respectively is the useful damage plan for Chapter 5, Sunioo and Nameless Ruins. Earth fails on Slagworm; Fire heals Liquid Flame.
Open the guide →Wave Lopros & Water Dragon: Weakness, Battle Decisions & Recovery
Ice for Lopros; Lightning for Water Dragon is the useful damage plan for Chapter 3, Cave of Waters then Old Town. The second rescue has a reduced party, so reassign commands.
Open the guide →Omega: Weakness, Battle Decisions & Recovery
Lightning alternated with another damaging element is the useful damage plan for Champion Battle 5. Consecutive same-element offense can strengthen its retaliation; a heal is not a verified elemental reset.
Open the guide →Phantom Train: Doom, Sleep & Confuse
Use Ice and Light to interrupt Doom before the countdown lands.
Open the guide →Poison Flora: Dream of an Idealist Battle Guide
Use Fire or Wind for Dream of an Idealist.
Open the guide →Ramuh: Weakness, Battle Decisions & Recovery
Earth is the useful damage plan for upper Mt. Thunderclap gravestone. Lightning is nullified; Liquid Thunder is a separate story boss.
Open the guide →Rogue Magitek Weapon: Weakness, Battle Decisions & Recovery
Lightning or Water is the useful damage plan for Dragon’s Maw, Pharm. Dark is ineffective; Fire/Ice/Wind/Earth are resisted; this is not the prologue machine.
Open the guide →Sanctissimus Shrine Trials: Weakness, Battle Decisions & Recovery
Read each trial separately is the useful damage plan for Chapter 6, six steles and Rain’s Paladin duel. The solo duel cannot borrow another character’s healer or equipped Vision.
Open the guide →Sephiroth: Weakness, Battle Decisions & Recovery
Read each infusion; Light is useful in the final countdown is the useful damage plan for Whirlpool Hollow after airship access. Avoid physical hits during Masamune in Waiting; Dark is absorbed late.
Open the guide →Shinryu: Weakness, Battle Decisions & Recovery
Unresisted or non-elemental damage is the useful damage plan for Champion Battle 4. No ordinary weakness; Water is absorbed and Light resisted.
Open the guide →Shiva: Weakness, Battle Decisions & Recovery
Fire is the useful damage plan for snowstorm island west of Mysidia. Shiva absorbs Ice and resists Water; her elementals nullify Ice.
Open the guide →Slagworm: Release a Swallowed Ally
Use repeated Wind and fast Stagger; Earth is ineffective.
Open the guide →Sol & Dark Bahamut: Weakness, Battle Decisions & Recovery
Dark for Sol; Light for Dark Bahamut is the useful damage plan for Chapter 8 party battle and later Rain solo encounter. Inspect Rain separately before the finale; the later solo fight cannot use party healing.
Open the guide →Tellus: Weakness, Battle Decisions & Recovery
Wind is the useful damage plan for Chapter 5 closing battle and Chapter 7 Forest Path. Earth is resisted; attack category must also follow the current call.
Open the guide →Antlion: Grandport–Kol overworld ambush Battle Guide
Use Water magic for Grandport–Kol overworld ambush.
Open the guide →Guardian: Mobliz timed escape Battle Guide
Use Lightning if you choose to fight for Mobliz timed escape.
Open the guide →The Hunger: Weakness, Battle Decisions & Recovery
Ice initially; Light after revival is the useful damage plan for Chapter 1, Kolobos Ruins. The revived encounter has changed affinities and renewed escorts.
Open the guide →Imposter Soldier: The Weight of Mercy, Kolobos Ruins Battle Guide
Use Ice or Dark for The Weight of Mercy, Kolobos Ruins.
Open the guide →Titan: Weakness, Battle Decisions & Recovery
Wind is the useful damage plan for Sealing Stone in Grandshelt. Earth is ineffective; obtain the Gaia Hammer before approaching the access stone.
Open the guide →Typhon: Weakness, Battle Decisions & Recovery
Ice is the useful damage plan for Lid’s Beyond the Blue flight. Wind is resisted; Snort removes a party member rather than ordinary HP.
Open the guide →Ultima Weapon: Weakness, Battle Decisions & Recovery
Match its current mode is the useful damage plan for post-story Ardra Crater. The first Wind/Water window is not a permanent weakness.
Open the guide →Umbra: Weakness, Battle Decisions & Recovery
Light is the useful damage plan for Chapter 7, Wandering Lands. Dark is resisted; Chapter 1’s castle version is a scripted defeat.
Open the guide →Siren, Dark Fina & Behemoth Boss Guide
Three story encounter plans with later tactics hidden behind spoiler controls.
Open the guide →Archwitch Fina Build & Last Respite Quest
Dark damage, drains and debuffs: compare Victoria → Zidane as a source-reviewed progression baseline.
Open the guide →Fina Build & Shimmering Reflections Quest
Healing, revival and Light: compare Leah → Ayaka as a source-reviewed progression baseline.
Open the guide →Jake Build & Token Legacy Quest
Wind/Lightning physical damage and utility: compare Squall → Aileen as a source-reviewed progression baseline.
Open the guide →Lasswell Build & The Twin Titleholders Quest
Ice and Stagger pressure: compare Cloud → Firion as a source-reviewed progression baseline.
Open the guide →Lid Build & Beyond the Blue Quest
Earth magic and physical Mechabo bursts: compare Tidus → Clive as a source-reviewed progression baseline.
Open the guide →Nichol Build & Nichol’s Duty Quest
Formations, buff removal and Water: compare Tronn → Shantotto as a source-reviewed progression baseline.
Open the guide →Rain Build & A New Leaf Quest
Protection and Fire: compare Warrior of Light → Wilhelm as a source-reviewed progression baseline.
Open the guide →Sakura Build & Mysidia, Ever Blooming Quest
Lightning, Dark and non-elemental magic: compare Terra → Shantotto as a source-reviewed progression baseline.
Open the guide →Carbuncle: Ruby Cave & All Three Fragment Landmarks
Read Ruby Cave’s epitaph first, collect three Ruby Fragments, then return to the same epitaph; no recruitment battle is required.
Open the guide →Catacumba Cave: Preparation & Battle Guide
Use Fire or Light in Gronoa. Doom needs a death-countdown plan, not only a larger HP heal.
Open the guide →Gogmagog Cave: Preparation & Battle Guide
Use Wind or Light in Zoldaad. Physical protection matters more than a Shell-only opening.
Open the guide →Humbaba Cave: Preparation & Battle Guide
Use Wind in Gronoa. Keep recovery usable even if the primary healer loses control.
Open the guide →Jotunn Cave: Preparation & Battle Guide
Use Fire or Dark in Mysidia. Ice is ineffective; rapid gauge reduction can provoke a powerful response.
Open the guide →Malboro Menace Cave: Preparation & Battle Guide
Use Fire in Pharm. Weakness hits can trigger Counter Vines and large gauge cuts can provoke reactions.
Open the guide →Malboro Varietas Cave: Preparation & Battle Guide
Use Fire in Olderion. This is a later, ailment-heavy cave rather than an ordinary early-region encounter.
Open the guide →Marauder Cave: Preparation & Battle Guide
Use Wind in Grandshelt. Protect addresses the physical pressure; the early Leah/Tronn pair does not automatically supply Wind.
Open the guide →All 15 Cave Masters: Regions & Fight Selection
Choose the named cave and prepare for its mechanic; several later caves sit far above the region’s initial story difficulty.
Open the guide →Mindflayer Cave: Preparation & Battle Guide
Use Earth on boss; Fire on Mind Elementals in Olderion. The escorts nullify Ice and can release Blizzaga on death.
Open the guide →Necromonarch Cave: Preparation & Battle Guide
Use Physical Fire or Light preferred in Gronoa. Weakness magic can provoke counters; Earth is resisted.
Open the guide →Pyroviper Cave: Preparation & Battle Guide
Use Water in Zoldaad. Fire is nullified; prepare for more than one enemy action.
Open the guide →Rukh Cave: Preparation & Battle Guide
Use Wind in Olderion. Earth is ineffective; its own Wind attacks do not mean it resists offensive Wind.
Open the guide →Salome Cave: Preparation & Battle Guide
Use Wind in Mysidia. Earth is resisted; Sleep/Paralysis control is unreliable against its immunity.
Open the guide →Shoggoth Cave: Preparation & Battle Guide
Use Earth or Water magic in Dirnado. Physical attacks are nullified, including elemental weapon techniques.
Open the guide →Tartarosaurus Cave: Preparation & Battle Guide
Use Ice in Pharm. Earth is resisted; published cave-level recommendations conflict (50 versus 60).
Open the guide →Titanoraidos Cave: Preparation & Battle Guide
Use Ice in Pharm. Wind/Lightning are resisted; Snort removes an actor rather than causing an ordinary KO.
Open the guide →Chapter 1: Grandshelt & Siren’s Tower
Clear Earth Shrine, investigate Rain’s Mitra house, rescue the king and the Kolobos villagers, then defeat Siren and return to Grandport’s captain to leave Grandshelt.
Open the guide →Chapter 2: Dirnado, Mobliz & Wind Shrine
Find Lid and Borin, escape Mobliz with lever 16, finish the cargo-train battle and repair Mechabo; clear Wind Shrine before boarding at Dilmagia for Olderion.
Open the guide →Chapter 3: Olderion Rescue & Water Shrine
Rescue Luka, complete all three purification sites and the Old Town rescue, then resolve Lake Dorr and the maiden/Warden route to unlock Water Shrine and Zoldaad passage.
Open the guide →Chapter 4: Zoldaad: Factory, Keys & Enterprise
Follow Jake’s plan, lower all three factory bridge sections and win the real Ignis fight; obtain both castle keys, defeat the emperor, then finish Lazarov’s airship pursuit.
Open the guide →Chapter 5: Mysidia, Library & Memory Gate
Deliver Sunioo’s special medicine, clear the ruins and five library books, then complete Tower of Mysidia between Fina’s two memory visits to open the gate and finish Dark Fina/Tellus.
Open the guide →Chapter 6: Gronoa, Holy & Shrine Trials
Recover the White Jade Stone through three lab clearance levels, complete Fina’s Holy training to clear the bog, then pass the shrine trials, Rain’s duels and Gelidus.
Open the guide →Chapter 7: Pharm & the Wandering Lands
Resolve Aether’s airship rematch, speak to Ayaka in Sian and travel overland through Mt. Reizan; change elements between the rematches before proceeding to Umbra in Wandering Lands.
Open the guide →Chapter 8: Crystal Tower, Final Teleporter & Ending
Use Sakura’s event to enter Crystal Tower, climb to Behemoth and prepare both reserves and Rain before the final teleporter; finish Sol, both darkness forms and the closing solo sequence.
Open the guide →All 8 Party Members & Personal Quests
Recruitment chapters, practical roles and the starting points of personal quests.
Open the guide →Chest & World-Pickup Ledger: Rewards and Saved Progress
Search 216 chest records plus the recorded world pickups by reward or area; keep browser notes separate from your game’s actual opened-chest state.
Open the guide →Cloud Vision: Skills & Early Build Priorities
Use Cloud’s Lightning and Water commands without assuming every skill is already unlocked.
Open the guide →Tablet Shards & Adamantite: Collection Planning
Palace rewards, access checks and all eight Adamantite sources.
Open the guide →Colosseum: Unlocks, League Order & Reward Priorities
Return to Grandshelt during Chapter 4 and work through five fights per league.
Open the guide →Stagger, Resonance and Battle Preparation
Understand damage, elemental pressure and the action order before changing your build.
Open the guide →Completion Planner & Trophy Roadmap
Keep personal notes for the main story, recruitment and optional cleanup.
Open the guide →Sprint Controls, Battle Speed & Party Swaps
Choose a sprint mode in Options, toggle battle speed during combat, and use Party to swap your active four after recruiting Nichol.
Open the guide →Demo Save Transfer: Keep the Version and Account Aligned
The free demo covers Chapter 1 and advertises carryover to the corresponding full game; it is not universal cross-platform transfer.
Open the guide →Dialogue Choices: Permanent Stat Bonuses
Compare seven party conversations and keep disputed numbers visible.
Open the guide →Difficulty & Chapter Levels: Prepare Without Grinding Blindly
Casual/Normal share the reported EXP, gil and MRP baseline; Expert raises MRP to 1.5× while also strengthening enemies.
Open the guide →Standard, Deluxe & Collector Goods: What Is Included
Check whether the listing includes the base game, a digital upgrade or only merchandise before buying.
Open the guide →Colosseum & Legendary Arms: Where to Start
Arena progression, Ancient components and a useful preparation order.
Open the guide →Enemy Attack Notes: Warnings, Hit Counts & Ailments
Search 949 attack observations for explicit warnings, hit counts, target patterns and recorded ailment chances.
Open the guide →Enemy Lookup: Stats, Eight Elements, Resistances & Loot
Search 596 enemy records and variants by name, element or loot; switch difficulty without merging different numerical definitions.
Open the guide →Early Equipment: Useful Upgrades & Tradeoffs
Choose a weapon for damage, MP or survival and keep gil for recovery.
Open the guide →Endgame Equipment: Sources, Speed & Damage Type
Use each character’s build for weapons; compare armor by the incoming attack and the speed cost rather than one defense column.
Open the guide →All 9 Espers: Unlock Requirements
Check the missing prerequisite, recruitment route and final hand-in.
Open the guide →Weapons Factory: All Three Bridge Controls
Activate the large pedestal at the end of each side route; small walkway switches alone do not lower all three central bridge sections.
Open the guide →EXP, MRP & Ether Farming: Routes by Progress
Choose the resource first, then compare reachable encounters and the time spent recovering.
Open the guide →Fina vs Archwitch Fina: Recruitment & Roles
Keep the Chapter 1 healer, Chapter 5 character and Dark Fina boss encounter separate.
Open the guide →Fina’s Psyche: First Visit, Tower Memory & Return
Complete Tower of Mysidia’s memory event between the two Psyche visits; the first visit cannot open the entire gate route.
Open the guide →Is Resonance a Gacha? Story Scope, Time & Starting Options
Resonance is a standalone single-player purchase; its Vision recruits come from gameplay rather than paid random pulls.
Open the guide →Drofox Gazette: Which Board Leads to Your Next Task
Seven numbered issues plus Sunioo’s board point toward optional activities; reading a headline alone does not finish its quest.
Open the guide →Equipment Finder: Weapon, Armor & Accessory Numbers
Compare 454 equipment records by type, flat values and acquisition; sort the stat that matters for your command.
Open the guide →Beginner’s Guide
Your first Visions, a working party and the checks to make before a boss.
Open the guide →Gladiator League: Five Duels & Different Failure Conditions
Clear Brawler Battle 5 to unlock the third league; prepare each duel separately rather than reusing one elemental loadout.
Open the guide →Character & Esper Growth: Recorded Levels and EXP
Compare eight heroes at six recorded levels and nine Espers at five checkpoints through level 99.
Open the guide →Detailed Guide Library: Battles, Quests & Platform Help
Choose your current task, then check the chapter, target variant and prerequisite before changing your save or build.
Open the guide →Item Finder: Consumables, Materials, Prices & Sources
Search 88 non-equipment records, then compare shops, chest rewards, drops and steals for the exact item.
Open the guide →Last Resonance: Element Choices & Reserve Handoffs
The hero’s major attack is followed by the equipped Vision’s Resonance; that hero then leaves and a reserve enters.
Open the guide →All 12 Legendary Arms: Component & Restoration Checklist
Find an Ancient component, then win its pedestal trial to restore the equipment.
Open the guide →Arcane Library: Five Books, Byblos & Entry Tome
Open and defeat all five haunted-book encounters; reading and replacing a book does not clear its counter.
Open the guide →Limit Bursts: First and Second Unlocks by Character
A learned second Limit Burst permits 200% gauge; spending 100% on the first remains a separate choice.
Open the guide →Location & Encounter Finder: Regions, Formations & Rewards
Look up 87 named locations, 502 encounter formations and their recorded AP; inspect chest, shop and pickup relationships before travelling.
Open the guide →How to Awaken Visions, Get AP & Equip Abilities
Separate Magicite upgrades from character mastery, then check why a learned ability will not equip.
Open the guide →Jump Rope, Mog Tag & Return Travel
Olderion’s six jump-rope rounds and Mysidia’s three tag quests have finite rewards; use return travel to revisit the correct stage.
Open the guide →Missables: What to Finish Before Moving On
A cautious save-and-cleanup route where published references disagree.
Open the guide →Mobliz Escape: Lever 16 and the Blocked Exit
Use lever 16: the floor markings add as 5 + 8 + 3, rather than a three-digit code.
Open the guide →PC Mods: Choose a Purpose & Preserve a Clean Comparison
Identify the specific problem before choosing a mod: presentation, interface, accessibility or altered progression.
Open the guide →Nameless Ruins Chest: Three Statues in the Correct Order
Activate the chest’s riddle, open the upper-floor route, then touch the third-floor, far-left first-floor and chest-side statues.
Open the guide →Switch vs Switch 2: Saves, Physical Copies & Performance
The native Switch 2 release is separate software; newer hardware does not convert an original Switch copy.
Open the guide →Odin: Iron Splitter, Shadow Counters & Final Hand-in
After Holy clears Gronoa’s miasma, activate Iron Splitter at Bladerain Stele.
Open the guide →Oblivion Palace: All 25 Reward Thresholds
Deliver shards to the Enigmatic Princess at Oblivion Palace southwest of Kol, then open the unlocked reward chests.
Open the guide →Party & AP Worksheet: Four Slots, Legal Gear and Saved Draft
Choose four characters, their Visions, awakening/MR settings and compatible equipment; check paid AP and retain the draft in this browser.
Open the guide →Build a Party for the Next Encounter
Assign recovery, protection, gauge pressure and damage, then check the exact elements and actors available in the next scene.
Open the guide →PC Requirements: Hardware, Presets & Repeatable Settings Test
The published target is 1080p/30 on Low for minimum hardware and 1080p/60 on Highest for recommended hardware.
Open the guide →Platforms & Save Compatibility: Choose the Correct Version
Select the software edition before starting: original Switch and native Switch 2 saves cannot move in either direction.
Open the guide →All Six Pot Requests: Consumables & Twelve Encounters
Read the requested item and use it during the encounter; conventional damage is not the solution to the pot’s repeated full recovery.
Open the guide →PS5: Demo, Offline Play & Accessibility Checks
Use the PS5 product and matching demo; the store’s offline-play label concerns gameplay, not every installation or account step.
Open the guide →Progression Puzzles: Lever 16, Library & Key Cards
The action, prerequisite and progress check for three common story blockers.
Open the guide →Aileen: Forger of Wills Answers & Crafting
Start with Dilmagia’s Gossiping Girl after airship access, then speak to Aileen at the shipyard.
Open the guide →Amelia: Errand’s End & the Final Gazette Check
Complete Jake’s Token Legacy, then examine Drofox Gazette Vol.4 at Zoldaad Imperial Hotel.
Open the guide →Ayaka: Three Ley Lines & Infernal Hollow Entrance
In Chapter 7, speak to Ayaka in Sian after receiving the Mt. Reizan main-story objective.
Open the guide →Camille: Phantom Train Passengers, Answers & True Form
Begin The Call from Beyond with Zoldaad Residential District’s Bewildered Man after the Chapter-4 airship transition.
Open the guide →Charlotte: Three Castle Clues & Vision Reward
Start The Shield of the Weak with Charlotte at Grandport Harbor in Chapter 7.
Open the guide →Victoria: Revivified Route & Black Lizard Island
After Sunioo’s story, speak to Victoria near Mysidia’s northeastern save point.
Open the guide →Wilhelm: O General! My General! Investigation
Finish Camille’s The Call from Beyond, then speak to Ozetta at Zoldaad Castle Plaza.
Open the guide →Rare Field Bosses: Regions, Weaknesses & Steal Goals
These nine encounters appear among random battles; use the region and target identity rather than searching for a fixed quest door.
Open the guide →Recommended Levels: Chapter Targets & Optional Fights
Use the world-map destination list’s recommended level as an encounter reference, then check your actual elemental and recovery options.
Open the guide →Game Reference: Search, Compare and Plan
Find enemy weaknesses, teaching costs, gear sources and shop stock, then compare Visions and plan your next party.
Open the guide →Research Center: Security Cards, Teleporter & Holy
Level-1 → controls/teleporter → Level-2 → Level-3 is a progression chain; cards and powered machinery are separate conditions.
Open the guide →Sanctum Questions: Recruit Every Vision & Choose the Closing Response
Every answer recruits the sanctum’s Vision; the conversation changes its closing response, not the recruitment reward.
Open the guide →Shop Inventory Lookup: Prices, Stock Caps & League Gates
Search 610 shop lines across the recorded locations; compare town, subarea, price, stock cap and any stated league requirement.
Open the guide →Side Quests: Routes, Prerequisites & Final Reports
Track the named quest and finish its hand-in; an objective encounter, party recruitment and quest completion are separate states.
Open the guide →Skill Finder: Teachers, MR/AP, Awakening, Power & Break
Find 799 playable-ally skill definitions by command, teacher, category or element; distinguish permanent MR teaching from the equipped awakening kit.
Open the guide →Stats, Command Icons & AP: What to Improve
Match the attribute to the command category before replacing equipment: physical, magical and Sanctity-based actions use different values.
Open the guide →Status Ailments: Remedies, Prevention & Debuff Checks
Restore the actor who can recover the party; healing HP alone does not cure lost actions or a death countdown.
Open the guide →Steal & Rare Items: Zidane Setup and Target Priorities
Learn Steal from Zidane at MR1, then equip the command; Treasure Hunter guarantees the rare result only when Steal succeeds.
Open the guide →Steam Deck: Smooth and Quality Profiles
For a reported 60fps starting profile, use 1280×720, mostly High settings and Middle shadows; verify heavy battle effects.
Open the guide →Steam Ownership, Denuvo & Offline Preparation
The Steam listing declares Denuvo Anti-tamper; no fixed recurring offline activation interval has been verified.
Open the guide →All 99 Tablet Shards: Region Checklist & Return Gates
Search the gold ground pickups by area; use the local checklist to separate 99 collection notes from palace hand-ins.
Open the guide →Mysidia Radar: Parts, Treasure Gates & Missing Stock
Install each part with Lid; the final merchant requires nine recovered treasures.
Open the guide →Aldhafera: Sasuke’s Blade Trial & Enhanced Reward
Open with Lightning; change to Wind or Earth after the form transition.
Open the guide →Alhena: Arcturus Trial & Enhanced Reward
Bring Water and Ice in both physical and magical forms; one damage category is insufficient.
Open the guide →Alpherg: Ragnarok Trial & Enhanced Reward
Use physical Ice or Wind first, then Lightning on the later bodies; avoid offensive Water.
Open the guide →Brachium: Gold Hairpin Trial & Enhanced Reward
Prepare Light in both damage categories, plus revival; Dark is ineffective.
Open the guide →Dabih: Artemis Bow Trial & Enhanced Reward
Prepare Ice/Light for Dabih, Fire magic for Cultist and physical Lightning for Warlock.
Open the guide →Elnath: Last Resort Trial & Enhanced Reward
Use Lightning, but decide the final arm kill according to your finishing damage type.
Open the guide →Nunki: Fire Birch Trial & Enhanced Reward
Prepare Fire, Water, Wind, Ice, a nonabsorbed neutral-stage option and later Earth.
Open the guide →Sadalsuud: Tatenashi Armour Trial & Enhanced Reward
Cover Fire, Ice, Wind and Water, then inspect the one effective element after Barrier Shift.
Open the guide →Shaula: Lordly Robes Trial & Enhanced Reward
Bring physical Wind and magic Wind; Earth is ineffective.
Open the guide →Sheratan: Wizard’s Rod Trial & Enhanced Reward
Use Fire on Sheratan; Earth is ineffective against the guardian itself.
Open the guide →Tegmine: Thor’s Hammer Trial & Enhanced Reward
Use Dark in the opening and Earth in later forms; opening Water and Light are absorbed.
Open the guide →Vindemiatrix: Mirage Vest Trial & Enhanced Reward
Use Dark, carry MP-restoring items and prepare magic protection; Light is ineffective.
Open the guide →Ultrawide & PC Mods: Find the Right Build and Test the Result
The documented wider-aspect route is a community mod; borderless mode and a 4K resolution do not themselves establish native 21:9 rendering.
Open the guide →Get All 26 Visions: Sanctums, Quests & Sephiroth
There are 16 Sanctum recruits, two story Visions, seven quest rewards and Sephiroth’s battle reward.
Open the guide →Vision Comparator: All 26 Kits and Mastery Rewards
Compare up to three Visions by their recorded awakening commands, MR teaching, AP costs and permanent rank bonuses.
Open the guide →All 26 Visions: Roster & Roles
Filter the complete role roster, distinguish selected unlock routes and plan Vision growth.
Open the guide →Final Fantasy Resonance Walkthrough: Chapters 1–8
A chapter-by-chapter main-story route with optional spoilers folded away.
Open the guide →All Five Merchant Ships: Stock, Gil & Story Gates
Meet merchant ships while flying; each rare stock is a one-time purchase with its own chapter requirement.
Open the guide →Water Shrine: Drain, Align, Refill & Activate
Drain the basin to move crates; refill it to make the aligned crates into a crossing.
Open the guide →World Waypoint Atlas: Places, Ships, Sanctums & Pickups
Filter 202 world waypoints, inspect their related objects and keep a separate record of places you have visited.
Open the guide →Xbox & PC: Play Anywhere, Cloud Saves and Ownership
Choose the qualifying digital Xbox product if you want its advertised Xbox Play Anywhere access; Steam ownership is separate.
Open the guide →Zoldaad Castle Painting: Bookshelf Hint & Hairpin Reward
Read the upstairs bookshelf, then examine the painting downstairs on the castle’s left side.
Open the guide →Moon Sweepers
Game pageMoon Sweepers Achievements: All 33 & Saved Checklist
Track the official Steam achievement requirements with a checklist saved on this device.
Open the guide →Moon Sweepers Automation: Build a Line That Pays
Packager, belts, processors and power, in an order you can diagnose.
Open the guide →What to Do First
A practical route from the toothbrush to a shorter delivery loop and your first automated sale.
Open the guide →Moon Sweepers Building: Move Mode & Full Refunds
The current building controls, foundation snapping and safe ways to adjust a factory.
Open the guide →Building Catalogue: Prices and Dimensions
Look up foundations, walkways, walls, roofs, conveyors and machinery by price and footprint.
Open the guide →Moon Sweepers Buying Guide: Price, Platforms & Player Fit
Use the live Steam price for your region. Moon Sweepers fits players who enjoy repeated cleaning, equipment progression and factory logistics, either alone or in an online crew.
Open the guide →Moon Sweepers Cheats, Trainers & Console: What Is Verified
No supported console command list or trainer compatibility test was established in this audit. An external memory editor, save editor and gameplay plugin are different tools.
Open the guide →Moon Sweepers Completion Time: Estimate Your Own Remaining Work
No verified full-Moon completion time was established here. Estimate from measured progress in your own world, and keep local sector cleanliness separate from the overall Moon percentage.
Open the guide →Controls, Movement and Field Tasks
Find default keyboard/controller actions and distinguish tool, building and vehicle contexts.
Open the guide →Ending and Region Completion Rules
Understand the ending trigger and distinguish local cleanliness from global completion.
Open the guide →Equipment Costs: Containers and Suit Gear
Compare every hand-tool container level and all five suit equipment types before spending.
Open the guide →Moon Sweepers Factory Ratio Calculator
Calculate nominal processing capacity with visible input rates and power assumptions.
Open the guide →J.O.O.N.A.S.: Catchers, Routing & Stalled Robots
How the robot changed in 1.0.4 and why catcher groups matter in 1.0.5.
Open the guide →Moon Sweepers Languages: Interface, Audio & Translation
Steam lists 19 interface languages. English is the listed full-audio and subtitle language. Interface support does not promise a complete voiced translation.
Open the guide →Moon Sweepers Machines: What Each Stage Needs
A focused machine reference for collection, packaging, processing and selling.
Open the guide →Moon Sweepers Map, Waypoints & Exploration
Use the in-game map and station teleport network without relying on unverified coordinates.
Open the guide →Moon Sweepers Mods: Loader Checks & Bigger Capsules
Check each mod’s own loader and game-build requirements. Bigger Capsules is verified as an available mod; its author explicitly leaves co-op untested.
Open the guide →Moon Sweepers Money: Dust, Sand & Moon Stone
Understand sale values, delivery payment and whether processing is worth the delay.
Open the guide →Moon Atlas: 195 Flags, 26 Sites and Four Stations
Find game coordinates, filter our original coordinate diagram and save a collection checklist on this device.
Open the guide →Moon Sweepers Multiplayer: Host, Join & Share Upgrades
Play with up to 16 people and understand what changes when a crew shares the host’s world.
Open the guide →Moon Sweepers Patch Notes: 1.0.5, 1.0.4 & 1.0.3
What changed, which older advice is obsolete and where to read the original developer announcements.
Open the guide →Production Reference
Compare nominal recipe rates, robot capacities, conveyor limits and solar specifications before sizing a line.
Open the guide →Moon Sweepers Solo & Offline Play: Prepare a Reliable Session
Single-player is listed on Steam. Offline launch is not established by that label: the store also lists a broadband connection. Test your own installed build before relying on a disconnected session.
Open the guide →Station Facilities, Radio and Astronaut Looks
Manage crew music, use station activities and change cosmetic choices.
Open the guide →Moon Sweepers PC Requirements & Platforms
Official Windows specifications, Steam Deck context and current platform availability.
Open the guide →Moon Sweepers Tools & Upgrade Priorities
Compare six brushes, understand containers and choose upgrades around your actual bottleneck.
Open the guide →Moon Sweepers Fixes: Freezes, Input, Belts & Saves
Find the relevant official fix before rebuilding your factory or replacing a save.
Open the guide →Upgrade Matrix and Cost Planner
Set owned and target levels across all 23 upgrades; calculate missing prerequisites, tools and discounts.
Open the guide →Vehicle Upgrades and Trick Rewards
Compare seven garage upgrades by vehicle and level, and learn how clean landings earn money.
Open the guide →Moon Sweepers Vehicles & Garage Guide
Compare all five vehicles, account for the Garage and Building Tool, and check what your crew can afford.
Open the guide →Moon Sweepers: Move Buildings for Free in 1.0.5
A focused answer from the original Moon Sweepers guide.
Open the guide →Moon Sweepers JOONAS: Fix Uneven Capsule Catcher Delivery
A focused answer from the original Moon Sweepers guide.
Open the guide →Moon Sweepers “Could Not Pack a Capsule”: Which Update Fixes It?
A focused answer from the original Moon Sweepers guide.
Open the guide →Moon Sweepers Backup Folder: Location, Timing and Automatic Repair
A focused answer from the original Moon Sweepers guide.
Open the guide →Moon Sweepers Co-op: Shared Upgrades and Host Controls
A focused answer from the original Moon Sweepers guide.
Open the guide →Nomad Drive
Game pageDead battery: charger, spare and ignition checks
In the documented Demo, use a Battery Charger on the vehicle battery or fit a charged replacement. Running the engine does not recharge it.
Open the guide →Find a bigger RV and transfer your supplies
Check the replacement RV can run before moving your whole inventory. Inspect its driving parts, fuel, cooling and battery first.
Open the guide →Coffee machine: refill, brew and pour
In Demo v1.3, refill the machine with Coffee, place an empty pot beneath it, use the red switch and transfer the brewed coffee from the held pot into a cup.
Open the guide →Controls, rebinding and controller setup
Read the action prompt for your installed build and adjust the matching binding in Settings. Steam lists full controller support.
Open the guide →Cook meat with a pan and stove
For the documented Demo sequence, put cookable food in the pan, attach the loaded pan to the stove, then cook until the food state changes.
Open the guide →Where to find coolant and refill the radiator
Early Access has a Coolant jug; water also works. Choose one liquid, and drain the radiator before switching between them.
Open the guide →Co-op hosting, joining and connection checks
Nomad Drive supports up to four online players. Create a session, share its join code and confirm everyone is connected before departure.
Open the guide →Official Demo, download and save compatibility
Use the Steam listing for the Demo or purchased Early Access game. Older Demo saves do not load in the replacement Demo released October 26.
Open the guide →Plant seeds, water pots and harvest food
Place a seed in a plant pot and maintain its water through growth. Harvest when the plant offers that action.
Open the guide →Build and start your first RV
Complete the opening tool objective, fit the driving parts, supply fuel and cooling liquid, then test the ignition before releasing the handbrake.
Open the guide →First aid, poison and the healing objective
Use a First Aid Kit for health and Pills for poison in the documented Demo. Watch the condition bar rather than repeatedly spending items on an uncleared objective.
Open the guide →Demo mods and Early Access compatibility
Check the mod’s supported game build before installing it. A Demo mod does not automatically work with Early Access.
Open the guide →Lost the road? Plan the return route
Use the compass to record your outward and return bearings before a detour. If lost, retrace known movement and landmarks.
Open the guide →PC requirements: main game versus Demo
The main Steam game lists 12 GB RAM minimum, 16 GB recommended and 3 GB of available storage. Use each product’s own requirements rather than assuming the Demo and main game match.
Open the guide →PC, PS5, Xbox and crossplay status
Windows Early Access is available. PlayStation Store lists PS5 as announced with no release date; that listing does not confirm Xbox availability or crossplay.
Open the guide →Early Access release, price and upcoming features
Nomad Drive entered Early Access on October 27, 2026. Planned features on the roadmap are separate from features available in the current build.
Open the guide →Match repair kits to engines and tires
Use an Engine Repair Kit for the engine and a Tire Repair Kit for a damaged tire. Battery charging and radiator filling are different jobs.
Open the guide →Chicken state: revive a friend or recover a save
A surviving teammate can revive a downed player. In a solo or fully downed group, return to an available save rather than trying food as a cure.
Open the guide →RV will not start or move: follow the warning
Resolve the ignition warning first. If the engine runs but the vehicle stays still, check the handbrake, wheels and steering.
Open the guide →Saves, updates and Demo progress
System-heavy Early Access updates may require save wipes. This conditional warning does not mean every patch wipes a run, and does not establish Demo-to-Early-Access save compatibility.
Open the guide →Best seeds: two documented Demo starts
For Demo build 25361176, community file analysis identifies 67 for an early C-Class and 361626 for starter treasure tools. Do not expect these routes to match Early Access.
Open the guide →Carry loot and organise the RV
Park close to the stop, bring essential supplies back first and leave a clear path through the RV.
Open the guide →Shovel, pan, tool rack and crowbar uses
Search building interiors for tools. A shovel digs, a pan cooks and a rack organises tools; the documented Demo does not establish a crowbar opening mechanic.
Open the guide →Find treasure with detector, shovel and key
Locate the buried chest with a metal detector, expose it with the shovel and use the matching key. Finding the spot and opening the chest are separate steps.
Open the guide →Recover a stuck player or vehicle
A player rescue option and a separate vehicle respawn option were documented in the June Demo updates. Check which one your installed build offers before restarting.
Open the guide →Find water and manage containers
Look for containers with actual water at roadside stops. Keep a drinking reserve, then cover cooling and farming needs.
Open the guide →Phantom Blade Zero
Game pageAccessory reference: 43 base effects and build conditions
Compare real activation conditions, resource costs and immunity exceptions before equipping.
Open the guide →Apprentice Healer: three herbs
Ask Yu’er about herbs after Peng Meng; finish before leaving the valley.
Open the guide →Bai Chilian: teleport pressure and the second phase
During teleport rushes, reserve Sha-Chi for the close dark attack; stationary strings are easier punishment windows.
Open the guide →Secrets of Baishan: lodge, prisoner and camp
Start with Lanlan after Jing Ye, before the forest finale.
Open the guide →First Banyan Heart: location and trial
After Stone Fist Iron Fever, reach Parting Mists in Crimson Forest and interact with the tree on the island ahead.
Open the guide →Beginner guide
Choose a difficulty, learn a short combat loop, and explore with a reason to return.
Open the guide →Bell locations: a region-by-region checklist
Track documented Bell names by region and distinguish menu unlocks from remote travel.
Open the guide →Bi Hai: clear monks before the shield-exit blast
During the golden shield, focus on the three summoned monks.
Open the guide →Bi Yuan: interrupt his guard, then sustain pressure
His slow swings permit measured pressure.
Open the guide →Big Yellow: hunter’s bell and courtyard
Take the dog bell from the sleeping hunter below Mechanical Wreckage.
Open the guide →Blackstone Fragment locations: every documented region
39 documented collection records, with landmarks and collection checks.
Open the guide →Cangang boss guide
An early valley encounter: identify the arena, wait for the brawl, and learn the break cycle.
Open the guide →Chang Hong: lightning buildup and the mounted phase
When he charges lightning, create distance and let the effect end.
Open the guide →Combat basics
Learn a repeatable attack-and-defend loop before extending your combos.
Open the guide →Crimson Manor: unlock the door with three portals
Complete The Herald’s Illusion through three portals to receive the Puppet’s Tongue.
Open the guide →Dang Hui: identify the real puppeteer
Early in the fight, clear troublesome puppets while watching the boss’s giant puppet parts.
Open the guide →Difficulty settings
Find the in-game difficulty setting, confirm changes and read the 66 Days unlock rule.
Open the guide →A Dream of a Child: the tall puppet
Below the well bridge take the riverbed’s right path to the sleeping woman.
Open the guide →Three early accessories and when to use them
Muscle Band is a simple damage option; Kill Order rewards guard breaks; Shadow Motion Gauge rewards hitting an attacking enemy.
Open the guide →An early bleed and shield-break loadout
Pair Jagged Steel’s bleed with Hua’s Scarlet Wraithblade for shield pressure; add the Chain Sickle after the waterfall boss.
Open the guide →Early healing: gourd, Edge-Settling Pill and Vessel Fluid
The starting gourd is immediate healing; Edge-Settling Pill heals gradually while reducing Sha-Chi costs. Vessel Maintenance Fluid is found through the tower’s lower route.
Open the guide →Bashpole: location, moves and upgrades
Hold R2 to spin and release to slam; one Spark pays for the attack. Useful against shields. Owning it opens plank-covered ground.
Open the guide →Bastion: location, moves and upgrades
Spend one Spark to raise the shield with R2. Blocking drains Sha-Chi; release before the gauge empties to counter with stored damage. L1 pushes enemies away. The exploration ability stops crossbow traps.
Open the guide →Dread Axe: location, moves and upgrades
R2 charges through two stages; release for the cleave. One Spark per attack. It breaks shields and removes chained barriers once acquired.
Open the guide →Feather Bow: location, moves and upgrades
Hold and release R2 for a charged arrow, costing one Spark. Full-HP enemies take extra damage. Owning the bow allows hanging-loot shots.
Open the guide →Fire Meteor: location, moves and upgrades
Repeated R2 swings form a three-hit chain for one Spark. Green Phosphor Flame damages targets over time and lowers their Attack.
Open the guide →Flaming Mane: location, moves and upgrades
R2 sustains a flame stream and drains Sparks over time. Fire applies Burning; the exploration ability removes damp brambles without equipping the weapon.
Open the guide →Flying Dagger: location, moves and upgrades
Repeated R2 throws three volleys for one Spark and builds Poison. It also reaches hanging objects after acquisition.
Open the guide →Flying Guillotine: location, moves and upgrades
Repeated R2 attacks form a three-hit ranged chain for one Spark. R2 can execute vulnerable enemies and activate Huangxing's mechanisms.
Open the guide →Goldblaze: location, moves and upgrades
Repeat R2 for a firing sequence costing one Spark. It favors full-HP targets and can shoot hanging objects once acquired.
Open the guide →Heartrend Pipa: sonic blades and the Illusory transformation
Defeat Yuzan, use the blue/red wave chain, then distinguish ordinary upgrades from irreversible Soul Tempering.
Open the guide →Hunter's Chain Sickle: location, moves and upgrades
Repeated R2 gives a three-hit chain for one Spark. The chain normally deals 30% of blade damage. Owning it unlocks distant grapple anchors.
Open the guide →Illusory Pipa: location, moves and upgrades
A repeated-R2 chain sends two blue waves then one red wave for one Spark. Blue waves deplete Sha-Chi; red waves bypass damage reduction and control vulnerable guard-broken enemies. The repaired instrument removes illusion barriers.
Open the guide →Inanis' Radiant Fan: location, moves and upgrades
R2 creates an eight-second field that restores HP and Sha-Chi. Activation costs two Sparks; stay inside the area to benefit.
Open the guide →Ink Cut: location, moves and upgrades
Repeated R2 gives three mid-range hits for one Spark. Stop after hit two to leave a damaging wheel; it explodes after five seconds.
Open the guide →Iron Gauntlets: location, moves and upgrades
Repeated R2 gives three punches for one Spark. Hits build Fist Focus, boosting main-weapon damage for eight seconds.
Open the guide →Kuye Temple Prayer Beads: location, moves and upgrades
At the glowing Sha-Chi-area indicator, R2 summons three bronze fighters for up to 15 seconds, costing two Sparks. New summons replace old ones.
Open the guide →Loong Trident: location, moves and upgrades
Charge R2 and release a long-range throw for one Spark. Wet increases Lightning/Frost vulnerability. Use the R2 prompt to expose water/snow ambushers; it can also shoot hanging objects.
Open the guide →One-Eyed Bow: location, moves and upgrades
Hold/release R2 for a charged shot costing one Spark; full-HP targets take extra damage. Its acquired ability reaches hanging objects.
Open the guide →Puppeteer's Bell: location, moves and upgrades
R2 in a glowing Sha-Chi area summons a sword/shield and spear/shield puppet for up to 15 seconds. Two Sparks; summons replace earlier ones.
Open the guide →Swordsman's Summon: location, moves and upgrades
At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.
Open the guide →Thunder Spear: location, moves and upgrades
Repeated R2 performs three lightning strikes for one Spark, building Paralysis. The exploration ability shoots distant hanging objects.
Open the guide →Tiger Cannon: location, moves and upgrades
Hold R2 through three charge stages and release a shell for one Spark. It ignites explosives, breaks weak walls and shatters non-elite frozen targets.
Open the guide →War Wagon: location, moves and upgrades
Hold R2 to drive and steer the wagon into enemies. It drains Sparks continuously and is useful for breaking shields.
Open the guide →Wolfjaw: location, moves and upgrades
Hold R2 to swing and drain HP for one Spark. Life drain does not work on puppets, golden bodies or phantom bodies. The weapon also breaks shields.
Open the guide →You Loong's Deluge: location, moves and upgrades
Hold R2 for a sustained water jet. Wet targets take more Lightning and Frost damage. Use the jet on burning ground; owning it also opens burning-bramble routes.
Open the guide →Enemy identifiers by region
Match enemy names to documented regions without invented resistances or drops.
Open the guide →Unlock weapon and accessory upgrades
Speak to Lian Xie at the Weeping Gorge Waystation for weapons; accessory upgrades unlock later with Zhen Yao in the Village of Lu.
Open the guide →Bow acquisition
Start the quest, clear the camp and return for the repair.
Open the guide →Festering Secret: captain, key and adjutant
Start after Peng Meng at the Waystation; complete before Lu Village.
Open the guide →Flesh Lily for Yu’er
Collect the quest item and complete the early hand-in.
Open the guide →Crimson Forest: cave keys, shards and three treasures
The tunnel crank, lodge cellar and camp dungeon form a linked return loop.
Open the guide →Four Fierce Axes: evidence and the rooftop hand-in
Gather the valley evidence and the later statue-cave letter, then report to the Bagua Boy.
Open the guide →Four Jade Puppets: check all four clears
The set is Yu Zan, Yubi, Yuding and Yucong; two story encounters alone do not complete it.
Open the guide →Four masks: scarecrows and the lake mirror
Find Yanru, Leiting, Guhe and Hansui, then return to the frozen northwest lake mirror.
Open the guide →Gold-Masked One: why your attacks do no damage
The first Long Pillar encounter limits damage windows: counter a coloured attack or break his Sha-Chi before committing.
Open the guide →Gouhun: stop when the counter blade lights
A glowing blade in a held stance is a stop signal.
Open the guide →Healer’s Mercy: four wounded bandits
Speak to Yu’er at Thieves’ Camp before the regional finale.
Open the guide →Honor Among Thieves: the three letter answers
Answer jade belt, butterfly, and unknown fate. A wrong answer lets you retry the conversation.
Open the guide →Hua boss guide
Read the lily hazards before choosing an opening.
Open the guide →Hua Qianxiao: use the bridge during drinking
When he drinks, move to the far end of the bridge.
Open the guide →The Hunt carriage fight: defending in limited space
The horse-cart encounter precedes the valley and does not award the chain sickle.
Open the guide →Huo Liuxing: chain grabs and the burning phase
In the first phase, chain strings are slow enough to read, but finishers can be red grabs.
Open the guide →Illusory Pipa: the three repair parts
Meet Myst in Pangzhen’s underground tavern, collect the head, strings and backplate, then return for repair.
Open the guide →Iron Fiend and Jade Dancer: split the guardian fight
Focus one guardian while keeping the other visible; the fight follows Mu Xiaokui.
Open the guide →Item and Soul Temper material lookup
84 useful item records, grouped by upgrade, Soul Temper and quest purpose.
Open the guide →Yubi: lightning ring and the delayed aerial dodge
Dodge the expanding lightning ring and expect a follow-up; the aerial dodge is timed to her descent.
Open the guide →Jing Ye: mounted attacks and the thorn shield
Bring the Dread Axe for the dismounted thorn shield: careless normal hits into it reflect damage.
Open the guide →Leading Lady: the broken fan
Talk to the woman in red in the underground tavern hall.
Open the guide →Leave No One: two return visits
Meet the driver on the right path near Lu Village entrance.
Open the guide →Horse-Cutter and Greedy Wolf: lifesteal loop
The complete loop arrives in Pangzhen after Greedy Wolf.
Open the guide →Lion Dance Grandmaster: Wet, pillars and fireballs
Use Water Dragon Head briefly to apply Wet and limit fire.
Open the guide →Main weapon reference: moves and upgrade conditions
Compare documented weapon forms by their combat loop and acquisition gate.
Open the guide →Mandate Encampment key: return after west Pangzhen
The key is after Gu Wanyue in west Pangzhen, not beside the gate in Lu Village.
Open the guide →Medicine effects, uses and acquisition
Compare 17 published medicines, their healing windows, combat buffs, known routes and the Memories upgrade system.
Open the guide →Meigu Lake weapon pairings: Baishan, sustain and swap gates
Compare Baishan with Outlaw or level-25 serpent blades, then distinguish Fiend Form and Phantom Soul costs.
Open the guide →Memory Flower and petal locations: regional checklist
128 documented collection records, with landmarks and collection checks.
Open the guide →Inanis flowers and Firefly flowers: two different gates
Six Inanis flowers affect Bai Chilian assistance; six Firefly flowers open the Lu Village hidden boss.
Open the guide →Missable quests: checkpoints before advancing
Keep region-boundary manual saves and finish early tale objectives before their associated bosses. Returning after the story does not restore failed tales.
Open the guide →A Mother’s Heart: cellar and memories
Burn the thorns near Pond of Fading Song with repaired Flaming Mane.
Open the guide →Mu Xiaokui: rapier phase and Iron/Jade summons
Reach Lakeside using the lift west of Puppet Testing Grounds. Finish the ribbon quest before committing if pursuing its reward.
Open the guide →Mu Xiaokui: five ribbons and the Demon Saw
Collect five ribbons before the finale to add the hidden guard encounter.
Open the guide →New Game Plus: start location and carryover
After the credits, speak to Inanis at Puppet Cell in Mountain of Imprisonment.
Open the guide →Outfit unlocks and changing appearances
Check Legacy, Sanguine and the two Deluxe appearances, then equip an owned outfit from Character.
Open the guide →Pangzhen: four treasures and layered return routes
Get the water head and repaired lion head before sweeping blocked routes.
Open the guide →PC requirements
Official hardware tiers, upscaling conditions and a controlled tuning checklist.
Open the guide →PC startup help
Separate shader compilation from crashes, verify installed files and prepare a useful support report.
Open the guide →Peng Meng boss guide
Recognise dark-glow windups, then use the reward to open a route.
Open the guide →Phantom Edge reference: locations, moves and upgrade gates
26 documented entries, separating base weapons, derivative forms and panel labels.
Open the guide →Phantom Edge materials: bags and shared chests
Wood, Copper, Charcoal, Gears and Ash overlap on several routes.
Open the guide →Progression route: tools and final checks
Reach Pangzhen through the valley, forest and village, then use tools to open the optional regions.
Open the guide →PS5 controls: combat, travel and menu inputs
Find the default controller input and distinguish parries from Power Surge.
Open the guide →Puppet Wooden Heart: letter and scholar
Talk repeatedly to the poetry-reciting puppet left of the temple bell.
Open the guide →Quickhand: lake and estate treasure returns
The original text gives three lake chests and three estate chests; ignore the conflicting four-lake count.
Open the guide →Saving & loading
Identify the bell menu, manual slots and loading prompts.
Open the guide →Seven-Star Chief Disciple and the Red Wraith choice
The first phase rewards clearing disciples; the second demands long-range red-cue awareness.
Open the guide →The Severing Wedge: first stone and later meetings
Start beside the valley tower-top bell; later meetings require new regions.
Open the guide →Sha-Chi Amber locations: collection checklist
40 documented collection records, with landmarks and collection checks.
Open the guide →Skills: train, reset and choose useful early nodes
Train at a bell; check collectible prerequisites as well as the Dust cost.
Open the guide →Soul Tempering: unlock and ten material checks
Meet Myst at the underground tavern; then use the Soul Tempering screen at a bell.
Open the guide →Soul Tempering materials: equipment and known routes
Match 47 material records to weapons and Phantom Edges, check fragment relationships and the irreversible 5,000-Dust service.
Open the guide →Stats and resources: HP, Sha-Chi, Sparks and growth
Separate weapon panels, combat resources and permanent collectible upgrades.
Open the guide →Status effects: buildup, buffs and immunity checks
Check Bleed, fire, lightning, poison, wet/frozen interactions and temporary buffs.
Open the guide →Story walkthrough: prologue to Pangzhen
Follow the major gates, tool rewards and return loops from the tutorial into Pangzhen.
Open the guide →Sword, Dao, Buddha’s Heart: bronze essence
After Zhan Qi enter the tavern, smash courtyard jars and show the bronze sword to the Daoist below.
Open the guide →Tales index: starts, hand-ins and unfinished source chains
Use the specific quest guide rather than treating every missing marker as a bug.
Open the guide →Three-Faced Puppet: rift attacks and return timing
An optional encounter at The Lady’s Rift shrine in Weeping Creek Valley.
Open the guide →Iron Fever: defend the flurry, punish the break
Read the visible punch windups and use short defensive responses to lower his Sha-Chi.
Open the guide →Triple Threat: early puppet and late return
The first puppet is an optional early encounter; its quest continues after Mirage Estate.
Open the guide →PS5 trophy route: protect tales before cleanup
Protect missable tales and the true ending during the first run.
Open the guide →True ending: two progression checks
Audit purple-icon quests before entering Mirage Estate, then finish Bloodline Awakening before the final encounter.
Open the guide →Undying Heroic Spirit: Wolf Leader and the marked masters
After the Seven-Stars story, report to the Wolf Leader for the shattered jade.
Open the guide →Upgrade material reference: all weapon families and tiers
Match material, weapon category and level bracket before buying or reverting.
Open the guide →Weapon materials: a route through the early maps
Carry the bow and Chain Sickle when revisiting the tower.
Open the guide →Weeping Creek: shards, keys and return routes
Sweep the first route, then return with the Chain Sickle and later with Leave No One progress.
Open the guide →Weeping Creek Valley map: 184 reference points
Filter 184 valley reference points, inspect pickups and gates, compare nearby Bells and save your checklist.
Open the guide →Village of Lu: bridge, cellar and treasure checks
Use the bridge and mechanical wreckage as two collection hubs before the chapter finale.
Open the guide →Wan Jun: punish the hammer recovery
His charge and spinning hammer both end in vulnerable recovery.
Open the guide →Wan Yue: leave the sight-blocking stance
When she buries her head in her arms, open distance before vision is obstructed.
Open the guide →The Journey Home: the old comb
Accept from Lao Gentou before opening the Pangzhen road.
Open the guide →Armybreaker: moves, acquisition and upgrade gates
Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes.
Open the guide →Aureate: moves, acquisition and upgrade gates
Swap-in or blue parry summons a golden sword. Triangle summons a delayed sword after 3s; unblocked swords lodge 20s; five lodged swords explode. L2 spends one Essence.
Open the guide →Baishan Stormswords: moves, acquisition and upgrade gates
Square fills Wind, Triangle fills Thunder. Both full grant Blessing 20s with more Attack. L1+Triangle spends Blessing on Lightning Storm; L2 costs one Essence.
Open the guide →Blazing Edge: moves, acquisition and upgrade gates
Retains the heavy blade and Blade Force loop. L2 costs one Essence.
Open the guide →Bonesaw: moves, acquisition and upgrade gates
Ordinary blocking costs extra Sha-Chi; a parry boosts next-hit depletion. L2 uses one Essence for unblockable attacks favoring broken targets.
Open the guide →Crescent Blade: moves, acquisition and upgrade gates
Hold L1+Triangle to spin, spending Sha-Chi and charging Qinglong. Full charge grants form 30s; Triangle spends it to kill weak enemies. L2 costs one Essence and grants form.
Open the guide →Fiend Saws: moves, acquisition and upgrade gates
Hits build 20s Erosion; full gauge bursts. L2 spends one Essence for Fiend Form 10s: unblockable attacks and extra broken-target damage; L2 again gives a free finisher.
Open the guide →Freezing Chaos: moves, acquisition and upgrade gates
L1+Triangle spends Sha-Chi to rotate Steel/Frost/Chaos. Steel has highest direct stats; Frost builds freezing; Chaos drains HP/Sha-Chi and Triangle makes floating flames. L2 costs one Essence.
Open the guide →Infernal Rouge: tempering, rebirth and Phantom Soul
Temper Sanguine with Bastion of Mó Mask, manage Bloodline Rebirth and spend Essence on Phantom Soul.
Open the guide →Jagged Steel: moves, acquisition and upgrade gates
Bleed weapon; L2 spends one Essence for an unblockable bleed flurry. Biological immunity still applies.
Open the guide →Juggernaut: moves, acquisition and upgrade gates
Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion.
Open the guide →Weapon locations: 33 acquisition checks
Use the acquisition table to separate starting gear, boss rewards and quest rewards.
Open the guide →Outlaw Warblade: moves, acquisition and upgrade gates
Square drains life; Triangle trades HP for recoverable HP and damage. Heal with Square or other healing before 12s; taking damage loses the remainder. Biological drain immunity applies. L2 costs one Essence.
Open the guide →Parting Hooks: moves, acquisition and upgrade gates
L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack.
Open the guide →Sanguine: moves, acquisition and upgrade gates
L2: one Essence for unblockable rapid slashes.
Open the guide →Sanguine Reach: moves, acquisition and upgrade gates
L2 costs one Essence for unblockable long-blade strikes.
Open the guide →Sanguine Twin: moves, acquisition and upgrade gates
L2 uses one Essence for an unblockable twin-blade dance.
Open the guide →Scarlet Wraithblade: moves, acquisition and upgrade gates
Triangle leaves flowers slowing enemies and draining Sha-Chi, exploding after 3s. L2 spends one Essence to spread a field.
Open the guide →Seamless Death: moves, acquisition and upgrade gates
Triangle-ended combos throw rings. L2 spends one Essence to retreat and launch homing rings.
Open the guide →Shadowless Edge: moves, acquisition and upgrade gates
Keeps the twin-blade moveset and 20s infusion.
Open the guide →Soft Snake Sword: moves, acquisition and upgrade gates
Time L1+Triangle before impact to redirect a strike. Timed L2 is a stronger unblockable sword dance for one Essence.
Open the guide →Sundering Dual Axes: moves, acquisition and upgrade gates
Square hits fill Baleful Aura, enabling 20s stronger throwing Triangle combos. L2 costs one Essence.
Open the guide →The Fanatic's Broken Blade: moves, acquisition and upgrade gates
L1+Triangle drinks to recover Sha-Chi and enter Tipsy for 15s. Tipsy attacks fly at range. L2 sober: flurry+Tipsy; Tipsy: spend one Essence to enter Drunk 20s; Drunk: free finisher then sober. Drunk restricts movement and guard but auto-dodges.
Open the guide →The Fanatic's Drunken Sword: moves, acquisition and upgrade gates
Retains the sober/Tipsy/Drunk drink loop. The repaired form removes flying-sword range falloff.
Open the guide →The Lady's Fan: moves, acquisition and upgrade gates
Triangle routes store two elemental sigils. L1+Triangle spends the combination: FF fire ring; LL lightning; II ice turret; FL fire/lightning; FI damage/depletion buff 30s; LI parry lightning 15s. L2 costs one Essence.
Open the guide →Tianmiao Wild Oriole Sword: moves, acquisition and upgrade gates
Oriole Song costs Sha-Chi and lasts 10s; Triangle releases stronger dual-sword waves. L2 costs one Essence.
Open the guide →Tianxuan Bronze Sword: moves, acquisition and upgrade gates
Defensive blade reduces guard cost but disables ordinary parries. L2 spends one Essence on unblockable ranged heavy strikes.
Open the guide →White Serpent and Crimson Viper: moves, acquisition and upgrade gates
Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence.
Open the guide →Whiteshadow: moves, acquisition and upgrade gates
Hits build Freeze. L2 spends one Essence for a flurry that guarantees freeze on enemies hit by its ending.
Open the guide →Wild Oriole Sword: moves, acquisition and upgrade gates
L1+Triangle spends Sha-Chi on Oriole Song 10s, making Triangle send blade waves. L2 costs one Essence for an unblockable flurry.
Open the guide →Wooden Sanguine: moves, acquisition and upgrade gates
L2: one Essence, unblockable rapid slashes.
Open the guide →Weapons guide
Choose by reach, commitment and purpose, then test before upgrading.
Open the guide →Weeping Creek route
Track milestones and separate progression from return visits.
Open the guide →Whence the Weeping: when the quest can advance
This quest continues across regions and finishes after access to the Mountain of Imprisonment.
Open the guide →Wu Lengshuang: purple attacks chip through guard
Purple-lit attacks can hurt through a block; avoid slow, exposed swings.
Open the guide →Wu Xuan: defence removes the heavy shield
His opening shield makes ordinary pressure inefficient.
Open the guide →Xiaoxue graveyard encounter: follow the green flame
The health bar represents a group: defeat the enemy carrying the green flame.
Open the guide →Xie Qiudong: attack the free-moving patients first
Start with the enemies that can move freely.
Open the guide →Yanru: fire mines, aerial volleys and the mask
Enter the scarecrow near Engine Giant Remains east of Terraces; victory gives a fire mask for the lake quest.
Open the guide →You Long: reach the water weapon behind Green Serpent House
Use short exchanges and preserve a defence reserve; spend Greedy Wolf attacks during a guard break if using lifesteal.
Open the guide →Young Master Lan: open the road and revisit
Find the blue-clothed man below the stone bridge after Lao Gentou.
Open the guide →Yu Zan: reflect white orbs, leave the suction blast
Perfect-parry the white projectiles to reflect damage.
Open the guide →Zhan Qi: read the spear rush
Watch the levelled spear and meet the straight rush with a timed guard.
Open the guide →Zhui Ming: chains, counters and the waterfall fight
During the aerial blue chain attack, perfect-parry before following him in.
Open the guide →Zhuo Bi: charge Iron Knuckles into a guard break
Upgrade Iron Knuckles before the attempt.
Open the guide →Zuo Shang prologue fight: defense and the second encounter
The prologue encounter has two stages; preserve a safe punish after the attack finishes.
Open the guide →饰品查询:43件基础效果与配装条件
装备前比较真实触发条件、资源消耗和免疫例外。
Open the guide →见习医师:三种药草
彭猛后找驿站玉儿采药,离开溪谷前交付。
Open the guide →白赤练打法:瞬移、落地与召唤物
瞬移冲刺阶段保留杀气应对贴脸黑光,站定连招才更适合穿插攻击。
Open the guide →白山秘闻:山舍、囚徒与大营
荆野后找兰兰接任务,别越过森林终战才接。
Open the guide →首颗榕树之心:位置与试炼
血色森林击败石手铁狂后,从雾散处铃铛向下到正前方树岛,互动开启试炼。
Open the guide →新手入门
从难度选择到第一场首领战,建立容易执行的开荒顺序。
Open the guide →铃铛位置:分区域地图名称清单
按区域核对已记录铃铛名称,区分菜单解锁和远处传送条件。
Open the guide →碧海大师残躯打法与珠串
金钟罩时先清三名僧人;最后一人倒下马上远离首领出罩爆炸,再抓裸露窗口输出。
Open the guide →毕远掌门残躯打法
动作较慢,可主动短连招压制。
Open the guide →大黄:犬铃与院子
巨怪残骸下院高屋找猎户拿犬铃。
Open the guide →黑石碎片位置:已记录区域逐点清单
39条已记录收集点,按地标与取得方式核对。
Open the guide →残钢打法
痴狂暴徒·残钢是悲泣溪谷的早期开荒首领,本页只涉及这场战斗。
Open the guide →长鸿打法:雷电麻痹与骑兵二阶段
引雷时拉远等待强化结束;旋转枪头突进末尾的红光要闪避。
Open the guide →战斗机制
把攻防拆成可重复的循环,先理解资源,再追求长连招。
Open the guide →血色庄园:三处传送门与开门条件
完成三处传送门对应的幻境推进,取得人偶之舌才能开门。
Open the guide →荡秽打法:六花入口与真假分身
前半段先处理干扰人偶,同时注意大型部件攻击;他不像碧海,召唤物在场仍可受伤。
Open the guide →难度选择与修改
游戏内如何修改难度、确认更改,以及 66 Days 锁定说明。
Open the guide →入梦祈子:高个人偶
水井桥下河床走右侧路找昏睡女子。
Open the guide →前期三件饰品:位置与适用场景
筋力绑带适合直接增伤;追杀令用于破防后的输出;影动猎杀仪要对攻击动作中的敌人生效。
Open the guide →前期出血破盾配装:按获取顺序成型
先用残钢刃积累出血,再拿阿花的红妆鬼斩处理盾牌;瀑布首领后的追命锁镰是后续补强。
Open the guide →前期药瓶:凝锋丹与容器维护液体怎么拿
药葫芦提供直接回复,凝锋丹持续回血并减少杀气消耗;容器维护液体需要从杀气塔下层绕路取得。
Open the guide →万钧棍:获取、操作与升级
长按R2旋转横扫,松开重砸,耗1暗源;适合对付盾牌。取得后可砸开木板封地。
Open the guide →拙壁盾:获取、操作与升级
R2举盾消耗1暗源;持盾及挡招继续耗杀气。杀气耗尽会碎盾,提前松开R2可按吸收伤害反击;举盾时L1推敌。探索中可挡机关弩箭。
Open the guide →巨凶斧:获取、操作与升级
长按R2最多两段蓄力,松开劈砍,耗1暗源;可破盾,取得后可破坏铁链路障。
Open the guide →羽弓:获取、操作与升级
长按R2蓄力、松开发箭,耗1暗源;对满血敌人增伤,取得后可射落悬挂物。
Open the guide →火流星:获取、操作与升级
连续R2最多三段中远距离挥击,完整连段耗1暗源;磷火持续伤害并降低敌人攻击。
Open the guide →修复的狮头:获取、操作与升级
R2持续喷火,持续耗暗源并使敌人燃烧。取得后即使不装备也能烧除潮湿荆棘。
Open the guide →飞刀:获取、操作与升级
连续R2最多三轮投刀,完整连段耗1暗源并积累中毒;取得后可处理远处悬挂物。
Open the guide →飞头武装:获取、操作与升级
连续R2最多三段中距离攻击,完整连段耗1暗源;敌人可处决时用R2远程处决,也可操作对应机关。
Open the guide →黄金火枪:获取、操作与升级
连续R2组成射击连段,完整连段耗1暗源;对满血敌人增伤,取得后可射悬挂物。
Open the guide →催心琵琶:音刃操作与幻音形态
玉瓒后用蓝红音刃连段,分清普通强化与不可逆铸魂。
Open the guide →追命锁镰:获取、操作与升级
连续R2最多三段,完整连段耗1暗源;锁链伤害原为镰刃30%。取得后可用远处钩点穿越。
Open the guide →幻音琵琶:获取、操作与升级
连续R2发两蓝一红音刃,完整连段耗1暗源。蓝刃削杀气;红刃无视减伤,命中破防弱敌可操控,强敌无效。修复后可驱散幻障。
Open the guide →回复花扇:获取、操作与升级
R2创建8秒回复领域,耗2暗源;留在范围内持续恢复生命和杀气。
Open the guide →墨刃:获取、操作与升级
连续R2三段中距离斩击,耗1暗源;第二段后停手留下持续伤害轮,5秒后爆炸。
Open the guide →铁拳:获取、操作与升级
连续R2最多三拳,完整连段耗1暗源;命中积累拳意,8秒内提高主武器伤害。
Open the guide →枯叶寺珠串:获取、操作与升级
图标在浓厚杀气区域发光时R2召三个铜人,最多15秒,耗2暗源;新召唤替换旧召唤,死亡则提前消失。
Open the guide →游龙叉:获取、操作与升级
长按R2蓄力投叉,耗1暗源。潮湿使敌人更怕雷冰;水或雪中伏敌出现R2提示时可逼出并增伤,也能射落悬挂物。
Open the guide →独眼弓:获取、操作与升级
长按/松开R2蓄力射箭,耗1暗源;对满血目标增伤,取得后可射落悬挂物。
Open the guide →偶师铃:获取、操作与升级
浓厚杀气区域图标发光时R2召刀盾、枪盾人偶各一,最多15秒,耗2暗源;再次召唤替换旧人偶,死亡则提前消失。
Open the guide →剑客召唤:获取、操作与升级
浓厚杀气区域图标发光时R2召一队长和两弟子,最多15秒,耗2暗源;再次使用替换现有剑客,死亡提前消失。
Open the guide →雷枪:获取、操作与升级
连续R2最多三段雷击,完整连段耗1暗源并积累麻痹;取得后可射落远处悬挂物。
Open the guide →虎炮:获取、操作与升级
R2最多三段蓄力,松开发炮,耗1暗源。可点燃爆炸物、破坏薄弱石墙,粉碎冻结的非精英敌人。
Open the guide →战车:获取、操作与升级
长按R2召车前冲,可调整方向撞击敌人;持续耗暗源并可破盾。
Open the guide →贪狼:获取、操作与升级
长按R2挥击吸血,耗1暗源;对人偶、金身和幻身不吸血,也可用于破盾。
Open the guide →游龙头水流武装:获取、操作与升级
长按R2喷高压水流并持续耗暗源;潮湿敌人更怕雷与冰。水流可灭地火,取得后也可处理燃烧荆棘。
Open the guide →地区敌人名称查询
对照地区查敌人名称,不捏造抗性与掉率。
Open the guide →武器与饰品强化:解锁位置与材料
武器强化在悲泣溪谷驿站找练邪解锁;饰品强化要推进到陆家村,与铃铛旁的珍妖对话。
Open the guide →羽弓获取任务
先接任务,再清营地、取断弓并返回修复。
Open the guide →难言之隐:队长手令与副官
彭猛战后在驿站推进,进陆家村前完成。
Open the guide →玉儿与血肉花
找到任务物品,并完成早期交付。
Open the guide →血色森林:洞窟钥匙、碎片与三宝藏
坑道开关、山舍地窖和营地地牢串成一条回访环线。
Open the guide →凶斧案卷:证据路线与屋顶交付
收溪谷证据与后期圣母像洞密信,再到八卦童子交付。
Open the guide →四玉偶成就:四个击败目标
目标是玉瓒、玉璧、玉鼎、玉琮,仅两场主线战不够。
Open the guide →四面具:稻草人与湖面镜子
收集炎茹、雷霆、孤鹤、寒穗四面具,再到湖西北冰封区域镜子。
Open the guide →金面人龙柱挑战:为什么攻击不掉血
首场龙柱金面人挑战需要先反制光效攻击或打空杀气,才能抓住伤害窗口。
Open the guide →勾魂打法:亮刀反击姿态
持刀摆姿势且刀发亮时停止攻击;打中会触发反击并给他补杀气。
Open the guide →救死扶伤:四名伤患
区域终战前找飞贼营地玉儿询问林中伤患。
Open the guide →盗亦有道:血书问答答案
依次选择玉带、蝴蝶、信中没说下落不明;答错后可以重新对话。
Open the guide →新娘阿花打法
先辨认花朵威胁,再找安全的攻击间隙。
Open the guide →花千笑打法:喝酒护盾与桥面距离
看到喝酒先向桥另一端拉开,避开喝完的震退。
Open the guide →马车追命打法:狭窄空间防守
马车交手在坠入溪谷前,不是掉锁镰的瀑布战。
Open the guide →火流星打法:锁链抓取与二阶段
一阶段锁链较慢,但末尾可能接红光抓取。
Open the guide →幻音琵琶:三件修复零件与前置
在庞镇地下酒馆找到Myst,收集琴首、琴弦与背板后回去修复。
Open the guide →铁鬼与玉舞:双守卫分配与招式
沫小葵后双守卫,集中击破一个,同时保留另一个视野。
Open the guide →道具与铸魂材料用途查询
84条有效道具用途,分清强化、铸魂和任务物品。
Open the guide →剑偶玉璧:雷圈与空中红光
躲开扩散雷圈后仍有追击,空中红光要看下冲时点。
Open the guide →荆野打法:骑兵与荆棘盾
下马持荆棘盾时用巨凶斧破盾,避免普攻反伤。
Open the guide →头牌花旦:残破舞扇
地下酒馆大厅找红衣花旦。
Open the guide →一个不留:回访与交付
陆家村入口右侧路遇序章车夫。
Open the guide →斩马刀与贪狼:吸血循环
庞镇拿贪狼后循环才较完整。
Open the guide →舞狮尊主打法:潮湿、木柱与火球
游龙头短喷施加潮湿,抑制火焰。
Open the guide →主武器查询:招式、状态与升级条件
按战斗循环和取得门槛比较30种已记录武器形态。
Open the guide →正道大营外门钥匙:庞镇井下路线
钥匙在庞镇西部顾婉月战斗后的井下,不在陆家村大门旁。
Open the guide →药品效果、次数与获取查询
查询17种已公布药品的治疗、持续时间、战斗增益、已知路线与Memories升级方法。
Open the guide →梅谷武器搭配:Baishan、续航与切换门槛
对照Baishan搭配Outlaw或25级双蛇,分清Fiend Form与Phantom Soul精炼消耗。
Open the guide →记忆之花与花瓣位置:区域核对清单
128条已记录收集点,按地标与取得方式核对。
Open the guide →虚空与萤的记忆之花:两组入口条件
虚空六花关联白赤练援助,萤的六花关联陆家村隐藏首领,不能混数。
Open the guide →易错过支线:推进主线前的检查点
每个区域开头、结尾留手动档;通关回访不代表已经失败的支线会恢复。
Open the guide →慈母心:地窖与记忆
修好狮头烧戏声水塘附近荆棘。
Open the guide →沫小葵:细剑阶段与铁玉召唤
从人偶试炼场西侧升降机到湖边;想拿缎带任务奖励先完成前置再开战。
Open the guide →沫小葵五条缎带与妖锯
终战前收齐五条缎带,追加护卫阶段后才能取得妖锯。
Open the guide →NG+:开启地点与继承重置
通关字幕后,到囚禁之山人偶牢房找虚空。
Open the guide →外观解锁与切换
查看Legacy、Sanguine和两款Deluxe外观,在角色画面切换已拥有项目。
Open the guide →庞镇:四宝藏与分层回访
先拿游龙头并修好狮头,再清理火焰与荆棘阻路。
Open the guide →PC 配置与设置
区分官方目标、升频条件与本站建议的排查顺序。
Open the guide →PC 启动排查
按编译、闪退与安装阶段检查,并整理可以复现的问题反馈。
Open the guide →斧老大彭猛打法
认出黑光起手,打赢后用新武装开路。
Open the guide →幻刃查询:取得、招式与升级门槛
26条已记录目录,分清基础武装、派生形态和对应参数。
Open the guide →影之武装材料:高袋与共享箱
古木、异铜、魔火炭、齿轮与灰常在相邻路线。
Open the guide →推进路线:工具与终盘检查
溪谷、森林、村落到庞镇,再用工具开后续区域。
Open the guide →PS5按键:战斗、移动与菜单
查默认手柄按键,分清弹反和爆发技。
Open the guide →人偶木心:书信与书生
庙铃铛左侧与念诗人偶多次对话。
Open the guide →妙手之托:湖区与庄园后段宝藏
原作者文字列湖区三箱、庄园三箱;不沿用竞站湖区四箱的冲突总数。
Open the guide →存档与读档
认准铃铛菜单、手动槽位与读档提示。
Open the guide →七星大师兄与红衣女剑客分支
一阶段先清弟子,二阶段重点防范远距离红光。
Open the guide →隔绝楔子:首颗浑源石与后续会面
溪谷塔顶铃铛旁接取,后续会面需要新区域。
Open the guide →杀气琥珀位置:区域收集清单
40条已记录收集点,按地标与取得方式核对。
Open the guide →能力修行:加点、重置与前期选择
铃铛修行要同时检查收集品门槛与意识尘埃费用。
Open the guide →铸魂解锁与十项材料检查
庞镇地下酒馆与幻鬼对话解锁,再到铃铛铸魂界面操作。
Open the guide →铸魂材料查询:对应装备与已知路线
对照47条专属材料记录、主武器与幻刃,分清碎片合成及5000尘不可逆铸魂。
Open the guide →属性与资源:生命、杀气、暗源与永久成长
分清武器面板、战斗资源和收集物永久成长。
Open the guide →异常状态:积累、增益与免疫判断
核对出血、火雷毒、潮湿冻结交互与临时增益。
Open the guide →主线流程:序章到进入庞镇
从教学到庞镇,按关键门槛、工具奖励和回访顺序推进。
Open the guide →道剑佛心:青铜精华
斩骑后酒馆院子砸罐开机关,下去给道人看青铜剑。
Open the guide →支线索引:接取、交付与跨区前置
按具体任务查前置,不把暂时无标记都当故障。
Open the guide →三面异偶:裂隙突袭与反击时机
悲泣溪谷圣母裂隙铃铛附近上神龛的可选战。
Open the guide →铁狂打法:连续拳与爆发阶段
拳击起手明显,以防御应对连续拳,在间隙补攻击削杀气。
Open the guide →三面混沌:初战与后期回访
起始人偶可稍后打,支线要到戏梦山庄后继续。
Open the guide →PS5奖杯路线:先保支线再收尾
首轮先保易错过支线与真结局。
Open the guide →真结局:两处推进前检查
进入戏梦山庄前检查紫色任务,之后完成血脉觉醒相关龙柱要求,再推进最终战。
Open the guide →不灭侠胆:狼头领与大师记忆
七星相关剧情后回狼头领领取残破侠胆。
Open the guide →强化材料查询:全部武器类别与三阶材料
购买或重铸前,先匹配材料、武器类别和强化区间。
Open the guide →兵刃材料:前两区收集环线
回访塔区带好弓与锁镰。
Open the guide →悲泣溪谷:碎片、钥匙与回访路线
首次沿路收集,拿锁镰后回访,陆家村接一个不留后再查驿站隐藏区。
Open the guide →溪谷点位参考图:184个标记
筛选溪谷184个参考标记,查看拾取与幻刃需求、对照附近铃铛并保存清单。
Open the guide →陆家村:桥、地窖与宝藏检查
先以大廊桥和巨怪残骸为两个收集中心,再推进章节终战。
Open the guide →万钧打法与长柄金瓜
冲锋与转锤结束都会露出明显瘫痪收招。
Open the guide →骨婉约打法:遮挡视野与吼叫
她埋头到手臂时先后退,避开即将遮挡视野的招式。
Open the guide →归途:老根头家与旧木梳
开庞镇道路前找老根头接任务。
Open the guide →Armybreaker:取得、招式与强化门槛
切入或弹反蓝光会短冲;L2耗1精华发动不可挡高削气连击。
Open the guide →Aureate:取得、招式与强化门槛
切入或蓝光弹反召金剑;三角命中后3秒活剑追击,未被挡则嵌入20秒,5剑引爆;L2耗1精华。
Open the guide →Baishan Stormswords:取得、招式与强化门槛
方块积风,三角积雷;两者齐满得白山庇佑20秒增攻,L1+三角释放雷暴并结束双状态;L2耗1精华。
Open the guide →Blazing Edge:取得、招式与强化门槛
保留重刀、碰刀积刀势循环;L2耗1精华。
Open the guide →Bonesaw:取得、招式与强化门槛
普通格挡更耗气,弹反后下一击削气增强;L2耗1精华,对破防目标更强的不可挡锯击。
Open the guide →Crescent Blade:取得、招式与强化门槛
长按L1+三角耗气旋刀蓄青龙,满蓄得形30秒,三角消形斩杀弱敌;L2耗1精华并得形。
Open the guide →Fiend Saws:取得、招式与强化门槛
命中积20秒魔气侵蚀,满条爆发;L2耗1精华进入魔形10秒,全攻不可挡且对破防增伤,再L2免费终结。
Open the guide →Freezing Chaos:取得、招式与强化门槛
L1+三角耗气轮换钢、冰、混沌;钢面板最高,冰积冻结,混沌持续削生命杀气且三角造浮火;L2耗1精华。
Open the guide →Infernal Rouge:铸魂、复起与幻影形态
以Bastion of Mó Mask铸魂Sanguine,掌握Bloodline Rebirth复起与Phantom Soul精炼消耗。
Open the guide →Jagged Steel:取得、招式与强化门槛
出血武器,L2耗1精华不可格挡连斩积出血;人偶、金身、幻身免疫仍适用。
Open the guide →Juggernaut:取得、招式与强化门槛
弹反积红刃,满层三角消耗发动强斩;L2耗1精华给目标斩匪标记,增伤削气。
Open the guide →武器与影之武装:33项获取检查
按表区分初始装备、首领奖励与任务奖励。
Open the guide →Outlaw Warblade:取得、招式与强化门槛
方块吸血,三角把生命换成可回复生命并增伤;12秒内用方块或治疗回收,受伤则失去余量;人偶金身幻身不吸血,L2耗1精华。
Open the guide →Parting Hooks:取得、招式与强化门槛
L1+三角架势反近战,来招越强反击越强;基础形态不能反黑光。L2耗1精华不可挡双钩技。
Open the guide →Sanguine:取得、招式与强化门槛
L2耗1精华发动不可格挡连斩。
Open the guide →Sanguine Reach:取得、招式与强化门槛
L2耗1精华发动不可挡长刀连斩。
Open the guide →Sanguine Twin:取得、招式与强化门槛
L2耗1精华发动不可挡双刀连舞。
Open the guide →Scarlet Wraithblade:取得、招式与强化门槛
三角留红花减速并持续削气,3秒后爆炸;L2耗1精华铺花场。
Open the guide →Seamless Death:取得、招式与强化门槛
三角结尾连段掷飞环;L2耗1精华拉开距离并发追踪飞环。
Open the guide →Shadowless Edge:取得、招式与强化门槛
保留双刀招式与20秒注气。
Open the guide →Soft Snake Sword:取得、招式与强化门槛
命中前精准L1+三角借力反击;精准L2耗1精华发动强化不可挡剑舞。
Open the guide →Sundering Dual Axes:取得、招式与强化门槛
方块命中积煞气,满后20秒提高伤害削气,三角可掷斧持续切割;L2耗1精华。
Open the guide →The Fanatic's Broken Blade:取得、招式与强化门槛
L1+三角饮酒回气并微醺15秒,攻击转飞剑;清醒L2耗1精华连斩并微醺,微醺L2耗1精华醉酒20秒,醉酒再L2免费终结并清醒。醉酒限制移动与格挡但自动闪避。
Open the guide →The Fanatic's Drunken Sword:取得、招式与强化门槛
保留清醒、微醺、醉酒三态饮酒循环;修复形态不再有飞剑距离衰减。
Open the guide →The Lady's Fan:取得、招式与强化门槛
三角路线存两枚元素符,L1+三角按组合消耗:火火火环、雷雷落雷、冰冰冰塔、火雷混合打击、火冰增伤削气30秒、雷冰弹反召雷15秒;L2耗1精华。
Open the guide →Tianmiao Wild Oriole Sword:取得、招式与强化门槛
莺啼耗杀气持续10秒,三角双剑发更强剑波;L2耗1精华。
Open the guide →Tianxuan Bronze Sword:取得、招式与强化门槛
防御剑降低格挡消耗但不能普通弹反;L2耗1精华,发动不可格挡中远距离重斩。
Open the guide →White Serpent and Crimson Viper:取得、招式与强化门槛
交替方块三角无限蛇舞并逐渐增伤,圆圈掷短刃结束;L1+三角短刃绕身持续耗气,再按召回,气不足自动收回;远处低血敌人圆圈处决,L2耗1精华。
Open the guide →Whiteshadow:取得、招式与强化门槛
攻击积冻结;L2耗1精华连斩,终结命中敌人必定冻结。
Open the guide →Wild Oriole Sword:取得、招式与强化门槛
L1+三角耗气进入莺啼10秒,三角发剑波;L2耗1精华不可挡连斩。
Open the guide →Wooden Sanguine:取得、招式与强化门槛
L2耗1精华,连续不可格挡斩击。
Open the guide →武器入门
用距离、动作节奏和用途选择搭配,升级前先练一轮。
Open the guide →悲泣溪谷推进路线
按节点记录推进,分清主线与回访目标。
Open the guide →哭声从何而来:何时能继续任务
这条任务横跨多个地区,需要先解锁囚禁之山才能完成。
Open the guide →乌冷霜打法与灵蛇软剑
紫光后的攻击即使防御也会掉血,避免过慢的裸露起手。
Open the guide →武轩打法与贪狼获取
开场护盾很厚,盲目抢攻效率低;观察并防御攻击来削盾,护盾归零后处决并输出,重新上盾再重复。
Open the guide →吞尸小雪:追击绿色火焰
血条对应整群敌人,重点击败头顶绿色火焰的目标。
Open the guide →谢秋冬打法:先处理自由行动的小怪
先攻击可自由活动的小怪,神医治疗它们会消耗自身生命,因此同时减少围攻与首领血量。
Open the guide →炎如:火雷、空中连射与面具
梯田铃铛东侧机巨遗骸找符纸稻草人进入,胜利得湖心任务火面具。
Open the guide →游龙打法与游龙头获取
短连招攻防,留杀气防守;吸血配装可在破防窗口用贪狼。
Open the guide →兰家公子:开路后回访
老根头后石桥左下找蓝衣公子。
Open the guide →玉瓒打法:白球反弹与吸附爆炸
白色弹幕可精准格挡反射;出现吸附球先向场边跑,避免随后爆炸。
Open the guide →斩骑打法与破军获取
长枪放平准备冲刺时,用有节奏的格挡应对直线突进;冲刺之间短攻击削杀气,破防再集中输出。
Open the guide →追命打法:空中锁链与反击时机
空中挥链出现蓝光时抓准格挡后追击;他消失时横向避开竖落锁链,锁链落完准备应对贴脸突进。
Open the guide →拙壁打法与拙壁盾获取
先升级铁拳套,有精纯杀气时利用蓄力连击削减他的杀气,破防就处决。
Open the guide →序章左殇打法:防御与第二场交手
序章有两次交手,等招式结束再安全反击。
Open the guide →Probably Stolen
Game pageAchievements: plan runs around the unlock conditions
Steam lists 21 achievements. Separate routine shop actions from restricted victories, and choose your scenario before pursuing a run-specific condition.
Open the guide →Appraisal: paid estimates, slips & Immunivax checks
Paid appraisal values a customer’s property; counterfeit inspection checks goods before you buy. For a service job, inspect the item, enter your estimate and send it. The Appraisal Slip records your result and fee, not a purchase price.
Open the guide →Aquafarming: tanks, roe and harvesting
Keep circulation working and match the habitat to the species before expecting roe or meat. The official Aquafarmer update describes tilapia, eels and sturgeon.
Open the guide →Augs: a careful identification checklist
Inspect the customer before acting. The mentor’s reported signs are exposed implant hardware, unusual pupils and an unnatural expression; a mistaken shot has consequences.
Open the guide →Beginner guide: build a shop that survives
Protect the next rent payment, inspect purchases, and expand only when your existing stock sells. Apprentice is the official beginner recommendation for 1.0.
Open the guide →Buying out the shop: prepare for the ending
The 1.0 release implements buying the store from the landlord as the successful run ending. A demo guide saying the buyout is unavailable is obsolete.
Open the guide →Chemistry recipes: extract, dry and package
Scan between stages: blend feedstock, control reaction heat, remove solvent, then package and inspect the finished product.
Open the guide →Display case: attract buyers, suppliers and appraisal clients
Set the case before opening. Merchandise influences buyers; neon signs and certificates recruit different visitors. Read Clientele before raising the shutter.
Open the guide →Eleanor: the care package, reporting the uncle & helping her
To protect Eleanor, do not hand her the uncle’s crate. Report him while he is still the visitor at your counter, then speak to Eleanor when she returns. Open only your current stage below for the next action.
Open the guide →Does Probably Stolen have an ending?
Yes. In 1.0, buying your store from the landlord ends the run with statistics. Earlier playtest and demo limitations no longer describe the launch game.
Open the guide →Energy cells: recharge machines and plan for blackouts
Recharge reusable cells before you need them. Recharger and PowerBloc depend on the nightly Power Service and stop charging during a blackout.
Open the guide →Factions and reputation: choose the next relationship
Choose a concrete perk or permit, then assess how a transaction or report moves the relationships needed to reach it.
Open the guide →Furnace: smelt scrap, ore and module recipes
A normal batch uses two metal inputs and produces one ingot overnight. Fit the right special module before trying the three-input or junk recipe.
Open the guide →Gunsmith: permits, custom orders and printing
Meet every Required condition first, then compare cumulative bonus pay against the parts cost. Firepower above 17 requires at least 18.
Open the guide →Hard difficulty & Rock Bottom: opening priorities
1.0 offers four difficulty options after scenario selection. Rock Bottom removes the opening resources; stacking the two increases pressure.
Open the guide →Hydroponics: grow Huge Nutrifruit and sustain the farm
Huge Nutrifruit depends on plant health and machine quality. Preserve full health through a powered, supplied Nutrifruit cycle, then inspect the harvest.
Open the guide →Item values and uses: compare the next purchase
Search item names by the task they support, compare attributed base values, and check evidence before buying. Quotes, legality and availability still depend on your save.
Open the guide →What to sell: goods, customers & margins
An item needs a compatible buyer, a defensible label and enough margin after costs. A high displayed value alone does not make it a good purchase.
Open the guide →Lou: the bomb, toy box & money demand
Keep Lou’s entrusted box and its original contents intact until collection. Do not assume that every bomb is harmless, and do not plan on shooting her: hotfix 1.0.0.2 disables that option during all her visits.
Open the guide →Mods: install, activate and diagnose loading
1.0 supports Steam Workshop and mods. For a manual install, each mod needs its own folder under Mods, a manifest and its listed DLLs; activate it in the menu and restart.
Open the guide →Phone contacts: use your save’s business cards
Phone numbers belong to your save. Use the business cards and phone book; a digit copied from another run is not a reliable contact.
Open the guide →Plant genetics: edit traits and remove Infertile
Keep a spare seed and use a Genetic Stabilizer before extracting a trait from a parent you need to preserve.
Open the guide →Radioactive waste: plan the disposal first
Community reports describe taking a barrel on a night trip to the dumping grounds and leaving it there. This is a reported route, not a newly verified 1.0 exploit.
Open the guide →Rat farming: care before scale
The community production loop is capture, house, feed, breed and butcher for meat. Keep food and cage durability available before increasing the head count.
Open the guide →Rent, services and the landlord’s vending offer
Reserve the next Sunday bill before buying stock. The landlord’s vending offer permanently adds 150 Credits to weekly rent, so measure its net income before accepting.
Open the guide →Night scavenging: prepare, search and return safely
Leave room in the bag, carry treatment for injuries, and decide whether the salvage is worth tomorrow’s lost customer before taking a night trip.
Open the guide →Security, evidence & inspections
Handle evidence before an inspection becomes a crisis, keep the fine affordable and read the current rules. There is no verified universal evidence threshold.
Open the guide →Starting perks: choose a practical first custom build
For an early custom run, prioritize cash or loss prevention. Starting perks are not selectable on the very first run; an unavailable menu is not necessarily a bug.
Open the guide →All 9 starting scenarios in 1.0
The full launch list has nine scenarios. Your scenario selects your opening route; difficulty is a separate choice.
Open the guide →Ten habits for a more reliable shop
Good habits reduce preventable losses: inspect first, reserve rent and measure a repeatable sale before investing in scale.
Open the guide →Troubleshooting: fullscreen, text, softlocks and failed orders
Record the installed build and exact symptom first. Older patch fixes can explain a video or save, but do not prove that every similar current symptom has the same cause.
Open the guide →Underground Exchange: bay, directive & access
Start with the Smuggler Bay and read the Underground Exchange Directive. Official patch notes connect the exchange to that bay and the directive to Sawyer.
Open the guide →Water Merchant: build a profitable water business
Secure a source, test and process the water, then sell a grade your buyers accept. Recalculate equipment costs after hotfix 1.0.0.2.
Open the guide →Water purification: test, treat & label
Use a testing tool to learn the liquid’s grade, treat it with suitable equipment, then test the result and label it accurately.
Open the guide →Joe Wild and Jackson: unlock the equipment your shop needs
Use Wild’s network for contacts and permanent upgrades, then use Jackson for equipment. A network unlock and a machine purchase are separate costs.
Open the guide →Winemaking: start fermentation & fix wine that will not sell
Ingredients in a bottle are not finished wine. Press Start Fermenting, check the countdown, then wait for the item to become BloomBerry Wine. Sell to an interested buyer with enough budget.
Open the guide →Platforms: PC, consoles & Steam Deck
The current official listing provides Windows on Steam. We found no confirmed console release announcement in the official sources checked for this edition.
Open the guide →Steam app IDs, requirements & purchase checks
Buy the base game under app 4348910. The retired demo and the soundtrack are separate products.
Open the guide →Demo status & save transfer
The free demo was retired when 1.0 launched. The developer confirms demo saves can carry over, while recommending a fresh run for the added story content.
Open the guide →Playtest archive: what still matters
The earlier public playtest has been replaced by the demo and then 1.0. Use old footage to understand ideas, and current patch notes to check behavior.
Open the guide →Price & regional launch pricing
The announced US base price is $19.99, with a 10% launch offer. Your Steam account region and checkout determine what you actually pay.
Open the guide →Release date & current build
Probably Stolen released on Steam on October 28, 2026. The official news feed already lists launch hotfixes through 1.0.0.2 at this check.
Open the guide →What 1.0 adds — and the first hotfixes
The launch brings nine starts, four difficulty options, the shop-buyout ending, Workshop support, more NPC storylines and overnight vending machines.
Open the guide →Your contact notebook
Save names, numbers and cooldown reminders locally. This tool does not read the game, generate phone numbers or sync between devices.
Open the guide →Profit planner: can this batch pay its way?
Enter your current prices and expected sales. The planner subtracts production costs and overhead, then estimates how long a new machine takes to repay its cost.
Open the guide →Queen's Domain
Game pageAccessories, Life Charm and resistance checks
Compare the Status screen before and after equipping an accessory; buy resistance for the condition disrupting your route.
Open the guide →All 53 Steam achievements: objective checklist
Track the complete official 53-achievement set. The Energy Cell collection objective requires four cells.
Open the guide →Azure Torch location, bell beacons and Tower puzzle
Get the Azure Torch on the eastern Tower approach after Endu. It activates the island bell Gargoyles and the Tower’s numbered puzzle.
Open the guide →Opening bestiary and enemy weaknesses
Check new journal entries and change damage type when an enemy takes unusually little damage.
Open the guide →Charged attacks, specials and recovery windows
A charged attack raises damage, but holding it restricts other actions. Specials depend on the equipped weapon.
Open the guide →Combat, power meter and saving
Let the power meter recover between attacks; saving and resting have different consequences.
Open the guide →Controls, Steam Deck and display checks
Use the installed controls menu for exact bindings; separate official compatibility from measured performance.
Open the guide →Demo achievement checklist
The standalone demo has five achievements; keep it separate from the retail achievement set.
Open the guide →Demo length, content and save scope
The documented demo is an opening slice, typically described as roughly one to three hours depending on exploration.
Open the guide →Demo secrets, Dagger Belt and Crypt side passages
Collect the offshore Dagger Belt and inspect optional Crypt walls; keep demo secrets distinct from retail progression.
Open the guide →Endu flight: second and third Wind Gems
Endu begins with one Wind Gem; collect additional gems for more air dashes. Combat levels do not add dash charges.
Open the guide →Missing fish entries in the demo bestiary
Use throwing weapons on shoreline fish and inspect the journal after the kill.
Open the guide →Food upgrades and four early meal routes
Food improves stats; inspect the cleared platter for a Meal Ticket after taking the meal.
Open the guide →Four Triangular Slates and the Obmuer Temple route
Collect the four slates outside Obmuer, then seek a third Wind Gem inside. The optional key-socket treasure is separate from the mandatory Sea King route.
Open the guide →Is Queen’s Domain for you? Gameplay and buying guide
Expect exploration, deliberate attack timing and return trips after movement upgrades. Try the separate demo before committing to the full game.
Open the guide →Character XP, weapon growth and food upgrades
Character levels, weapon growth, food bonuses and Wind Gems are different progression systems.
Open the guide →Navigation, compass and fast travel
Use the compass and landmarks. Crystal travel items and Wing Altars have different destinations.
Open the guide →Official trailers, soundtrack and creator coverage
The official launch announcement embeds trailer FdQySmFfZlU. The separate soundtrack contains 55 tracks by Eric Berger (Biogenesis).
Open the guide →Opening route: Dagger Belt, Crypt and Endu
Get the Dagger Belt near the wreck, obtain the Crypt’s shrine key, then defeat the Guardian to reach Endu.
Open the guide →Patch history and launch bug fixes through 1.01.03
Official Steam news lists patches 1.01.01, 1.01.02 and 1.01.03; update before retrying a documented launch bug.
Open the guide →PC requirements and installation
The Steam specification lists Windows 10, DirectX 11 and 1,500 MB of storage.
Open the guide →Progression route and the three island Gargoyles
Get Endu, the Azure Torch and a second Wind Gem; light two early beacons, clear Obmuer Temple and light the third.
Open the guide →Release, platforms, price and demo
Queen’s Domain released on October 30, 2026. Use the storefront matching your account region for current price and availability.
Open the guide →Save protection, crashes and achievement troubleshooting
Preserve existing progress, check the installed version, and match the symptom to the official patch history before repeating a long route.
Open the guide →Shrine Guardian preparation and fight
Bring the shrine key, healing and a ranged option; punish a finished attack and retreat to recover.
Open the guide →Status effects: what disables throws or magic?
Check Status in the inventory. Sticky blocks throwing weapons, while Binding blocks magic.
Open the guide →Endu upgrades, Storm Gem and Akunra
Wind Gems extend movement; the Storm Gem and Akunra are separate collection and forging milestones.
Open the guide →Tower of Knowledge: Gargoyles, staircase and Forbidden Archives
Inside the Tower, light numbered Gargoyles 3 and 7, collect the Storm Gem and obtain the Forbidden Archives Key. The Archives boss unlocks acid-coated basic daggers.
Open the guide →Trident weapon and Obmuer Trident Keys
The Trident weapon is outside Obmuer Temple; Triangular Slates open the entrance, while Trident Keys operate interior gates.
Open the guide →How to reach Umbada’s Trading Outpost
Use the Stone Duck Figurine and a Crystal Monument to reach the documented shop route.
Open the guide →Weapon damage types and starting loadouts
Carry multiple damage types and a ranged option, then choose the weapon for the enemy.
Open the guide →Species: Unknown
Game pageContracts: black box, capture, elimination and ship destruction
Read the selected contract first: extraction, elimination, capture and destruction require different preparation and end conditions.
Open the guide →Co-op player limit, proximity chat and radio setup
Species: Unknown supports one to four players. Use the radio for distant communication; proximity voices are affected by distance and obstacles.
Open the guide →The Eye (ID-008): laser weakness and EMP recovery
Use the Laser Gun to disable ID-008's shield. Restore ship power after its EMP; capture during a transformation window inside the cell.
Open the guide →Ghost (ID-007): survive its gaze and freeze it
Look away from the Ghost during ordinary survival. Use the Freeze Gun to make it physical for elimination or containment.
Open the guide →Laboratory canisters: missing colours and progression checks
Match the colours requested by your laboratory puzzle. If a required canister cannot be found, check the installed patch and have the host inspect the area before abandoning the run.
Open the guide →Monster identification and weakness reference
Identify the specimen before selecting equipment. The two robot-shaped threats require different weapons and containment windows.
Open the guide →Mutant (ID-009): expose the face with electricity
Aim the Electrical Gun at ID-009's head, then damage the exposed face. Do not crouch beside it.
Open the guide →Octopus (ID-006): kill and capture the squid
Knock ID-006 down with conventional weapons, then burn it. A motionless squid may be playing dead.
Open the guide →Peacekeeper (ID-005): destroy the gun, expose the core
Break the gatling gun before attacking the exposed abdominal core. Capture requires a full kneeling stun inside containment, rather than electricity alone.
Open the guide →Respawn capsules: power, single-use missions and team preparation
Read the contract modifiers before relying on a capsule. In Single-use Capsules missions, each capsule breaks after one respawn.
Open the guide →Save location and safe backup before updates
The Windows progression save is listed under %LOCALAPPDATA%\SpeciesUnknown\Saved\SaveGames\. Preserve a copy before making manual changes.
Open the guide →Scorpion (ID-010): poison, corpses and containment
Burn the corpses that support ID-010, watch overhead vents, and bring a Health Injector for poisoning.
Open the guide →Stormrock update: new map, rank system and progression reset
HGC Stormrock released on October 29, 2026. Update 0.26 also introduced Challenges, rank-gated shop items and 72 Steam achievements.
Open the guide →Equipment upgrades: choose survival before convenience
Stamina and the Energy Shield are useful starting priorities; choose detection, healing and ship upgrades around the contract you actually run.
Open the guide →