Plan collection before the route closes

The two collections use many of the same areas, but they are separate tasks and trophies. A postcode-looking telephone number is not another postcard. The labels below follow story route order; match location and chapter rather than assuming our list position equals the picture’s number in your document inventory.

There is no post-story free-roam or chapter select. Keep a manual save before leaving a region when your run permits it. Postcards already collected remain in inventory across playthroughs, so an absent pickup in NG+ can mean you already have it.

Use the phone list when the required character is active. Several calls do not connect for another character or outside their region. Collecting all postcards supplies clues toward the Sci-fi ending, but the ending does not require the 15-card trophy first.

0 / 28 complete

The 28 checks below are browser-saved notes, separate from your game save. Tick a phone only after completing the conversation.

Postcards 1–4: Shorefront South

01 · Arrival · Chapter 3

VIDEO STAR counter

From Town Square, follow the road west to VIDEO STAR, map marker (1). Go inside and collect the card from the shop counter.

Video 5:05 ▶

02 · Arrival · Chapter 4

Park rear alley dumpster

Enter St. Amelia Park from the south and turn left into the alley behind building (3). Check the ground beside the dumpster.

Video 14:48 ▶

03 · Arrival · Chapter 4

West end of Farrow Street

After passing through the park, follow Farrow Street toward its west end. The card is attached to the wall there.

Video 15:05 ▶

04 · Arrival · Chapter 4

Farrow Street apartment bedroom

In the apartment building south of marker (14), go upstairs into flat 1/2. Search the southeast bedroom floor at the foot of the bed. This is the building used for the 21 Farrow back-door-key errand.

Video 15:56 ▶

Postcards 5–6: Simon’s Journey to Medical

Part 2 is named Zoe, but these two postcard pickups occur after control returns to Simon. Searching the same places during Zoe: Rounds does not replace that visit.

05 · Zoe Part · Simon, Chapter 6

The Wynds stairwell

As Simon during Journey to Medical, take the alley west of The Wynds (15) phone booth. Descend the small stairwell and look beside the boots.

Video 23:58 ▶

06 · Zoe Part · Simon, Chapter 6

Rear shed south of Medical

At the apartment south of the Medical Centre, leave its ground floor through the back door, facing away from the hospital. Search the last shed on the left.

Video 28:20 ▶

Postcards 7–9: altered Medical Centre

07 · The Patient · Chapter 8

Altered X-ray counter

As Simon at the start of Many Into One, return to the altered X-ray room; 7103 opens its door. Search the back counter. The earlier ordinary-hospital visit as Zoe is not this pickup.

Video 36:36 ▶

08 · The Patient · Chapter 8

Ward W, room 06

In Medical Center – Different, enter Ward W room 06 and collect the card from the table. Check the room number rather than a floor-level body.

Video 39:52 ▶

09 · The Patient · Chapter 8

Ward P, room 08 cabinet

Enter Ward P room 08 and open the medical cabinet mounted on the wall. The card is inside, not on the bedside surface.

Video 43:58 ▶

Card 7 is in the Otherworld duplicate X-ray room, not the normal treatment room visited earlier. Cards 8 and 9 are optional detours while collecting blood bags; complete them before solving the central exit.

Postcards 10–14: Clara Woods

10 · Clara Woods · Chapter 9

Right-fork garden shed

At the road split after the bodies, take the right-hand dead-end branch instead of the left progression road. Beyond the hanging body, enter the between-building alley, pass both gates and search the shed shelf.

Video 49:12 ▶

11 · Clara Woods · Chapter 10

Atlas Square upstairs drawer

Enter the apartment building northeast of Atlas Square. Go to the upper-floor apartment and its back-left bedroom as viewed from the entrance; open the dresser drawer.

Video 52:28 ▶

12 · Clara Woods · Chapter 10

Store opposite Atlas Computers

Find the display window across from Atlas Computers. Break the glass and take the card from the table inside the shop window.

Video 52:46 ▶

13 · Clara Woods · Chapter 10

Overpass dead end

On the upper-level map, head to the southeast Overpass dead end. Check the ground beside the metal cart.

Video 62:15 ▶

14 · Clara Woods · Chapter 10

Upper Brae rear shed, Tomorrow

In 5 Upper Brae, collect the Back Door Key through the tape puzzle. Load Tape: Tomorrow, go through the rear door, follow the alley and crouch into the shed. The card is on its table.

Video 65:46 ▶

The drawer pickup for the Atlas Square apartment card. Screenshot: PowerPyx, Clara Woods illustrated guide. Watch this step ▶
Use Tomorrow for this shed pickup; Today is used for the Ammonite Disk room. Screenshot: PowerPyx, Clara Woods illustrated guide. Watch this step ▶

If the rear area is closed, follow the Upper Brae tape and Back Door Key chain. Get the card in Tomorrow, then return to Today to finish the house safe.

Postcard 15: the pipe branch in altered CEG

15 · Simon · Chapter 14

Altered CEG pipe dead end

After the short ladder and opening a vent door, enter the next pipe section. Turn right, then left at the four-way junction. Follow that branch to the dead end and collect the card from the ground.

Video 90:42 ▶

Take the optional right/left pipe branch before progressing. Screenshot: PowerPyx, Simon illustrated guide. Watch this step ▶

All 13 numbers and where to call

Leading zeroes are part of numbers such as 010 and 0163 296 0595. Let the dialogue finish rather than hanging up immediately after the first sentence. The Discovered Phone Numbers screen only displays numbers relevant to the current character, so it is not a permanent all-character completion ledger.

Arrival · Chapter 1

900 — Emergency Services

Read Your Local Services beside the first Town Square phone; call from that booth.

Video 1:15 ▶

Arrival · Chapter 1

010 — Operator

Same Town Square services flyer. Preserve the leading zero when dialling.

Video 1:29 ▶

Arrival · Chapter 1

100 — Save Yourself

Same flyer; this is the manual-save number. Plan Cold Calling on a run that allows phone saves.

Video 2:02 ▶

Arrival · Chapter 1 onward

496 0496 — Tourist Center

Read the number at the bottom of the Shorefront map and call from a Shorefront phone.

Video 1:43 ▶

Arrival · Chapter 3

496 0244 — Haldane Hotel

Read Hotel Reception Notice or a hotel document, then call after leaving the hotel.

Video 4:06 ▶

Arrival · Chapter 3 / later replay

496 0842 — Unknown

In Town Square during A Connection, call 946 to receive this callback number, then dial it. Earlier calls may not connect correctly; the video shows a later NG+ demonstration.

Video 103:06 ▶

Zoe · Chapter 5

0163 296 0595 — District Council

Read Water Warning in Zoe’s house; use her house phone while playing as Zoe.

Video 18:19 ▶

Zoe · Chapter 5

496 0103 — Zoe Ellis

At Mr. Stewart’s house, inspect the folder beside the answering machine. Use that phone as Zoe and wait for the pager response.

Video 20:31 ▶

Zoe · Chapter 5

496 0556 — Dr. Glenn

Read the Medical Security Note outside the hospital. Call from the booth down the road, then follow 3 → 2 → 2 → 1 for access.

Video 21:30 ▶

The Patient · Chapter 7

5353 — Hospital Storage

Dr. Glenn supplies this number during treatment. Use the reception phone to open the storage route.

Video 34:55 ▶

Clara Woods · Chapter 10

946 — WHO Dial Back Service

Read the poster in the phone booth where the Missing Parts route starts; make the call there.

Video 50:31 ▶

Clara Woods · Chapter 10

496 0112 — Unknown

WHO gives this number in Clara Woods. Complete that call, then dial the returned number on the payphone.

Video 50:57 ▶

Clara Woods · Chapter 10

496 0993 — CEG Lockers

Read the top-left number on a locker barcode clue; call during the Clara Woods section.

Video 55:29 ▶

If a pickup or call is missing

ProblemCheck
Postcard missing in NG+Look in your document inventory: collected cards do not respawn just to fill the website checklist.
X-ray postcard missingCheck Chapter 8 as Simon, in the altered room; use 7103 to enter.
Upper Brae shed unavailableAcquire the Back Door Key, load Tomorrow, then take the rear alley route.
A telephone number is silentCheck the required region/character and the story window. For 496 0842, use the Chapter 3 callback stage, not the opening booth visit.
Number learned but no achievementMake the call and let it finish. Discovery is not the same as a completed conversation.
Collectibles run vs Reject The Help100 is the save service. Use a run that permits saves for the full calling checklist; do not add optional 100 calls to a no-manual-save attempt.

Video walkthrough

All collectibles, keys and puzzle locations

PowerPyx · Watch on YouTube ↗

Sources & image credits

Source links and credits

Source footage and game images are credited beside the relevant figures. This guide does not claim a personal playthrough.

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