Which mode should you choose?

System / modeTargetPractical starting point
PS5 Quality30 FPSCompare if stable image quality matters more to you than faster movement.
PS5 Performance60 FPSStart here for more responsive first-person movement and aiming.
PS5 Pro Quality30 FPS; PSSR optionalCompare PSSR On and Off in the same moving scene.
PS5 Pro Performance60 FPS; PSSR optionalDF preferred PSSR in its test for better temporal stability.
GameHelpBase summary of the dated console test; targets are not guaranteed minimums.

What Digital Foundry actually measured

DF Clips’ September 29 analysis shows mostly 60 FPS Performance gameplay, with traversal spikes and cutscene drops. Its Quality samples show 30 FPS. Pro’s PSSR results improve temporal stability but retain some artifacts. Watch gameplay charts at 5:20 ▶ or compare the cinematic at 5:46 ▶.

These are dated samples, not whole-game minimums or a benchmark performed by this website. If you are comparing a resolution claim, distinguish internal rendering, reconstructed output and cropped letterboxing. Hear the resolution discussion at 6:14 ▶.

Compare PSSR in motion

Judge fine edges, signs and fog in motion, rather than choosing only from a quoted resolution. Your display, viewing distance and tolerance for artifacts matter.

  1. Choose one mode and save a repeatable location.
  2. Compare PSSR On and Off while panning slowly past the same edges and signs.
  3. Keep motion blur, display and viewing distance unchanged during the comparison.
  4. Use whichever combination you find clearer and more comfortable; reassess after an update.

This procedure helps you choose between the available settings. It does not promise that every display or scene will match the reviewer’s preference.

What the October 8 patch changes about the evidence

KONAMI’s patch 1.4.0 reports improved frame pacing and reduced streaming stutter, and identifies menu build v1.5.154194. We have not rerun the September console benchmark on that build. The update therefore cannot be turned into a claim that the game now stays at 60 FPS everywhere.

Before comparing a report, note base PS5 versus Pro, Quality versus Performance, PSSR state, the menu build and whether the slowdown happens in gameplay or a cinematic. A PC shader report is not automatically a PS5 diagnosis.

Letterbox and practical troubleshooting

DF’s sampled base-PS5 gameplay paced similarly with Letterbox on and off, while cinematics retained bars. Watch the framing comparison at 9:34 ▶.

If pacing feels inconsistent, compare the same route in both modes after updating. Also identify whether the display has VRR enabled and whether the slowdown is repeatable at an area boundary. Avoid importing a PC INI or “optimization” mod as a console fix.

Video demonstration

The time links below play in this page. Use the YouTube link if playback is unavailable.

Start at this step ▶

Silent Hill Townfall: PS5/PS5 Pro TestedDigital Foundry / DF Clips · Watch on YouTube ↗

Sources & image credits

View sources and credits

Reviewed October 11, 2026. Platform and version limits are stated beside the relevant advice.

Diagrams: GameHelpBase. They explain the documented workflow and are not screenshots of a tested installation.