Start and track the six experiments
Enter an underground FBC Testing Facility and check its control desk. Play Dr. Grant’s Voicemail to register the side story. If a shutdown lever stays unavailable after you solve the room, check the recording beside it before moving the objects again.
The facilities can be cleared in any order. There is one in each region listed below; the Underpass has none. The Evacuation Zone facility is a useful early stop because its Testing Facility Coordinates file adds the other lab markers.
Find the entrances below the markers
A computer icon marks a facility, but the entrance is usually below the street. Look for the pipe, pit or sewer approach rather than a door at the marker itself.
| Region | Entrance landmark | Puzzle | Video |
|---|---|---|---|
| Downtown | Deserted Area construction site: drop through the ground-floor pipe heading east. | Soda Dispensers | Show entrance · 0:00 ▶ |
| Central | Open construction pit southeast of the Patterned Factory; take the pipe underground. | Power Cores | Show entrance · 2:49 ▶ |
| Evacuation Zone | Pipe under the Survivalist’s Bunker travel door. Approach through the parking garage by “Unauthorized mines?”. | Soda Dispensers | Show entrance · 4:49 ▶ |
| West Incursion Zone | Construction pit in the central road; descend through the pipe. | Soda Dispensers | Show entrance · 6:49 ▶ |
| The Park | East-side Sewer Route → southeast passage → northeast path in the orange-lit chamber. Look for the restricted-facility sign. | Power Cores | Show entrance · 9:13 ▶ |
| Unknown | Construction pit on the ground-facing side, west of Twisted Rooftops. | Power Cores + Threshold | Show entrance · 11:30 ▶ |
Soda rooms: transform, place, then shut down
Downtown, Evacuation Zone and West Incursion Zone each require five Soda Dispensers on yellow squares. The initial object forms can vary, so follow the room’s current state.
- Read the shutdown instructions and whiteboard near the console.
- Carry one object across yellow floor boundaries until it becomes a Thirst Station dispenser. A loop around a T-shaped intersection lets you cycle its form.
- Take it to a marked square without changing it out of dispenser form on the last crossing. Recheck its form after setting it down.
- Fill all five squares. In Evacuation Zone, one square is upstairs and four are downstairs.
- Return to the control console and operate the shutdown lever. Collect the reward from the room that opens.
A wrong transformation is recoverable: pick the object up and cycle it through the boundaries again. Copying a fixed walking route from another save can fail when your starting forms differ.
Power rooms: move charge for the full countdown
Central, The Park and Unknown use a 60-second balancing sequence. Start it at the console, then watch the sockets across both floor and raised platforms.
| Warning | Your action |
|---|---|
| Flashing red on an empty core | Move a charge into that core. |
| Flashing blue / sparking on a charged core | Remove its charge and transfer it to a core asking for power. |
| All stations green after the countdown | Return to the console and finish the shutdown. |
Keep scanning the whole room. One permanent arrangement cannot handle the changing demand. Central begins with two charges across four cores; other rooms spread the task across more positions. Use the lights in your room rather than memorizing a single transfer order.
If the timer keeps failing: prepare your route between upper and lower sockets before starting. Update 1.4.0 adds Assist Mode’s Power Core Charge Duration multiplier, from 100% to 300%, for more time to respond.
Finish inside the Unknown Threshold
After all six shutdowns, the objective changes to Go Into the Threshold. Return to Unknown if your sixth facility was elsewhere. Use the lever in its unlocked side room to open the Threshold corridor.
- At the scientist-name junction, take the right route. The left and straight routes can transform Dylan into objects.
- Break the blocking board at the end. Continue through the newly available route toward Dr. Grant.
- The nearby charge and sealed side room are an optional resource detour. The quest closes at the corpse at the corridor’s end.
- Interact there to collect Dr. Grant’s Final Report. Look for the Quest Completed — Unsupervised Science banner.
The conclusion awards Untapped Scrunchie. This quest contributes to Threshold Researcher; a six-green-console state alone is not the completion check.
Your shutdown checklist
Saved in this browser. These ticks do not change your game save.
Watch the complete facility route
Select a chapter to play it here.
Watch on YouTube ↗Sources & image credits
Walkthrough sources, version notes & image credits
- PowerPyx — six entrances, five-dispenser layouts and final interaction.
- GamesRadar+ — warning colors, variable object forms and Threshold completion.
- AllThingsHow — voicemail trigger and coordinates file.
- PowerPyx video — full 14-minute route; pictured at 2:20, 10:00 and 13:54.
- Remedy 1.4.0 update — Power Core Charge Duration assistance.
Checked October 7, 2026. Gameplay footage is from the launch period; the displayed game build is not identified. Version changes below come from Remedy’s 1.4.0 notes. Selected frames retain the creator’s on-screen marks.