Start Power Lines

During Contain the Crisis, attend Arish’s briefing at the Central Field Office. Use the Level 1 clearance door on the east/south side of the office to reach the station route. You must reroute Perimeter, East Park and Factory; these three can be tackled in any order.

This guide uses Perimeter → East Park → Factory. The last one you finish triggers the Vanished Station transition, so Factory is a convenient final stop rather than a mandatory quest trigger.

1. Perimeter Station — nearest and farthest pads

Take the station entrance east of the Field Office and clear the enemies.

  1. Charge the upper power core to open the storage area. Transfer charge to the lower track-side core to open the northern shutter.
  2. Collect all three Resonance Units: the gated track room, the far end of the tracks and the upstairs area opposite the entrance.
  3. Use the pad beside the tuning device and the two farthest pads: the upper dead-end pad and the upstairs storage-room pad reached from the entrance-side stairs. Reopen the storage gate with power if needed.
  4. Pull the tuning lever. Check for green calibration feedback and the station’s successful display.

Placement sequence · 1:56 ↗

Perimeter: the tuning lever and yellow floor markings. Use the nearest pad and the two farthest pads, including the upstairs storage-room position. Dan Allen Gaming · 2:03 ↗

2. East Park Station — retrieve the gated third unit

Find the station entrance southeast of Perimeter. There are three units, but one is initially behind a gate.

  1. Collect the unit from the upper storage room and the one on the platform. Clear the Mold blocking the pads.
  2. Place these two units on the marked pads near the north and south staircases. Pull the tuning lever to travel between the station’s separated spaces. Continue until you reach the gated room holding the third unit.
  3. Break the panel inside to open the gate. Carry the third unit out.
  4. Place the three units on the three yellow-marked pads and pull the lever to calibrate.

Use the incomplete two-unit calibration to reach the gated room, then return with its unit for the final setup.

East Park sequence · 2:38 ↗

3. Factory Station — make one straight line

Enter the station behind the Patterned Factory and clear the Hiss and Mold.

  1. Collect the unit in the upstairs shop/storage area, the unit on the train and the one in the passage under the entrance stairs.
  2. Place the units in a straight line with the tuning device: one at the foot of the stairs, then two between the benches.
  3. Pull the lever and check the calibration feedback.

Factory sequence · 4:25 ↗

4. Vanished Station — calibrate A, then B

After your third station, leave toward the stairs. Interact at the changed wall/speaker and follow Zoe’s new route into the track tunnel. Clear the enemies and enter the two-platform area.

The tuning devices move you between Platform A and Platform B. You need four units in total, two for each platform. Open the upper storage gate for a unit and Health Upgrade, open A’s powered stair gate for another, and clear the blocked residents’ passage to retrieve the remaining units. Break the connecting panel to make a shortcut.

Platform A

  1. Use A’s power core to open the upper stair gate and retrieve the unit.
  2. Move that charge back to an upper core so the platform light is off. Powered light makes the Mold regrow.
  3. Clear the Mold covering the two marked pads, place two units and calibrate A.

When opening the residents’ passage, move power away from its light before clearing the Mold; otherwise it keeps growing back.

Platform A and unit collection · 7:00 ↗

Platform B: keep the conducting Mold

  1. Power both platform light cores to grow the Mold. You should have Mold at the two outer unit pads and at the two middle breaks in the wires.
  2. Return both charges to the upper cores. The platform lights go out, stopping regrowth.
  3. Destroy only the two outer clumps covering the unit pads. Keep both middle clumps: they bridge the broken wires.
  4. Place a Resonance Unit on each cleared outer pad and pull the lever.
Platform B: keep the middle wire bridges. Switch the lights off before clearing the outer unit pads; the schematic below shows which Mold must remain. Dan Allen Gaming · 9:32 ↗
CLEAROuter pad
Place a unit
KEEPMold bridge
Broken wire
KEEPMold bridge
Broken wire
CLEAROuter pad
Place a unit
Original circuit schematic. It explains the Mold’s role; it is not a scaled station map.

Grow, power down and clear the outer pads · 9:22 ↗

Reroute the stations and solve Platform BDan Allen Gaming · Watch on YouTube ↗

Finish the quest and claim the reward

Successful B calibration is followed by a Mold enemy wave. Clear it, return upstairs and speak to Dr. Florez again to complete Power Lines. The written walkthroughs identify one Living Shard as the quest reward.

If the station will not calibrate

  • Perimeter: use the nearest pad and the two farthest pads; three convenient ground-level positions are not the required layout.
  • East Park: obtain the gated third unit before attempting the final three-pad setup.
  • Factory: align all three units with the device rather than spreading them across the station.
  • Vanished: if Mold regrows, remove power from the light. If B has no connected circuit, regrow the middle bridges, turn the lights off, then clear only the outer pads.
  • Quest still active: finish the enemy wave and return to Dr. Florez; B calibration alone is not the hand-in.

Your station checklist

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Sources & image credits

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Guide reviewed October 7, 2026. Written instructions combine the linked walkthroughs and recorded gameplay.

Gameplay frames: Dan Allen Gaming, 2:03 (Perimeter) and 9:32 (Platform B). Each image caption links to its moment in the original video. Room and circuit diagrams: GameHelpBase; schematic, not to scale.