Primary and secondary forms
The Aberrant is Dylan’s transforming melee weapon. Your primary determines the regular attack string; the secondary gives you a different attack pattern. These are loadout choices within one weapon.
| Slot | Form | Attack role |
|---|---|---|
| Primary | Strike | Paired blades; quick attacks and critical-hit potential. |
| Primary | Glaive | Scythe; sweeping coverage that pushes enemies away. |
| Primary | Cleave | Axe; extra damage when attacking from behind. |
| Secondary | Crush | Hammer; a heavy impact you can charge. |
| Secondary | Extend | Extended flail / segmented weapon; broader melee reach. |
| Secondary | Drill | A piercing attack focused along a line. |
Choose the attack pattern for the opening you can create: quick hits, enemies surrounding you, or a target you can flank. Read the upgrade nodes too; later moves can change how the form fits your style.
Unlock and equip a form
- Enter The Gap using its travel action. The controller guides show holding D-pad Down.
- Approach the tall Aberrant upgrade structure and use its interaction prompt.
- Select Primary Forms or Secondary Forms, choose the starting node, and spend the displayed Living Shards.
- Open Loadout and assign your purchased form to its matching slot.
Your first primary is chosen near the beginning of the campaign, with the secondary choice following later. Additional primaries cost three Living Shards each and secondaries cost two in the launch guides.
A loadout uses one primary, one secondary and one Combo Finisher. Buying a form expands the available choices; you still need to equip it. Change the selection between fights. IGN · loadout and secondary forms · 2:18 ▶
Read the upgrade requirement
Select an available node below a form’s starting node to inspect its effect and material cost. The resources depend on that upgrade: Source and Corrupted Elements are different from the Living Shards used for forms.
If a resource is missing, compare the owned and required amounts on the right. Check the preceding node in the branch as well. Returning with materials and selecting a purchased form in Loadout solve different problems.
A reset uses a Reset Item. Simply switching to another form you already purchased is a loadout change; do not spend a reset just to change equipment.
Where Combo Finishers fit
The third slot adds an attack after your primary string. The six options are Concussive Beatdown, Uppercut Surge, Wide Edge, Spin Edge, Split Pivot and Split Orbit. Purchase one under Combo Finishers, then assign it in Loadout → Combo.
Use the Combo Finishers guide for the threshold and input sequence. Reach is a grapple obtained from a Fault; improving a weapon’s reach does not unlock it.
Watch the form explanations
Select a chapter to play it here.
Watch on YouTube ↗Secondary forms · 2:25 ▶ · Combo Finishers · 3:54 ▶
Sources & image credits
Sources, gameplay and image credits
- Epic Games Store — abilities and skills — launch names, attack roles and loadout system
- Beebom — Aberrant upgrades — Gap structure, material panels and both menu images
- NoobFeed — all Aberrant forms — three primary / three secondary forms and starting costs
- KeenGamer — weapon selection — primary attack patterns
- IGN — weapon guide — form, secondary and finisher chapters
- Remedy on PlayStation Blog — the Aberrant as a transforming melee weapon
Checked October 7, 2026. Names follow launch guides; early previews may say Flurry, Slash and Slice. Menu images show one save’s progression, so their damage values are not universal base stats.