How to start New Game Plus

  1. Finish the main campaign and its epilogue. Complete The End, then load the finished profile.
  2. Enter the Gap. On the demonstrated controller layout, hold D-pad Down. Walk toward the large combat-ability mural.
  3. Use the Hedron drawing. Face the illustration and follow the interaction prompt; launch controller guides show holding L1 to open the NG+ panel.
  4. Read the confirmation before choosing Yes. The new run is created in a separate profile slot. Keep the finished profile if you still want its post-game world.

Check the new NG+ label when loading profiles. If you have no unused slot, preserve the profiles you want before freeing one; starting a plain New Game is not the same as transferring a completed build.

Face the Hedron drawing above Dylan to open the new-run interaction. Beebom / Remedy Entertainment. Interaction explanation by AlphaZin · 0:45 ▶
The confirmation preserves the current run and creates the new one separately. Beebom / Remedy Entertainment.
Read the retention and reset rules before continuing. Beebom / Remedy Entertainment.

What carries over, and what resets

Remedy directly confirms the combat progression rows below. Launch guides expand the inventory and world-state details; those additional rows are kept separate so a combat carryover claim does not imply immediate access to every area.

ProgressNG+ result
Aberrant upgradesKeep your weapon investment. Forms and their purchased nodes remain available.
Health and Power improvementsKeep the combat-resource and health improvements.
Combat Abilities, Talents and ArtifactsKeep the unlocked combat toolkit. New options can expand it during the second run.
Traversal abilitiesReset with the story. Reach and Shift must be acquired again.
Unspent points, Resonant Tokens, Source and crafting materialsLaunch guides report these carry into NG+.
Zone levels and earned zone rewardsLaunch guides report these carry; this does not preserve every map interaction.
Outfits, Archive entries and SHÜM high scoresLaunch guides report already-earned collection records carry.
Main and side questsReplay from their initial objectives; unfinished steps are not an immediate cleanup shortcut.
Map kits, clearance keys, travel doors and world interactionsReopen or collect these during the new story. Secret Hideout puzzles and Sketchbook encounters reappear.

An Archive drawing and its Sketchbook encounter are different records. Keeping an already-added Archive entry does not mean the associated world event remains completed. Likewise, a zone’s earned level can persist while its doors and quests reset.

If your immediate goal is to finish an almost-complete quest or reach a late-game location, stay in the completed profile. Starting NG+ brings your build into a fresh quest world with story-gated movement again.

What the second run adds

  • A fourth Artifact slot: the first run allows three equipped Artifacts.
  • New Talent nodes and wider combinations: NG+ allows multiple different combat abilities from the same boss to be equipped together.
  • More demanding encounters: Remedy describes enemies becoming more dangerous and some boss behavior changing. It does not publish a universal damage multiplier.
  • Another chance at side-story choices: revisit missed activities and different conversation outcomes.

Equip a loadout that works together rather than assuming retained upgrades make every fight trivial. See Aberrant Forms and dialogue consequences before deciding what you want to revisit.

New Game++ and the current save-slot limit

Update 1.4.0, released October 1, adds unlimited NG++ cycles. The launch restriction of one NG+ run is therefore outdated for an updated game. The same notes increase profile capacity from five to seven and explicitly separate original-run and NG+ save folders.

The update does not publish a new item-by-item inheritance table for every later cycle or a separate documented button sequence. Use the prompt in your completed current run and check its profile label. The matrix above describes the confirmed NG+ rules; it is not a promise that every undocumented item persists identically through all future cycles.

Before confirming a new run

Saved in this browser. These marks do not read or change your game save.

For trophies, a single run plus post-game cleanup is sufficient for the base list. Use the trophy route and saved checklist before starting another story merely to chase a missing award.

The option is missing or the new run looks different

  • Make sure you finished the epilogue and loaded the completed profile, rather than an earlier milestone.
  • Use the Hedron drawing at the combat-ability mural; the Aberrant upgrade structure is a different station.
  • Check profile space and the selected run label.
  • Update to 1.4.0 or newer if a completed NG+ run offers no further cycle.
  • If Reach, Shift, fast-travel doors or quest objectives are gone, compare with the reset rows before treating it as lost combat progression.

Video explanation

This short explanation discusses the start conditions and Gap interaction. The menu image above is the visual reference for the prompt; the video uses edited background scenes.

How to start, what do you get & what carries over in New Game PlusAlphaZin · YouTube

Select a chapter to play it here.

Watch on YouTube ↗
Campaign completion explained · 0:25 ▶ · The Gap interaction explained · 0:45 ▶

Sources & credits

Open sources and verification notes

Checked October 8, 2026. Item rows beyond Remedy’s official list are attributed to launch guides. Compare the world-reset rows before starting a fresh run.