All eight cabinets: locations and unlocks
Check the joystick icon on the map after progressing the relevant Zone. The cabinet room, the activation requirement and the course it sends you into are separate things. These are the seven Zone cabinets plus the post-story cabinet.
| Zone | Find the cabinet | Unlock | Mode |
|---|---|---|---|
| Downtown | Southern Wear ’Em Wash ’Em laundromat; approach across the rooftop platforms. | Zone Level 6 | Defend |
| Central | Northeastern Urban Fresh Mart, inside the shop’s rear corner. | Zone Level 4 | Parkour |
| West Incursion Zone | Atlantis Cafe beside Empire Avenue fast travel. Prepare Shift and Reach for the approach. | Zone Level 3 | Combat waves / Entropy |
| Evacuation Zone | The Evac Building arcade room. Use its elevator and Level 2 keycard to open the locked room. | Zone Level 6; finish Evacuation Procedures | Combat waves / Entropy |
| The Park | Building by northern Mold Factory; look for the side entrance and red door. | Zone Level 4; Carbon Copy I–III | Combat waves / Entropy |
| Underpass | From Deepest Underpass, turn back and Reach up to the Maintenance Protocol building. Inside, continue straight at the turn. | Zone Level 5; access through Maintenance Protocol | Clocked |
| The Unknown | Western Factory Island. Reach the floating approach from the Gravity Well, enter through the roof and descend. | Zone Level 5 | Parkour |
| Post-story | The cabinet in Dylan’s Apartment. | Main story finished | Retro Conquest |
A first run: Central Parkour
Go to Urban Fresh Mart in northeastern Central once the Zone reaches Level 4. Interact with the SHÜM III cabinet, read the local board and select Start Game. Central is a useful first trial because the main task is movement.
- Pass through the bright circular checkpoints in order. Keep the next ring in view before committing to a jump.
- Use the course’s updrafts and platforms to carry momentum. Prepare your next landing instead of making a blind dash.
- Avoid the red hazards. A hit adds a time penalty, so a clean route can beat a riskier shortcut.
- Cross the finish and let the result register. Then compare DYL’s entry with the other times on the board.
Middle of the route · 0:40 ▶ · Finish and result · 1:08 ▶
Score, elapsed time or remaining time?
| Mode | Objective | Improve your result |
|---|---|---|
| Defend | Protect three crates from enemy attacks. | Interrupt attackers near the threatened crate. Avoid abandoning the objectives to chase a distant enemy. |
| Combat waves / Entropy | Clear enemy waves while the playable space contracts. | Keep room to dodge; move away from the boundary before enemies trap you there. |
| Clocked | Clear waves before the countdown expires; kills add time. | Keep finding the next target. Long gaps between kills spend the time you just earned. |
| Parkour | Finish the obstacle course; damage adds a penalty. | Lower elapsed time is better. Learn the checkpoints before trying to cut corners. |
| Retro Conquest | Defeat the enemies in the retro Ordinary sequence. | Clear the whole encounter and check the resulting score on this cabinet’s own board. |
Do not apply one target number to every cabinet. Some published guides disagree on scores or describe timed targets as “at least.” The screen in front of you identifies whether the number is elapsed time, points or time left. Use its leaderboard to set your next target.
Leaderboard rewards and the SHÜM! trophy
Published reward guides describe cumulative tiers: third place adds a customization item, second adds a Power Upgrade Point, and first adds a Reset Item. A higher placement includes the lower rewards. Runs also contribute Zone XP.
The SHÜM! trophy asks you to play a level. It does not require first place. Finish the run and let it post a result; trophy progress and a cosmetic prize are different goals.
Cabinet inactive, route blocked or no prize?
- Inactive cabinet: check that Zone’s level and the story or Side Story gate in the table. Finding the room does not itself unlock the game.
- Cannot reach the room: prepare Reach and Shift where the approach uses anchors or altered gravity. Check the door/keycard separately.
- Run too difficult: return after improving your Aberrant, Health, Power and Talents. Unlock levels are access gates, not a guarantee that your current build will top the board.
- No cosmetic: inspect your placement and Wardrobe categories. A reward can be facial hair, an accessory or a Body and Face option rather than a jacket.
Save your cabinet progress
Tick a cabinet when you reach your own reward goal. This checklist is stored in this browser.
Watch the walkthrough
Select a chapter to play it here.
Watch on YouTube ↗Sources & image credits
Sources, gameplay and image credits
- GamesRadar — eight modes, unlocks and leaderboard rewards
- Critical Hits — cabinet approaches
- Joking Joystick — requirements and reward tiers
- CONTROL Resonant field guide — separate room access from modes
- Player PSA — second-place rewards
- Dual Core — original Central gameplay and three frames
- Remedy developer diary — SHÜM as Zone challenge content
Checked October 8, 2026. Central gameplay frames were read at actual 1080p playback. Other cabinet approaches are cross-checked published routes, not a claim that we played all eight. Precise reward thresholds are intentionally replaced by the cabinet’s own displayed ranking.