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Rebuild: Letters, Slides and Memory Shards

Rebuild follows Sever the Hedron Links. Gather the letters for DYLAN, progress the Ordinary flashback and collect four memory shards; the sequence ends when Fight to the Core returns you to 3D.

Quick answer

Rebuild follows Sever the Hedron Links. Gather the letters for DYLAN, progress the Ordinary flashback and collect four memory shards; the sequence ends when Fight to the Core returns you to 3D.

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Rebuild: Letters, Slides and Memory Shards: Gather the letters and enter Ordinary; Collect the backpack and continue with Jesse; Find the landfill slides and revisit the projector; Collect all four memory shards; Return to 3D and track Fight to the Core
GameHelpBase operation schematic; not a measured map.

The letter screen is playable

Move the detached D toward the scattered letters. Use upper-right Y, upper-left L, lower-right A and lower-left N as the reported arrangement, then return to the center. If you are still on the binary terminal, interact there first. This transition is a puzzle, not a frozen loading screen.

Continue through the town

Take the backpack in Dylan’s bedroom and leave the house. Follow the town route toward the store. The first three-on-one bully fight is scripted around Jesse joining; do not assume losing the opening part means your normal combat build is broken. After she joins, finish the encounter together, collect the shop items and continue toward the landfill.

Search both sides of the landfill

After receiving the bat, explore the left, upper and right paths for the slides. The reported five-slide route has two on the left, one near the upper water and two on the right; clear the rats guarding your way. Return to the projector to advance each visit rather than continuing to search a cleared path.

The flashback moves between different days and the Oldest House. When the objective returns you to the landfill, check for the next slide collection instead of assuming that an earlier visit completed every future scene. The later Sled Hill route follows the trail toward the cave and the stolen projector.

Check the four-shard counter

Take each shard from its pedestal when the memory chamber returns. Use the displayed count to distinguish a completed scene from a collected shard. If the home sequence waits for an action, inspect the game console in the upstairs bedroom. Continue through the final Jesse and projector interactions.

Know when the chapter is finished

The return to third-person 3D with Fight to the Core marks the next chapter. Rebuild is not the campaign ending: the main-story route continues through the core confrontation, The End and The Beginning. This guide reveals the required actions while leaving most dialogue and lore interpretation to the ending guide.

Before you leave

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Sources and scope

Written walkthroughs compared November 3, 2026. The diagrams explain the operation order; no site playthrough or performance benchmark is claimed.

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