CONTROL Resonant Difficulty Settings and Assist Mode
Choose difficulty settings, find Assist Mode, keep achievements available and understand the new 1.4.0 options.
Quick answer
Load into gameplay, then open Options → Gameplay → Assist Mode and enable it. Choose a preset or tune individual controls; changes remain available during play and do not block achievements. Update 1.4.0 adds Power Core Charge Duration and a conditional air-execution refund.
On this page
Find and enable the difficulty controls
- Load a save and enter gameplay, then pause.
- Open Options → Gameplay → Assist Mode.
- Set Assist Mode Enabled to Enabled. Choose a preset or adjust the individual controls.
- Leave Options and test a familiar encounter. Return to the same menu whenever you need another change.
There is no separate Easy / Normal / Hard selector. Assist Mode is the difficulty system, and it can make individual mechanics easier or harder. If you were looking before beginning a run, load into gameplay first.
Choose a setting for the obstacle
Use a preset for several changes together; use Custom to isolate a problem. Field Agent, Strategist and Ranger are the named presets shown in the launch menu. Inspect the resulting settings, especially Incoming Damage and Perfect Dodge Window, rather than assuming a name means every mechanic is easier.
| Obstacle | Control | Useful direction |
|---|---|---|
| Several attacks arrive together | Enemy Aggression | Lower aggression. |
| You read an attack but miss the dodge | Perfect Dodge Window | Widen the window. |
| Incoming shots are hard to track | Enemy Projectile Speed | Slow projectiles. |
| You die before learning the encounter | Incoming Damage | Reduce incoming damage. |
| Fights last too long | Outgoing Damage | Increase the damage you deal. |
| Posture seldom breaks | Outgoing Falter | Increase posture-breaking strength. |
| Abilities recover too slowly | Power Recovery Speed | Increase recovery. |
| Melee positioning is the obstacle | Enhanced Melee Magnetizing | Enable positioning assistance. |
This is a troubleshooting sequence, not a measured best build. Change one control and repeat a comparable encounter. Increasing damage will not teach dodge timing; widening the dodge window targets that timing directly.
Remove barriers or raise the challenge
Immortality, One-Hit Kills and One-Hit Falters are larger changes than the sliders. Use them when combat stops story progress; leave them off when you want its normal back-and-forth. For a tougher run, try higher aggression or incoming damage, or a narrower perfect-dodge window.
Assist Mode does not disable trophies or achievements. You still need to meet the individual objective. The achievement eligibility answer covers that question separately.
What changed in update 1.4.0?
| Change | Effect on your setup |
|---|---|
| Power Core Charge Duration | A new Assist multiplier from 100% to 300%. Use it for longer charge duration; it is separate from Power Recovery Speed. |
| Air-execution refund | The notes describe a new Assist option returning one dodge and one jump after an air execution when you are out of both. This is conditional, not unlimited movement. |
| Co-Director perfect dodges | The patch fixes attacks that were extremely difficult to Perfect Dodge. Update before treating every failed dodge as a slider problem. |
| Collective Resonant + One-Hit Kills | The patch fixes tentacles remaining alive after killing this boss with One-Hit Kills enabled. Old footage is not evidence of an intended follow-up objective. |
The notes describe the air-execution behavior without publishing its exact menu label or default. Follow your installed menu. The launch video does not show these additions. See patch effects on existing guides for related quest, movement and reward changes.
Readability, motion and sound
Use Options → Interface for subtitle size/background and HUD visibility. Keep information you need visible. Under Graphics, reduce Motion Blur or Lens Distortion when those effects are uncomfortable; Shift Tunneling addresses rapid Shift movement. Audio includes separate volume controls and a Hyperacusis Filter.
Remap supported inputs under Controls. Gameplay includes sensitivity, independent axis inversion and supported trigger/haptic options. Change the specific source of discomfort, then compare a short familiar scene. Hardware support determines which controller features are available.
Watch the launch menu demonstration
Select a moment to play it here.
Watch on YouTube ↗Pause menu · 0:02 ▶ · Enabled and Custom · 0:18 ▶
Sources and image credit
Official settings, patch notes and footage
- Sergey Mohov / Remedy — expanded Assist Mode: difficulty approach and achievement eligibility.
- Remedy Help Center — accessibility options: controls and other settings.
- Remedy — update 1.4.0: additions and boss fixes.
- Remedy — September 28 menu post: named presets.
- WoW Quests — difficulty menu recording: image at 0:18, actual 1920×1080 frame.
Checked October 9, 2026. The recording demonstrates the original menu, not a hands-on test of new patch options.