Useful items: support effects and how to compare them
Quick answer
Compare what an item changes before comparing its rarity. Damage triggers, recovery, movement and rerolls solve different problems; a stronger rarity does not make an unrelated effect useful to your current weapon.
On this page
Effect reference
| Item | Documented function |
|---|---|
| Razor Blade | Critical hits can create extra razor projectiles. |
| Bandage | Healing item introduced with the spring update. |
| Propeller | Raises attack speed and movement speed. |
| Lucky Clover | Raises Luck, which improves chance checks through rerolls. |
| Dice | Supplies additional rerolls. |
| Coffee | Extends daylight and improves movement and looting speed. |
Additional support and utility items
| Item | Function to check |
|---|---|
| Cogwheel | Links marked triggerable activations; each acts once per chain. |
| Tesla Coil | Periodic electric projectile; even marked electric-item counts add bounces. |
| Throwing Knife | Timer or trigger launches a knife. |
| Rubber Band | Improves marked throwables’ range and trigger interval. |
| Ripped-Out Eye | +100% critical chance, -75% range. |
| Hand Mirror | Copies effects between opposite marked positions. |
| Plasma Hand | Adds unlimited weapon hands. |
| Hammer | Day-end rarity upgrade, capped by its own rarity. |
| Shield Generator | Armour recovery; damage resets its timer. |
| Ghost Sheet | Post-hit invincibility and hiding while looting. |
| Electrolyte Drink | Stamina recovery. |
| Teleporter | Unlooted spot; night/full-fuel destination becomes bus. |
| Ice Cube | Movement/dash improvement with sliding. |
| Lottery Ticket | Chance-based reroll, repair, crafting and revival benefits. |
| Secret Sauce | Fuel and bus benefits; marked poison, disables marked food. |
| Uranium | Nuclear effect with titan-mutation risk. |
| Blood Bag | One revive, then fills through kills as Empty Blood Bag. |
| Zombie Blood Bag | Revives at10%HP. |
| Treasure Chest | Critical chance and flat daily income after 0.15.1 rework. |
| Roller Skates | Higher rarities can activate marked items multiple times. |
| Sheriff Star | Reload-speed benefit scales with level; reload-bonus shots no longer spend ammo in1.0. |
| Fork | Projectile-count modifier; not a generic melee-support item. |
| Bloody Hand / Second-Hand Syringe / Rotten Heart | Officially named Shady Merchant goods; inspect each actual price and effect before buying. |
Compare by the problem you need to solve
If attacks work but you cannot reach the next pickup safely, consider movement rather than adding another damage-only effect. If an important reward selection keeps missing your build, rerolls address that problem more directly. Inspect the item tooltip and the weapon’s highlighted bonuses after placement.
Read the exact tooltip before committing
Use this selection for roles and interactions. Rarity-dependent values and exact recipe ingredients belong to the current tooltip and workbench recipe list. The Blood Bag remains useful after the unlock because its transformed versions still provide revives; do not discard it simply because it also appears in a progression task.
Sources and version
- Pixelsplit 0.19: spring items and Luck
- Pixelsplit 0.21: Coffee and Dice
- Pixelsplit 1.0 item mechanics
- Pixelsplit 0.17 Blood Bag
- Pixelsplit 0.15.1 Treasure Chest and skates
- Official Early Access launch: Sheriff reload scaling
- Official0.21 Fork projectile count
- Official0.18 merchant goods