Builds guide

Minigun build: fix the reload gap before switching

Quick answer

Treat a Minigun as a loadout change, not an automatic upgrade. Community runs report that its reload, short reach and movement penalty can make a strong-looking weapon less safe until its supporting items are ready.

On this page

Keep the working weapon until the build is ready

In a Steam discussion, one player describes collecting a Minigun and Robot Arm but dying because the reload gap offset the expected improvement. Keep using a dependable sidearm or rifle while you assemble the support package; having the crafted gun in storage does not mean you should equip it immediately.

Address the actual failure

If enemies reach you while the magazine is empty, prioritize the reload problem. If you cannot keep distance, preserve movement and an escape route. If shots do not control groups, inspect projectile modifiers and whether their marked cells actually point at the gun.

Test Fork and projectile combinations deliberately

Players discuss Fork and bouncing-projectile modifiers as practical ranged combinations. Use the current tooltip to check compatibility, then compare how the build behaves over an entire magazine and reload cycle. The discussion dates from Early Access and contains opinions, so it supports a testable build direction rather than an unconditional best-weapon tier list.

What the Fork actually changes

The0.21 developer notes identify Fork as a projectile-count modifier while fixing unintended Pumpkin scaling. That supports checking it for ranged setups, and contradicts lists that label it merely as melee support. It does not establish an infinite-projectile interaction.

Sources and version

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