Reference

Moon Sweepers Vehicle Upgrades and Trick Rewards

Compare seven garage upgrades by vehicle and level, and learn how clean landings earn money.

Quick answer

Compare seven garage upgrades by vehicle and level, and learn how clean landings earn money.

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Budget for the exact vehicle

Only a vehicle’s owner can buy its upgrades, using crew money. Crew transport takes four upgrade types; cleaners take seven. Costs vary by model: do not apply the Push sweeper price to a Mega vacuum rover.

Base vehicles and first-garage budget.

Garage costs and effects

VehicleLevel ILevel IILevel IIIAll levels
Push sweeper$130$300$750$1,180
Ride-on sweeper$250$600$1,500$2,350
Crew transport$500$1,200$3,000$4,700
Lunar sweeper$630$1,500$3,750$5,880
Mega vacuum rover$750$1,800$4,500$7,050
LevelEffect
Level I+10% top speed and pull
Level II+20% top speed and pull
Level III+30% top speed and pull
VehicleLevel ILevel IILevel IIIAll levels
Push sweeper$100$250$600$950
Ride-on sweeper$200$500$1,200$1,900
Lunar sweeper$500$1,250$3,000$4,750
Mega vacuum rover$600$1,500$3,600$5,700
LevelEffect
Level I+30% hopper
Level II+60% hopper
Level III+90% hopper
VehicleLevel ILevel IIAll levels
Push sweeper$200$600$800
Ride-on sweeper$400$1,200$1,600
Crew transport$800$2,400$3,200
Lunar sweeper$1,000$3,000$4,000
Mega vacuum rover$1,200$3,600$4,800
LevelEffect
Level IBoost to 150% of cruising speed
Level IIBoost to 165% of cruising speed
VehiclePrice
Push sweeper$250
Ride-on sweeper$500
Crew transport$1,000
Lunar sweeper$1,250
Mega vacuum rover$1,500
LevelEffect
Level IHolds your speed
VehicleLevel ILevel IILevel IIIAll levels
Push sweeper$200$450$1,000$1,650
Ride-on sweeper$400$900$2,000$3,300
Lunar sweeper$1,000$2,250$5,000$8,250
Mega vacuum rover$1,200$2,700$6,000$9,900
LevelEffect
Level IUp to HIGH: +25% width
Level IIUp to MAX: +50% width
Level IIIUp to FULL: +75% width
VehicleLevel ILevel IIAll levels
Push sweeper$80$200$280
Ride-on sweeper$150$400$550
Lunar sweeper$380$1,000$1,380
Mega vacuum rover$450$1,200$1,650
LevelEffect
Level I+50% unloading speed
Level II+100% unloading speed
VehicleLevel ILevel IIAll levels
Push sweeper$50$150$200
Ride-on sweeper$100$300$400
Crew transport$200$600$800
Lunar sweeper$250$750$1,000
Mega vacuum rover$300$900$1,200
LevelEffect
Level I+50% brightness, +40% reach
Level II+100% brightness, +80% reach

Clean landings earn crew money

Tricks pay directly to the wallet, independently of launch bonuses. Combining kinds increases the multiplier, but a wipeout pays nothing. Find a clear area before practicing so other astronauts can keep working.

PartPay
Flip (frontflip or backflip)$2 each
Barrel roll$2 each
Spin$0.50 for each 180°
BIG AIR (3 s or more in the air)$0.50
HUGE AIR (6 s or more in the air)$1.50
ComboThe sum is multiplied by 1 + 0.5 for each kind of trick after the first: x1.5 for two kinds, x2 for three, x2.5 for all four (flips, barrel rolls, spins, big or huge air)
Cap$25 per landing, rounded to cents
Formula(2 x flips + 2 x barrel rolls + 0.5 x half spins + air bonus) x (1 + 0.5 x (kinds - 1)), rounded to cents, at most $25
LandingUpright from 0.35 s after touchdown pays; still not upright after 0.9 s is a WIPEOUT! and pays nothing
WalletPaid straight into the crew's wallet; the payout upgrades Market Contracts and Lunar Exchange do not raise it
Name in the gameCounts as
FRONTFLIP1 frontflip
BACKFLIP1 backflip
BARREL ROLL1 barrel roll
DOUBLE FRONTFLIP2 frontflips
DOUBLE BACKFLIP2 backflips
DOUBLE BARREL ROLL2 barrel rolls
TRIPLE FRONTFLIP3 frontflips
TRIPLE BACKFLIP3 backflips
TRIPLE BARREL ROLL3 barrel rolls
4x FRONTFLIP, 4x BACKFLIP, 4x BARREL ROLL, and up4 or more of a kind
180 SPIN, 360 SPIN, 540 SPIN, and upSpin in steps of 180°
BIG AIR3 s or more in the air
HUGE AIR6 s or more in the air
WIPEOUT!A landing that is not clean: nothing is paid
RuleFact
AirborneA vehicle is in the air once it has touched nothing for more than 0.06 s; the air time counts from then
FlipsThe pitch turned in the air / 360°, rounded to the nearest whole number; turning forward is a FRONTFLIP, backward a BACKFLIP
Barrel rollsThe roll turned in the air / 360°, rounded to the nearest whole number
SpinsHalf spins = (yaw turned + 30°) / 180°, rounded down; shown as 180 SPIN, 360 SPIN and so on
BIG AIR / HUGE AIR3 s / 6 s or more in the air
Of a kind2 and 3 of a kind are DOUBLE and TRIPLE, 4 or more "4x" and so on; the parts are joined with " + "
LandingChecked from 0.35 s after touchdown: upright pays. Still not upright 0.9 s after touchdown is a WIPEOUT! and pays nothing
WIPEOUT! shownOnly if a part was already announced in the air, the air time reached 3 s, or the pitch or roll passed 90°
CrewCrewmates see the trick name and its pay
No partA landing with no flip, roll, spin or big air pays nothing
LandingKindsComboPay
1 flip1x1$2
2 flips1x1$4
1 barrel roll1x1$2
180° of spin1x1$0.50
360° of spin1x1$1
BIG AIR1x1$0.50
HUGE AIR1x1$1.50
1 flip + BIG AIR2x1.5$3.75
1 flip + 1 barrel roll2x1.5$6
1 flip + 1 barrel roll + 360° of spin + HUGE AIR4x2.5$16.25
3 flips + HUGE AIR2x1.5$11.25
2 flips + 2 barrel rolls + 720° of spin + HUGE AIR4x2.5$25 ($28.75 before the cap)

Sources and version

Game-menu facts checked against the linked community references on 1 November 2026, for version 1.0.5. Later patches can change values. Explanations and tools are our own; no new playtest is claimed.

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