Moon Sweepers Vehicle Upgrades and Trick Rewards
Compare seven garage upgrades by vehicle and level, and learn how clean landings earn money.
Quick answer
Compare seven garage upgrades by vehicle and level, and learn how clean landings earn money.
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Budget for the exact vehicle
Only a vehicle’s owner can buy its upgrades, using crew money. Crew transport takes four upgrade types; cleaners take seven. Costs vary by model: do not apply the Push sweeper price to a Mega vacuum rover.
Base vehicles and first-garage budget.
Garage costs and effects
| Vehicle | Level I | Level II | Level III | All levels |
|---|---|---|---|---|
| Push sweeper | $130 | $300 | $750 | $1,180 |
| Ride-on sweeper | $250 | $600 | $1,500 | $2,350 |
| Crew transport | $500 | $1,200 | $3,000 | $4,700 |
| Lunar sweeper | $630 | $1,500 | $3,750 | $5,880 |
| Mega vacuum rover | $750 | $1,800 | $4,500 | $7,050 |
| Level | Effect |
|---|---|
| Level I | +10% top speed and pull |
| Level II | +20% top speed and pull |
| Level III | +30% top speed and pull |
| Vehicle | Level I | Level II | Level III | All levels |
|---|---|---|---|---|
| Push sweeper | $100 | $250 | $600 | $950 |
| Ride-on sweeper | $200 | $500 | $1,200 | $1,900 |
| Lunar sweeper | $500 | $1,250 | $3,000 | $4,750 |
| Mega vacuum rover | $600 | $1,500 | $3,600 | $5,700 |
| Level | Effect |
|---|---|
| Level I | +30% hopper |
| Level II | +60% hopper |
| Level III | +90% hopper |
| Vehicle | Level I | Level II | All levels |
|---|---|---|---|
| Push sweeper | $200 | $600 | $800 |
| Ride-on sweeper | $400 | $1,200 | $1,600 |
| Crew transport | $800 | $2,400 | $3,200 |
| Lunar sweeper | $1,000 | $3,000 | $4,000 |
| Mega vacuum rover | $1,200 | $3,600 | $4,800 |
| Level | Effect |
|---|---|
| Level I | Boost to 150% of cruising speed |
| Level II | Boost to 165% of cruising speed |
| Vehicle | Price |
|---|---|
| Push sweeper | $250 |
| Ride-on sweeper | $500 |
| Crew transport | $1,000 |
| Lunar sweeper | $1,250 |
| Mega vacuum rover | $1,500 |
| Level | Effect |
|---|---|
| Level I | Holds your speed |
| Vehicle | Level I | Level II | Level III | All levels |
|---|---|---|---|---|
| Push sweeper | $200 | $450 | $1,000 | $1,650 |
| Ride-on sweeper | $400 | $900 | $2,000 | $3,300 |
| Lunar sweeper | $1,000 | $2,250 | $5,000 | $8,250 |
| Mega vacuum rover | $1,200 | $2,700 | $6,000 | $9,900 |
| Level | Effect |
|---|---|
| Level I | Up to HIGH: +25% width |
| Level II | Up to MAX: +50% width |
| Level III | Up to FULL: +75% width |
| Vehicle | Level I | Level II | All levels |
|---|---|---|---|
| Push sweeper | $80 | $200 | $280 |
| Ride-on sweeper | $150 | $400 | $550 |
| Lunar sweeper | $380 | $1,000 | $1,380 |
| Mega vacuum rover | $450 | $1,200 | $1,650 |
| Level | Effect |
|---|---|
| Level I | +50% unloading speed |
| Level II | +100% unloading speed |
| Vehicle | Level I | Level II | All levels |
|---|---|---|---|
| Push sweeper | $50 | $150 | $200 |
| Ride-on sweeper | $100 | $300 | $400 |
| Crew transport | $200 | $600 | $800 |
| Lunar sweeper | $250 | $750 | $1,000 |
| Mega vacuum rover | $300 | $900 | $1,200 |
| Level | Effect |
|---|---|
| Level I | +50% brightness, +40% reach |
| Level II | +100% brightness, +80% reach |
Clean landings earn crew money
Tricks pay directly to the wallet, independently of launch bonuses. Combining kinds increases the multiplier, but a wipeout pays nothing. Find a clear area before practicing so other astronauts can keep working.
| Part | Pay |
|---|---|
| Flip (frontflip or backflip) | $2 each |
| Barrel roll | $2 each |
| Spin | $0.50 for each 180° |
| BIG AIR (3 s or more in the air) | $0.50 |
| HUGE AIR (6 s or more in the air) | $1.50 |
| Combo | The sum is multiplied by 1 + 0.5 for each kind of trick after the first: x1.5 for two kinds, x2 for three, x2.5 for all four (flips, barrel rolls, spins, big or huge air) |
| Cap | $25 per landing, rounded to cents |
| Formula | (2 x flips + 2 x barrel rolls + 0.5 x half spins + air bonus) x (1 + 0.5 x (kinds - 1)), rounded to cents, at most $25 |
| Landing | Upright from 0.35 s after touchdown pays; still not upright after 0.9 s is a WIPEOUT! and pays nothing |
| Wallet | Paid straight into the crew's wallet; the payout upgrades Market Contracts and Lunar Exchange do not raise it |
| Name in the game | Counts as |
|---|---|
| FRONTFLIP | 1 frontflip |
| BACKFLIP | 1 backflip |
| BARREL ROLL | 1 barrel roll |
| DOUBLE FRONTFLIP | 2 frontflips |
| DOUBLE BACKFLIP | 2 backflips |
| DOUBLE BARREL ROLL | 2 barrel rolls |
| TRIPLE FRONTFLIP | 3 frontflips |
| TRIPLE BACKFLIP | 3 backflips |
| TRIPLE BARREL ROLL | 3 barrel rolls |
| 4x FRONTFLIP, 4x BACKFLIP, 4x BARREL ROLL, and up | 4 or more of a kind |
| 180 SPIN, 360 SPIN, 540 SPIN, and up | Spin in steps of 180° |
| BIG AIR | 3 s or more in the air |
| HUGE AIR | 6 s or more in the air |
| WIPEOUT! | A landing that is not clean: nothing is paid |
| Rule | Fact |
|---|---|
| Airborne | A vehicle is in the air once it has touched nothing for more than 0.06 s; the air time counts from then |
| Flips | The pitch turned in the air / 360°, rounded to the nearest whole number; turning forward is a FRONTFLIP, backward a BACKFLIP |
| Barrel rolls | The roll turned in the air / 360°, rounded to the nearest whole number |
| Spins | Half spins = (yaw turned + 30°) / 180°, rounded down; shown as 180 SPIN, 360 SPIN and so on |
| BIG AIR / HUGE AIR | 3 s / 6 s or more in the air |
| Of a kind | 2 and 3 of a kind are DOUBLE and TRIPLE, 4 or more "4x" and so on; the parts are joined with " + " |
| Landing | Checked from 0.35 s after touchdown: upright pays. Still not upright 0.9 s after touchdown is a WIPEOUT! and pays nothing |
| WIPEOUT! shown | Only if a part was already announced in the air, the air time reached 3 s, or the pitch or roll passed 90° |
| Crew | Crewmates see the trick name and its pay |
| No part | A landing with no flip, roll, spin or big air pays nothing |
| Landing | Kinds | Combo | Pay |
|---|---|---|---|
| 1 flip | 1 | x1 | $2 |
| 2 flips | 1 | x1 | $4 |
| 1 barrel roll | 1 | x1 | $2 |
| 180° of spin | 1 | x1 | $0.50 |
| 360° of spin | 1 | x1 | $1 |
| BIG AIR | 1 | x1 | $0.50 |
| HUGE AIR | 1 | x1 | $1.50 |
| 1 flip + BIG AIR | 2 | x1.5 | $3.75 |
| 1 flip + 1 barrel roll | 2 | x1.5 | $6 |
| 1 flip + 1 barrel roll + 360° of spin + HUGE AIR | 4 | x2.5 | $16.25 |
| 3 flips + HUGE AIR | 2 | x1.5 | $11.25 |
| 2 flips + 2 barrel rolls + 720° of spin + HUGE AIR | 4 | x2.5 | $25 ($28.75 before the cap) |
Sources and version
Game-menu facts checked against the linked community references on 1 November 2026, for version 1.0.5. Later patches can change values. Explanations and tools are our own; no new playtest is claimed.