Guide

All 9 starting scenarios in 1.0

The full launch list has nine scenarios. Your scenario selects your opening route; difficulty is a separate choice.

Quick answer

The full launch list has nine scenarios. Your scenario selects your opening route; difficulty is a separate choice.

On this page

Choose a route

ScenarioMain focus
ApprenticeGeneral trading; the developer’s beginner recommendation
Water MerchantTesting, purification and water sales
FenceStolen goods and black market relationships
GunsmithWeapons and modifications; begins with a Class 1 permit
ChemistChemistry equipment and recipes
Hydroponic FarmerGrowing crops in limited space
AquafarmerFish, tanks and water quality
Rat WranglerAnimal care and breeding
Rock BottomStarting with nothing

Which should you pick?

Choose Apprentice for your first run. Pick a specialist when you want to learn that production chain. Rock Bottom is a deliberate resource constraint: it is easier to assess once you understand recurring bills and selling. These are editorial recommendations, not a numerical tier list.

Six-route guides are outdated

The older website and promotional copy describe six routes; the October 28 launch announcement explicitly lists nine. Junker, Organ Trader and Street Food Vendor were announced for future updates, so they are not counted as playable launch starts.

Choose a complete specialist loop

Chemist now has reaction, drying and packaging instructions; Hydroponic Farmer has a full planting and Huge Nutrifruit route; Gunsmith has permits, orders and printing. Fence is chiefly a stock-risk decision: compare stolen discounts against inspection exposure, secure storage and a compatible buyer. Apprentice, Water Merchant, Rat Wrangler, Aquafarmer and Rock Bottom retain their existing focused guides.

Sources & version scope

Sources reviewed November 01, 2026. Official patches establish the changes they describe; earlier community reports are not independently tested in 1.0 here.

Your run checklist

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