Aether / Sid: Weakness, Battle Decisions & Recovery
Ice is the useful damage plan for Wind Shrine and the Chapter 7 Pharm airship rematch. Wind is ineffective; first-fight statistics should not be applied to the rematch.
Quick answer
Ice is the useful damage plan for Wind Shrine and the Chapter 7 Pharm airship rematch. Wind is ineffective; first-fight statistics should not be applied to the rematch.
On this page
Read this encounter
Lasswell is a natural Ice source. An equipped Vision can put Ice on another available actor, leaving the healer free. Added enemies also respond to Ice, so clear enough of them to keep the healer from falling behind while still advancing the main gauge.
Answer the dangerous action
Watch Heavenly Wind. Break the gauge if your available actions can do so before the warning resolves. Otherwise prepare magic protection and recovery. Every summon changes incoming pressure: neither ignoring all escorts nor spending every turn clearing them is a reliable fixed rotation.
After the battle
The later Sid confrontation is the same story character during the search for the displaced crystal. Heal on the Enterprise and inspect the stronger encounter rather than importing an old turn count.
Check command types and Stagger · All battle guides
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.