All 15 Cave Masters: Regions & Fight Selection
Choose the named cave and prepare for its mechanic; several later caves sit far above the region’s initial story difficulty.
Quick answer
Choose the named cave and prepare for its mechanic; several later caves sit far above the region’s initial story difficulty.
On this page
Choose by region
| Master | Region | Useful damage |
|---|---|---|
| Marauder | Grandshelt | Wind |
| Shoggoth | Dirnado | Earth or Water magic |
| Rukh | Olderion | Wind |
| Mindflayer | Olderion | Earth on boss; Fire on Mind Elementals |
| Gogmagog | Zoldaad | Wind or Light |
| Pyroviper | Zoldaad | Water |
| Salome | Mysidia | Wind |
| Jotunn | Mysidia | Fire or Dark |
| Malboro Varietas | Olderion | Fire |
| Catacumba | Gronoa | Fire or Light |
| Necromonarch | Gronoa | Physical Fire or Light preferred |
| Humbaba | Gronoa | Wind |
| Tartarosaurus | Pharm | Ice |
| Titanoraidos | Pharm | Ice |
| Malboro Menace | Pharm | Fire |
Confirm the right encounter
Dragon’s Maw encounters are separate from the fifteen named masters. Read a cave’s actual entry recommendation rather than treating regional access as readiness. Tartarosaurus references disagree on 50 versus 60, so its guide preserves that uncertainty. Make a save before optional challenges and restore resources before the next cave.
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.