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Detailed Guide Library: Battles, Quests & Platform Help

Choose your current task, then check the chapter, target variant and prerequisite before changing your save or build.

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Choose your current task, then check the chapter, target variant and prerequisite before changing your save or build.

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Battle reference

Legendary trials

Cave Masters

Platforms & settings

Party builds

Vision quests

Esper routes

Quest routes

Exploration & completion

Systems

Story chapters

  • Chapter 1: Grandshelt & Siren’s Tower — Clear Earth Shrine, investigate Rain’s Mitra house, rescue the king and the Kolobos villagers, then defeat Siren and return to Grandport’s captain to leave Grandshelt.
  • Chapter 2: Dirnado, Mobliz & Wind Shrine — Find Lid and Borin, escape Mobliz with lever 16, finish the cargo-train battle and repair Mechabo; clear Wind Shrine before boarding at Dilmagia for Olderion.
  • Chapter 3: Olderion Rescue & Water Shrine — Rescue Luka, complete all three purification sites and the Old Town rescue, then resolve Lake Dorr and the maiden/Warden route to unlock Water Shrine and Zoldaad passage.
  • Chapter 4: Zoldaad: Factory, Keys & Enterprise — Follow Jake’s plan, lower all three factory bridge sections and win the real Ignis fight; obtain both castle keys, defeat the emperor, then finish Lazarov’s airship pursuit.
  • Chapter 5: Mysidia, Library & Memory Gate — Deliver Sunioo’s special medicine, clear the ruins and five library books, then complete Tower of Mysidia between Fina’s two memory visits to open the gate and finish Dark Fina/Tellus.
  • Chapter 6: Gronoa, Holy & Shrine Trials — Recover the White Jade Stone through three lab clearance levels, complete Fina’s Holy training to clear the bog, then pass the shrine trials, Rain’s duels and Gelidus.
  • Chapter 7: Pharm & the Wandering Lands — Resolve Aether’s airship rematch, speak to Ayaka in Sian and travel overland through Mt. Reizan; change elements between the rematches before proceeding to Umbra in Wandering Lands.
  • Chapter 8: Crystal Tower, Final Teleporter & Ending — Use Sakura’s event to enter Crystal Tower, climb to Behemoth and prepare both reserves and Rain before the final teleporter; finish Sol, both darkness forms and the closing solo sequence.

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