Field notes and decisions

All Five Merchant Ships: Stock, Gil & Story Gates

Meet merchant ships while flying; each rare stock is a one-time purchase with its own chapter requirement.

Quick answer

Meet merchant ships while flying; each rare stock is a one-time purchase with its own chapter requirement.

On this page

Find the correct ship

PurchasePrice (gil)From chapter / gateWhere to fly
Adamantite35,0006Sea north of Dragon’s Maw
Ancient Cloak40,0006Sea west of Quarry Cave
Ancient Tome45,0007Sea southeast of Mitra
Magicite Cryst50,0007Sea east of Weapons Factory
High-Power Generator60,0008; nine earlier radar findsSea west of Gronoa Shrine

Approach in the airship

  1. Reach the chapter gate, then board the airship.
  2. Search the stated sea, rather than waiting at a harbor shop.
  3. Approach the ship and speak to its crew. Check the item before buying.
  4. Record the purchase; a sold-out one-time stock is not evidence that the ship is broken.

Generator unavailable?

Install Lid’s earlier radar parts and collect the first nine hidden treasures before expecting the last generator stock. Keep 60,000 gil in reserve for it. Ancient Cloak and Ancient Tome are components; restore them through their Chamber of Arms trials before treating them as finished equipment.

Find ships on the atlas · Radar upgrade order · Restore Ancient equipment · Town shop inventories

Sources and review

Reviewed 1 November 2026. Community gameplay references; compare the displayed objective and item description in your current version.

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