All Five Merchant Ships: Stock, Gil & Story Gates
Meet merchant ships while flying; each rare stock is a one-time purchase with its own chapter requirement.
Quick answer
Meet merchant ships while flying; each rare stock is a one-time purchase with its own chapter requirement.
On this page
Find the correct ship
| Purchase | Price (gil) | From chapter / gate | Where to fly |
|---|---|---|---|
| Adamantite | 35,000 | 6 | Sea north of Dragon’s Maw |
| Ancient Cloak | 40,000 | 6 | Sea west of Quarry Cave |
| Ancient Tome | 45,000 | 7 | Sea southeast of Mitra |
| Magicite Cryst | 50,000 | 7 | Sea east of Weapons Factory |
| High-Power Generator | 60,000 | 8; nine earlier radar finds | Sea west of Gronoa Shrine |
Approach in the airship
- Reach the chapter gate, then board the airship.
- Search the stated sea, rather than waiting at a harbor shop.
- Approach the ship and speak to its crew. Check the item before buying.
- Record the purchase; a sold-out one-time stock is not evidence that the ship is broken.
Generator unavailable?
Install Lid’s earlier radar parts and collect the first nine hidden treasures before expecting the last generator stock. Keep 60,000 gil in reserve for it. Ancient Cloak and Ancient Tome are components; restore them through their Chamber of Arms trials before treating them as finished equipment.
Find ships on the atlas · Radar upgrade order · Restore Ancient equipment · Town shop inventories
Sources and review
Reviewed 1 November 2026. Community gameplay references; compare the displayed objective and item description in your current version.