Gelidus: Weakness, Battle Decisions & Recovery
Fire is the useful damage plan for Chapter 6, after the Paladin duel. Ice is resisted; the full party returns for this fight.
Quick answer
Fire is the useful damage plan for Chapter 6, after the Paladin duel. Ice is resisted; the full party returns for this fight.
On this page
Read this encounter
Rebuild the active formation after Rain’s solo encounter. Deprotega changes the party’s physical-defense situation; inspect every actor rather than assuming an earlier protection remains. Keep Fire pressure and an independent recovery actor available.
Answer the dangerous action
Remove Mighty Aura using an equipped, usable removal command such as Dispel or Magicide. Stormbound Smite threatens the group, while Glint of Verglas concentrates damage on one target. Choose healing/protection for the relevant target pattern when a break cannot beat the warning.
After the battle
Resolve the displaced Dark Crystal scenes and return to the Enterprise search. The next progression is the Pharm confrontation rather than repeatedly inspecting the empty shrine.
Check command types and Stagger · All battle guides
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.