Sanctissimus Shrine Trials: Weakness, Battle Decisions & Recovery
Read each trial separately is the useful damage plan for Chapter 6, six steles and Rain’s Paladin duel. The solo duel cannot borrow another character’s healer or equipped Vision.
Quick answer
Read each trial separately is the useful damage plan for Chapter 6, six steles and Rain’s Paladin duel. The solo duel cannot borrow another character’s healer or equipped Vision.
On this page
Read this encounter
Archaeoaevis changes affinity with Barrier Shift. Dad Bomb asks for Fire and safe handling of the explosion. Test Rider takes Earth/Light but changes between calm and furious states. Yakhanati takes Wind/Dark while its effective physical or magical category changes.
Answer the dangerous action
Bring both Arch Gargoyles down together using Wind/Light: a surviving partner revives the first. Use Lightning on Dragon and preserve recovery for the breath warning. Inspect the stele between trials instead of reusing one loadout. Before the two-part Paladin confrontation, give Rain his own equipment and recovery; do not assume an ordinary monster gauge can be broken.
After the battle
After the duel, restore the full formation for Gelidus and its Fire requirement. No extra shrine key substitutes for finishing all six trials and the story duel.
Check command types and Stagger · All battle guides
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.