Tellus: Weakness, Battle Decisions & Recovery
Wind is the useful damage plan for Chapter 5 closing battle and Chapter 7 Forest Path. Earth is resisted; attack category must also follow the current call.
Quick answer
Wind is the useful damage plan for Chapter 5 closing battle and Chapter 7 Forest Path. Earth is resisted; attack category must also follow the current call.
On this page
Read this encounter
Carry physical and magical Wind commands. A call for magic means physical hits provoke a counter; a call for martial skill reverses that rule. Jake can cover both categories when his skills are available. During Full Break, the counter rule is suspended, creating a useful damage opening.
Answer the dangerous action
Crushing Breath demands a reachable break or prepared survival. Read each new call before choosing the next action; sharing the Wind icon does not make a spell and a physical technique interchangeable. The Nameless Ruins three-turn introduction is not the full battle to optimize.
After the battle
After the Forest Path rematch, continue to its exit and choose Proceed. Wandering Lands follows; no extra key replaces that onward prompt.
Check command types and Stagger · All battle guides
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.