Gladiator League: Five Duels & Different Failure Conditions
Clear Brawler Battle 5 to unlock the third league; prepare each duel separately rather than reusing one elemental loadout.
Quick answer
Clear Brawler Battle 5 to unlock the third league; prepare each duel separately rather than reusing one elemental loadout.
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Five preparation checks
| Battle | Target | Plan |
|---|---|---|
| 1 / 55 | Zone Eater | Wind/Light; avoid Earth/Dark absorption. Keep backup recovery outside Swallow. |
| 2 / 58 | Hidon | Fire/Light; reserve an interrupt for Meteor or Disaster. Earth/Dark are ineffective. |
| 3 / 62 | Donchu | Earth; interrupt its party-swallow countdown. Avoid Water absorption. |
| 4 / 66 | Death Machine | Rotate elements when its shield follows the last one used; no fixed weakness. |
| 5 / 70 | Gargantuan Gigantuar | Prepare survival for fixed needles, including its parting shot. Avoid Water and Fire. |
Readiness and rewards
All five act twice per turn. A lone target makes a break a Sweeping Stagger, but does not remove its special death condition. First-clear rewards are Magicite Cryst, Reflect Ring, Barrier Ring, Protect Ring and Magicite Cryst in order. Repeat wins give X-Potion, with no EXP or gil. Restore before each attempt and preserve damage prevention for the final needles rather than assuming a knockout immediately ends incoming damage.
Other leagues · Protection checks
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.