Battle reference

Gladiator League: Five Duels & Different Failure Conditions

Clear Brawler Battle 5 to unlock the third league; prepare each duel separately rather than reusing one elemental loadout.

Quick answer

Clear Brawler Battle 5 to unlock the third league; prepare each duel separately rather than reusing one elemental loadout.

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Five preparation checks

BattleTargetPlan
1 / 55Zone EaterWind/Light; avoid Earth/Dark absorption. Keep backup recovery outside Swallow.
2 / 58HidonFire/Light; reserve an interrupt for Meteor or Disaster. Earth/Dark are ineffective.
3 / 62DonchuEarth; interrupt its party-swallow countdown. Avoid Water absorption.
4 / 66Death MachineRotate elements when its shield follows the last one used; no fixed weakness.
5 / 70Gargantuan GigantuarPrepare survival for fixed needles, including its parting shot. Avoid Water and Fire.

Readiness and rewards

All five act twice per turn. A lone target makes a break a Sweeping Stagger, but does not remove its special death condition. First-clear rewards are Magicite Cryst, Reflect Ring, Barrier Ring, Protect Ring and Magicite Cryst in order. Repeat wins give X-Potion, with no EXP or gil. Restore before each attempt and preserve damage prevention for the final needles rather than assuming a knockout immediately ends incoming damage.

Other leagues · Protection checks

Sources and verification

Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.

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