All 99 Tablet Shards: Region Checklist & Return Gates
Search the gold ground pickups by area; use the local checklist to separate 99 collection notes from palace hand-ins.
Quick answer
Search the gold ground pickups by area; use the local checklist to separate 99 collection notes from palace hand-ins.
On this page
Use these local IDs
Numbers below are this site’s note IDs, not a copied guide’s numbering. Mark the actual ground sparkle rather than a nearby chest. Count collected shards separately from those delivered and reward chests opened. A Colosseum return belongs to Grandshelt, while Crystal Tower has its own group. Sources vary in floor names and some short directions; follow the named landmark and current access condition.
Grandshelt — 13 pickups
| Note | Place | Search landmark |
|---|---|---|
| Capital | East marketplace crates by equipment stalls | |
| Kol | Southwestern pond shore | |
| Felicitas | East bridge, beside item shop wall | |
| Felicitas | West bridge hidden path, ladder, upper wall | |
| Kolobos Ruins | Second-area steps, behind twin cylinders | |
| Kolobos Ruins | After bridge collapse, climb; fallen pillar | |
| Grandport | Southern pier barrels | |
| Grandport | Tree beside equipment shops | |
| Cavern of Swords | Rear stalagmite | |
| Siren’s Tower | Entrance fountain, right stairs, ledge | |
| Siren’s Tower | Upper first-area right ledge | |
| Siren’s Tower | Following room, upstairs left ledge | |
| Colosseum | Western approach crates; return after opening |
Dirnado — 15 pickups
| Note | Place | Search landmark |
|---|---|---|
| Dilmagia | Left entrance recess | |
| Dilmagia | Item-shop wooden crates | |
| Dilmagia Shipyard | Western upper path end | |
| Dilmagia Shipyard | Eastern path metal girder | |
| Mt. Thunderclap | Regular climb’s eastern bend | |
| Mt. Thunderclap | Paid shortcut, chest-side tree | |
| Mt. Thunderclap | Upper return entrance, ramp-side rocks | |
| Dwarven Forge | West of weapon shop, southwestern path | |
| Dwarven Forge | West steps, southern lower path | |
| Mobliz Shipyard | Entrance’s western crates | |
| Mobliz Shipyard | First lift, east fence gap, descend | |
| Mobliz Shipyard | Red container near second-save stairs | |
| Wind Shrine | First lift lowered, northeastern pillar | |
| Wind Shrine | Northeastern stairs by lift | |
| Wind Shrine | Final platform’s northwestern corner |
Olderion — 15 pickups
| Note | Place | Search landmark |
|---|---|---|
| Olderion | Arrival plaza’s eastern gondola pier | |
| Olderion | Central round plaza, northwest statue side | |
| Olderion | Northern plaza tree | |
| Olderion | Upper walkway beyond equipment shops | |
| Cave of Waters | Area-2 raft hall, northeastern dock | |
| Cave of Waters | 2F arrival from Area 3 | |
| Cave of Waters | Later northern world-map exit | |
| Waterfall Way | Area-1 2F east ladder pocket | |
| Waterfall Way | Area-2 low waterfall rock | |
| Waterfall Way | Area-2 upper northern corridor | |
| Water Shrine | Area-1 B1 northern arch; drain first | |
| Water Shrine | Lower level’s four-lamp-lift ladder | |
| Water Shrine | Raft to pot-side seal-tower platform | |
| Amore | Small island’s well | |
| Amore | Tree before northern wooden walkway |
Zoldaad — 15 pickups
| Note | Place | Search landmark |
|---|---|---|
| Mozul Station | Westernmost platform pillar | |
| Capital Station | Opposite eastern staircase | |
| Castle Plaza | Streetcar-side eastern corner | |
| Residential District | Southeastern lamppost corner | |
| Slums | Between tram and covered market | |
| Underground Tunnel | Under-walkway doorway, upper room | |
| Underground Tunnel | Below stairs, descend ramp to end | |
| Dungeon | Original western locked cell; key required | |
| Dungeon | Southern cell block, first right | |
| Zoldaad Castle | Left horse statue below throne stairs | |
| Zoldaad Castle | First upper-right room, southeast corner | |
| Rebel Hideout | Northeastern doorway stairs, support pillar | |
| Rebel Hideout | Behind Jake’s room, concealed ladder | |
| Weapons Factory | Western crystal raises girder; check left | |
| Weapons Factory | Three-switch area’s leftmost walkway |
Mysidia — 17 pickups
| Note | Place | Search landmark |
|---|---|---|
| Mysidia | Entrance right stairs, behind NPC | |
| Mysidia | Crates south of weapon shop | |
| Mysidia | Western teleporter, fountain’s right pillar | |
| Arcane Library | Portal entrance’s southwestern desks | |
| Arcane Library | Forbidden wing’s upper western balcony | |
| Sunioo | Entrance bench and pot | |
| Sunioo | Northeastern snowman by igloo | |
| Nameless Ruins | First-room fallen western pillar | |
| Nameless Ruins | Second area, save-side broken chandelier | |
| Fina’s Psyche I | Left chain beneath locked gate | |
| Fina’s Psyche I | Western tent’s northeastern crates | |
| Fina’s Psyche I | Western forest’s ending clearing | |
| Tower of Mysidia | Behind entrance crystal | |
| Tower of Mysidia | First spiral stair landing | |
| Tower of Mysidia | Landing before Azure Pot | |
| Tower of Mysidia | Higher snowdrift after Azure Pot | |
| Fina’s Psyche II | Northern camp’s southeastern supply corner |
Gronoa — 12 pickups
| Note | Place | Search landmark |
|---|---|---|
| Gaberada | Northwestern house exterior | |
| Research Center | Entrance’s westernmost office | |
| Research Center | Three-console room, southeastern corner | |
| Research Center | Level-2 ladder gantry, southeast side | |
| Rugged Mountain Path | West of opening save point | |
| Rugged Mountain Path | East end near final save | |
| Duggle | Northern town area | |
| Gronoa Shrine | Room below save stairs, southeast | |
| Gronoa Shrine | Broken-pillar staircase branch | |
| Gronoa Shrine | Parallel western ladder after descent | |
| Sanctissimus | Secret room east of blade stele | |
| Sanctissimus | Final floating-platform room, western side |
Pharm — 9 pickups
| Note | Place | Search landmark |
|---|---|---|
| Sian | Shop-side blossom tree | |
| Mt. Reizan | Entrance’s southwestern dead end | |
| Mt. Reizan | Main path beneath bridge | |
| Lake Ryusei | Western bank after story fight | |
| Forest Path | First-screen bend | |
| Forest Path | Second-screen western dead end; return | |
| Wandering Lands | Second-screen left fork | |
| Wandering Lands | Main path after mid-dungeon scene | |
| Dragon’s Maw | Near visible Rogue Magitek Weapon |
Crystal Tower — 3 pickups
| Note | Place | Search landmark |
|---|---|---|
| Crystal Tower | First-screen right dead end | |
| Crystal Tower | Following fork’s alternate dead end | |
| Crystal Tower | Invisible-bridge fork, western branch |
Check the gate before revisiting everything
Thunderclap has regular, paid-shortcut and upper-entrance pickups. Cave of Waters has a later north-exit route. Research Center clearance opens different rooms. The forbidden library balcony and second Psyche section require story progression. For Psyche, use the Tower’s magic-book return once available and retain a manual save because older missable claims conflict. These compact text landmarks are source-reviewed rather than an independently surveyed coordinate map.
Plan the palace hand-in · Eight Adamantite sources. Notes stay in this browser and do not inspect your game save.
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.
- www.powerpyx.com — final-fantasy-resonance-all-tablet-shard-locations ↗
- atma.gg — tablet-shards ↗
- allthings.how — final-fantasy-resonance-tablet-shard-locations ↗
- games.gg — all-tablet-shard-locations-rewards ↗
- ffresonanceguide.com — collectibles ↗
- www.rpgsite.net — 21496-final-fantasy-resonance-all-tablet-shard-locations ↗