Fledgling & Brawler: First Ten Arena Rewards
The first two leagues mostly use enemy groups; plan all-target breaks and check arena-specific affinities.
Quick answer
The first two leagues mostly use enemy groups; plan all-target breaks and check arena-specific affinities.
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First-clear route
| Battle | First reward |
|---|---|
| Fledgling 1 / 25 | Magicite Shard |
| Fledgling 2 / 27 | Adamantite |
| Fledgling 3 / 29 | Ancient Greatsword |
| Fledgling 4 / 31 | Magicite Shard |
| Fledgling 5 / 32 | Gaia Hammer |
| Brawler 1 / 40 | Magicite |
| Brawler 2 / 41 | Adamantite |
| Brawler 3 / 43 | Adamantite |
| Brawler 4 / 45 | Magicite |
| Brawler 5 / 48 | Ancient Cuirass |
Adjust between groups
Fledgling 2’s Chimera is its only duel. For Brawler 1, use Fire on Wild Maneuverer and Wind on Dark Fang; these differ from field variants. In battle 2, use Lightning/Light on Chaos Dragon and Earth/Light on Hexadragon. Battle 3 favors Earth: remove Microchus before Ochu multiplies their actions. Battle 4’s five Flan Princesses absorb all elements, so switch to non-elemental commands. Battle 5 uses seven elementals across two waves; inspect each affinity rather than repeating an all-element sweep.
Next five duels · Unlocks and shop
Sources and verification
Reviewed 1 November 2026. This guide compares published references. Independent gameplay results and current-patch timing are not claimed; source-reported conflicts remain explicit.