One-Eyed Bow: location, moves and upgrades
Hold/release R2 for a charged shot costing one Spark; full-HP targets take extra damage. Its acquired ability reaches hanging objects.
Quick answer
Hold/release R2 for a charged shot costing one Spark; full-HP targets take extra damage. Its acquired ability reaches hanging objects.
On this page
Acquisition route
Meigu Lake: defeat the One-Eyed Archer.
Controls and resource cost
Hold/release R2 for a charged shot costing one Spark; full-HP targets take extra damage. Its acquired ability reaches hanging objects.
Recorded-level stats
| Field | Value |
|---|---|
| Source level | 1 |
| Damage | 214 |
| Guard Break | 162 |
Upgrade and Soul Temper effects
| Level / condition | What changes |
|---|---|
| Temper | Three charging stages add arrows; still costs one Spark. |
| 5 | L1+R2 piercing beam costs one Spark; later targets take less damage. |
| 10 | Better damage after beam penetration. |
| 15 | Hold L1+R2 for a sustained beam, draining Sparks. |
| 25 | Sustained beam gains floating eyes that fire too. |
Before investing
Confirm the acquisition gate before spending materials. Check Spark supply and upgrade level. Summons require their glowing-area indicator; exploration ownership requirements are separate from combat equipment slots.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Catalogue panel and acquisition cross-check
Damage 214 / Guard Break 162
Meigu Lake: defeat the One-Eyed Archer.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.