Sanguine: moves, acquisition and upgrade gates
L2: one Essence for unblockable rapid slashes.
Quick answer
L2: one Essence for unblockable rapid slashes.
On this page
Acquisition or Soul Temper
Chapter-one default weapon.
Panel and recorded level
| Field | Recorded value |
|---|---|
| Recorded level | 1 |
| Damage | 227 |
| Guard Break | 119 |
Inputs and core loop
Standard Square route: ▢ ▢ ▢ ▢ ▢
Sha-Chi Triangle route: △ △ △
L2: one Essence for unblockable rapid slashes.
Level gates and upgrade effects
Temper: Infernal Rogue; 5: L1+Triangle grants 40s damage/depletion buff; 10: class-wide L1+Circle execution needs >90% Sha-Chi, consumes all, locks swapping 15s; 15: Square-chain extra hit; 25: Triangle-chain extra hit.
Practice order
Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.
Forms and pairings
Catalogue panel and acquisition note
Sanguine
Damage 200 / Guard Break 100
Initial equipment.
Game8 main-weapon catalogue