Juggernaut: moves, acquisition and upgrade gates
Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion.
Quick answer
Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion.
On this page
Acquisition or Soul Temper
Mountain of Imprisonment: defeat Bi Feng.
Panel and recorded level
| Field | Recorded value |
|---|---|
| Recorded level | Not specified; avoid cross-level comparisons |
| Damage | 288 |
| Guard Break | 114 |
Inputs and core loop
Standard Square route: ▢ ▢ ▢ ▢
Sha-Chi Triangle route: △ △
Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion.
Level gates and upgrade effects
Temper: marked targets do not consume Red Edge when hit by the finisher; 5: taking a hit during finisher strengthens it; 10: more finisher damage; 15: hold L1+Triangle charges a marking wave; 25: hold Triangle during finisher spends all Sha-Chi on a stronger follow-up.
Practice order
Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.
Catalogue panel and acquisition note
Juggernaut
Damage 288 / Guard Break 114
Mountain of Imprisonment: defeat Bi Feng.
Game8 main-weapon catalogue