FIELD GUIDE

Main weapon reference: moves and upgrade conditions

Compare documented weapon forms by their combat loop and acquisition gate.

Quick answer

Compare documented weapon forms by their combat loop and acquisition gate.

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30 documented main-weapon forms

WeaponAcquisitionCombat loopLowest displayed catalogue panel
Wooden SanguinePrologue starting weapon.L2: one Essence, unblockable rapid slashes.Damage 160 / Guard Break 80
SanguineChapter-one default weapon.L2: one Essence for unblockable rapid slashes.Damage 200 / Guard Break 100
Jagged SteelDefeat Jagged Steel beyond the red-thread barrier; clear the brute at Broken Puppet Valley first.Bleed weapon; L2 spends one Essence for an unblockable bleed flurry. Biological immunity still applies.Damage 240 / Status Effects 124
Tianxuan Bronze SwordDefeat Master Bi Yuan in Village of Lu.Defensive blade reduces guard cost but disables ordinary parries. L2 spends one Essence on unblockable ranged heavy strikes.Damage 240 / Guard Break 106
The Fanatic's Broken BladeDefeat Hua Qianxiao at the Crimson Forest bridge.L1+Triangle drinks to recover Sha-Chi and enter Tipsy for 15s. Tipsy attacks fly at range. L2 sober: flurry+Tipsy; Tipsy: spend one Essence to enter Drunk 20s; Drunk: free finisher then sober. Drunk restricts movement and guard but auto-dodges.Damage 228 / Guard Break 96
The Fanatic's Drunken SwordTemper the broken blade with Fanatic’s Obsession.Retains the sober/Tipsy/Drunk drink loop. The repaired form removes flying-sword range falloff.Damage 260 / Guard Break 104
Wild Oriole SwordAfter Mu Xiaokui, collect the weapon ahead on the dock before leaving.L1+Triangle spends Sha-Chi on Oriole Song 10s, making Triangle send blade waves. L2 costs one Essence for an unblockable flurry.Damage 295 / Guard Break 104
Tianmiao Wild Oriole SwordTemper Wild Oriole Sword.Oriole Song costs Sha-Chi and lasts 10s; Triangle releases stronger dual-sword waves. L2 costs one Essence.Damage 281 / Guard Break 110
Soft Snake SwordDefeat Wu Lengshuang at the Encampment.Time L1+Triangle before impact to redirect a strike. Timed L2 is a stronger unblockable sword dance for one Essence.Damage 288 / Guard Break 118
Freezing ChaosAfter reaching Mirage Estate, return through the frozen Crimson Forest route and complete the later Triple Threat encounter with Yucong.L1+Triangle spends Sha-Chi to rotate Steel/Frost/Chaos. Steel has highest direct stats; Frost builds freezing; Chaos drains HP/Sha-Chi and Triangle makes floating flames. L2 costs one Essence.Damage 324 / Status Effects 144
AureateDefeat Zuo Shang at Mount Soulrend.Swap-in or blue parry summons a golden sword. Triangle summons a delayed sword after 3s; unblocked swords lodge 20s; five lodged swords explode. L2 spends one Essence.Damage 324 / Guard Break 120
Sanguine TwinWeapon rack beside the ladder below First Meeting with Yu’er Bell.L2 uses one Essence for an unblockable twin-blade dance.Damage 200 / Guard Break 100
Shadowless EdgeTemper Sanguine Twin.Keeps the twin-blade moveset and 20s infusion.Damage 324 / Guard Break 120
White Serpent and Crimson ViperDefeat Bai Chilian in Crimson Forest.Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence.Damage 260 / Guard Break 110
Parting HooksDefeat Soulclaimer near Dockside Warehouse.L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack.Damage 288 / Guard Break 118
Sundering Dual AxesMeigu Lake: defeat Heartpiercer.Square hits fill Baleful Aura, enabling 20s stronger throwing Triangle combos. L2 costs one Essence.Damage 312 / Guard Break 118
Baishan StormswordsMandate Encampment: defeat Yubi No.21.Square fills Wind, Triangle fills Thunder. Both full grant Blessing 20s with more Attack. L1+Triangle spends Blessing on Lightning Storm; L2 costs one Essence.Damage 312 / Status Effects 142
Seamless DeathMountain of Imprisonment: defeat Jade-Face.Triangle-ended combos throw rings. L2 spends one Essence to retreat and launch homing rings.Damage 288 / Guard Break 114
The Lady's FanMount Soulrend: defeat Meng Hua.Triangle routes store two elemental sigils. L1+Triangle spends the combination: FF fire ring; LL lightning; II ice turret; FL fire/lightning; FI damage/depletion buff 30s; LI parry lightning 15s. L2 costs one Essence.Damage 340 / Guard Break 126
Fiend SawsVillage of Lu: complete the Young Mistress quest before defeating Mu Xiaokui.Hits build 20s Erosion; full gauge bursts. L2 spends one Essence for Fiend Form 10s: unblockable attacks and extra broken-target damage; L2 again gives a free finisher.Damage 302 / Guard Break 120
Sanguine ReachWeeping Creek outpost, rack behind Forge.L2 costs one Essence for unblockable long-blade strikes.Damage 200 / Guard Break 100
Blazing EdgeTemper Sanguine Reach.Retains the heavy blade and Blade Force loop. L2 costs one Essence.Damage 312 / Status Effects 132
Scarlet WraithbladeDefeat Hua at Flesh Lily Fields northwest of the valley tower.Triangle leaves flowers slowing enemies and draining Sha-Chi, exploding after 3s. L2 spends one Essence to spread a field.Damage 240 / Guard Break 117
Outlaw WarbladeCrimson Forest: defeat Jing Ye.Square drains life; Triangle trades HP for recoverable HP and damage. Heal with Square or other healing before 12s; taking damage loses the remainder. Biological drain immunity applies. L2 costs one Essence.Damage 240 / Guard Break 106
ArmybreakerPangzhen: defeat Cavalrybane.Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes.Damage 288 / Guard Break 114
JuggernautMountain of Imprisonment: defeat Bi Feng.Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion.Damage 288 / Guard Break 114
WhiteshadowMeigu Lake: finish the Phantom Illusionist Ruins route and defeat Blizzard Blademaster.Hits build Freeze. L2 spends one Essence for a flurry that guarantees freeze on enemies hit by its ending.Damage 308 / Status Effects 144
Crescent BladeMirage Estate: defeat Yuding No.12.Hold L1+Triangle to spin, spending Sha-Chi and charging Qinglong. Full charge grants form 30s; Triangle spends it to kill weak enemies. L2 costs one Essence and grants form.Damage 312 / Guard Break 118
BonesawMount Soulrend: defeat The Crusher and the Saw.Ordinary blocking costs extra Sha-Chi; a parry boosts next-hit depletion. L2 uses one Essence for unblockable attacks favoring broken targets.Damage 312 / Status Effects 142
Infernal RougeTemper Sanguine with Bastion of Mó Mask at Myst.Temper Sanguine with Bastion of Mó Mask, manage Bloodline Rebirth and spend Essence on Phantom Soul.Damage 324 / Guard Break 120

Forms are not independent drops

The catalogue includes tempered derivatives, so forms are not independent item drops. Keep using the existing 33-acquisition checklist for route planning; these references add moves, states, recorded-level panels and upgrade gates.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

Keep catalogue panels separate from recorded levels

The lowest displayed panels come from the 30-card catalogue. Status Effects is not Guard Break, and unlabelled-level values should not be ranked against high-level detail panels. The Fanatic’s Drunken Blade and Drunken Sword identify the same derivative; Tianmiao・Wild Oriole is also handled with Tianmiao Wild Oriole Sword.

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