Main weapon reference: moves and upgrade conditions
Compare documented weapon forms by their combat loop and acquisition gate.
Quick answer
Compare documented weapon forms by their combat loop and acquisition gate.
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30 documented main-weapon forms
| Weapon | Acquisition | Combat loop | Lowest displayed catalogue panel |
|---|---|---|---|
| Wooden Sanguine | Prologue starting weapon. | L2: one Essence, unblockable rapid slashes. | Damage 160 / Guard Break 80 |
| Sanguine | Chapter-one default weapon. | L2: one Essence for unblockable rapid slashes. | Damage 200 / Guard Break 100 |
| Jagged Steel | Defeat Jagged Steel beyond the red-thread barrier; clear the brute at Broken Puppet Valley first. | Bleed weapon; L2 spends one Essence for an unblockable bleed flurry. Biological immunity still applies. | Damage 240 / Status Effects 124 |
| Tianxuan Bronze Sword | Defeat Master Bi Yuan in Village of Lu. | Defensive blade reduces guard cost but disables ordinary parries. L2 spends one Essence on unblockable ranged heavy strikes. | Damage 240 / Guard Break 106 |
| The Fanatic's Broken Blade | Defeat Hua Qianxiao at the Crimson Forest bridge. | L1+Triangle drinks to recover Sha-Chi and enter Tipsy for 15s. Tipsy attacks fly at range. L2 sober: flurry+Tipsy; Tipsy: spend one Essence to enter Drunk 20s; Drunk: free finisher then sober. Drunk restricts movement and guard but auto-dodges. | Damage 228 / Guard Break 96 |
| The Fanatic's Drunken Sword | Temper the broken blade with Fanatic’s Obsession. | Retains the sober/Tipsy/Drunk drink loop. The repaired form removes flying-sword range falloff. | Damage 260 / Guard Break 104 |
| Wild Oriole Sword | After Mu Xiaokui, collect the weapon ahead on the dock before leaving. | L1+Triangle spends Sha-Chi on Oriole Song 10s, making Triangle send blade waves. L2 costs one Essence for an unblockable flurry. | Damage 295 / Guard Break 104 |
| Tianmiao Wild Oriole Sword | Temper Wild Oriole Sword. | Oriole Song costs Sha-Chi and lasts 10s; Triangle releases stronger dual-sword waves. L2 costs one Essence. | Damage 281 / Guard Break 110 |
| Soft Snake Sword | Defeat Wu Lengshuang at the Encampment. | Time L1+Triangle before impact to redirect a strike. Timed L2 is a stronger unblockable sword dance for one Essence. | Damage 288 / Guard Break 118 |
| Freezing Chaos | After reaching Mirage Estate, return through the frozen Crimson Forest route and complete the later Triple Threat encounter with Yucong. | L1+Triangle spends Sha-Chi to rotate Steel/Frost/Chaos. Steel has highest direct stats; Frost builds freezing; Chaos drains HP/Sha-Chi and Triangle makes floating flames. L2 costs one Essence. | Damage 324 / Status Effects 144 |
| Aureate | Defeat Zuo Shang at Mount Soulrend. | Swap-in or blue parry summons a golden sword. Triangle summons a delayed sword after 3s; unblocked swords lodge 20s; five lodged swords explode. L2 spends one Essence. | Damage 324 / Guard Break 120 |
| Sanguine Twin | Weapon rack beside the ladder below First Meeting with Yu’er Bell. | L2 uses one Essence for an unblockable twin-blade dance. | Damage 200 / Guard Break 100 |
| Shadowless Edge | Temper Sanguine Twin. | Keeps the twin-blade moveset and 20s infusion. | Damage 324 / Guard Break 120 |
| White Serpent and Crimson Viper | Defeat Bai Chilian in Crimson Forest. | Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence. | Damage 260 / Guard Break 110 |
| Parting Hooks | Defeat Soulclaimer near Dockside Warehouse. | L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack. | Damage 288 / Guard Break 118 |
| Sundering Dual Axes | Meigu Lake: defeat Heartpiercer. | Square hits fill Baleful Aura, enabling 20s stronger throwing Triangle combos. L2 costs one Essence. | Damage 312 / Guard Break 118 |
| Baishan Stormswords | Mandate Encampment: defeat Yubi No.21. | Square fills Wind, Triangle fills Thunder. Both full grant Blessing 20s with more Attack. L1+Triangle spends Blessing on Lightning Storm; L2 costs one Essence. | Damage 312 / Status Effects 142 |
| Seamless Death | Mountain of Imprisonment: defeat Jade-Face. | Triangle-ended combos throw rings. L2 spends one Essence to retreat and launch homing rings. | Damage 288 / Guard Break 114 |
| The Lady's Fan | Mount Soulrend: defeat Meng Hua. | Triangle routes store two elemental sigils. L1+Triangle spends the combination: FF fire ring; LL lightning; II ice turret; FL fire/lightning; FI damage/depletion buff 30s; LI parry lightning 15s. L2 costs one Essence. | Damage 340 / Guard Break 126 |
| Fiend Saws | Village of Lu: complete the Young Mistress quest before defeating Mu Xiaokui. | Hits build 20s Erosion; full gauge bursts. L2 spends one Essence for Fiend Form 10s: unblockable attacks and extra broken-target damage; L2 again gives a free finisher. | Damage 302 / Guard Break 120 |
| Sanguine Reach | Weeping Creek outpost, rack behind Forge. | L2 costs one Essence for unblockable long-blade strikes. | Damage 200 / Guard Break 100 |
| Blazing Edge | Temper Sanguine Reach. | Retains the heavy blade and Blade Force loop. L2 costs one Essence. | Damage 312 / Status Effects 132 |
| Scarlet Wraithblade | Defeat Hua at Flesh Lily Fields northwest of the valley tower. | Triangle leaves flowers slowing enemies and draining Sha-Chi, exploding after 3s. L2 spends one Essence to spread a field. | Damage 240 / Guard Break 117 |
| Outlaw Warblade | Crimson Forest: defeat Jing Ye. | Square drains life; Triangle trades HP for recoverable HP and damage. Heal with Square or other healing before 12s; taking damage loses the remainder. Biological drain immunity applies. L2 costs one Essence. | Damage 240 / Guard Break 106 |
| Armybreaker | Pangzhen: defeat Cavalrybane. | Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes. | Damage 288 / Guard Break 114 |
| Juggernaut | Mountain of Imprisonment: defeat Bi Feng. | Parries stack Red Edge; full stacks enable a Triangle finisher. L2 costs one Essence and marks targets for extra damage/depletion. | Damage 288 / Guard Break 114 |
| Whiteshadow | Meigu Lake: finish the Phantom Illusionist Ruins route and defeat Blizzard Blademaster. | Hits build Freeze. L2 spends one Essence for a flurry that guarantees freeze on enemies hit by its ending. | Damage 308 / Status Effects 144 |
| Crescent Blade | Mirage Estate: defeat Yuding No.12. | Hold L1+Triangle to spin, spending Sha-Chi and charging Qinglong. Full charge grants form 30s; Triangle spends it to kill weak enemies. L2 costs one Essence and grants form. | Damage 312 / Guard Break 118 |
| Bonesaw | Mount Soulrend: defeat The Crusher and the Saw. | Ordinary blocking costs extra Sha-Chi; a parry boosts next-hit depletion. L2 uses one Essence for unblockable attacks favoring broken targets. | Damage 312 / Status Effects 142 |
| Infernal Rouge | Temper Sanguine with Bastion of Mó Mask at Myst. | Temper Sanguine with Bastion of Mó Mask, manage Bloodline Rebirth and spend Essence on Phantom Soul. | Damage 324 / Guard Break 120 |
Forms are not independent drops
The catalogue includes tempered derivatives, so forms are not independent item drops. Keep using the existing 33-acquisition checklist for route planning; these references add moves, states, recorded-level panels and upgrade gates.
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Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Keep catalogue panels separate from recorded levels
The lowest displayed panels come from the 30-card catalogue. Status Effects is not Guard Break, and unlabelled-level values should not be ranked against high-level detail panels. The Fanatic’s Drunken Blade and Drunken Sword identify the same derivative; Tianmiao・Wild Oriole is also handled with Tianmiao Wild Oriole Sword.