FIELD GUIDE

Skills: train, reset and choose useful early nodes

Train at a bell; check collectible prerequisites as well as the Dust cost.

Quick answer

Train at a bell; check collectible prerequisites as well as the Dust cost.

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A useful early order

If running out of medicine, buy Hanging Gourd for an extra use before pursuing damage. If a useful accessory sits unequipped, consider the first extra-slot node. Flowing Clouds and Water keeps a combo through defensive actions. These are recommendations by the problem you have, not a universal optimum.

Training and reset

Select the unlocked node and hold the displayed train input. The documented PC menu shows a reset prompt returning spent Dust and Bodhi Hearts; use the prompt shown for your control scheme. A visible price alone does not mean a locked branch is purchasable.

Reading the reference

The table records named nodes and their documented cost. The source does not describe Focus, Sinew Change or Edge in enough detail to recommend their effects or treat 45,000 as a per-level formula. Read their current tooltip before spending.

Node reference

NodeDustPurpose
Free Rein / 收放自如0Chase window
Hanging Gourd / 悬壶5000Extra medicine use
Poised / 气定神闲5000Light interrupt after defence
Accessory slot I / 海纳百川一式10000Slot +1
Flowing Force / 气劲流转10000Conditional armament counter
Fast Sprint / 日行千里10000Faster sustained sprint
Flowing Clouds / 行云流水12500Defence preserves combo
Blood Elixir / 以血凝药20000Chance of medicine on kill
Renewal I / 生生不息一式20000Execution restores HP/Sha-Chi
Renewal II / 生生不息二式20000Chance of Dark Source
Still as Water / 心如止水25000Brief art protection
Apex I / 极境一式30000Refined Sha-Chi cap +1
Swap Cooldown I / 游刃有余一式30000Swap cooldown -2s
Dark Source I / 气沉渊海一式30000Dark Source cap +1
Opening Strike / 先声夺人35000Special swap attack
Accessory slot II / 海纳百川二式40000Slot +1
Defensive Recovery / 四两拨千斤40000Defensive Sha-Chi recovery
Unto Death / 至死不休40000Retain refined resource
Instant Step / 瞬身45000Guard/dodge combination
Focus / 凝神45000Effect not independently established
Sinew Change / 易筋45000Effect not independently established
Edge / 锋芒45000Effect not independently established
First Aid / 急救45000Drink out of hit state
Apex II / 极境二式60000Refined cap +1
Swap Cooldown II / 游刃有余二式60000Swap cooldown -2s
Dark Source II / 气沉渊海二式60000Dark Source +1
Accessory slot III / 海纳百川三式65000Slot +1
Cicada Escape / 金蝉脱壳65000Automatic break retreat
Burn the Boats / 破釜沉舟80000Low-resource heavy
Accessory slot IV / 海纳百川四式80000Slot +1
Shadowless / 无影无形8000015% chance to save resource
Last Resort / 绝处逢生85000Once-per-fight protection

Next steps

Evidence

Guide evidence checked November 1, 2026; not our own gameplay test.

Skill effect reference

In-game identifierEffect
Fluid FormAfter red perfect-dodge, blue parry, break or kill, quickly use Square/Triangle to pursue a distant target.
Boundless CapacityOne extra accessory slot.
Endless Renewal IAssassinations and executions restore some HP and Sha-Chi.
Masterful FlowWeapon-swap cooldown minus two seconds.
Redirect ForceA parry or dodge restores Sha-Chi.
All or NothingTriangle spends remaining Sha-Chi for an enhanced attack when the gauge is otherwise too low.
Keen Edge30 ranks; each adds 2% Attack and Guard Break.
Steady ComposureAfter dodge/parry, the next Square hit interrupts more reliably.
Endless Renewal IIExecutions can restore a Spark.
Still DepthsMaximum Sparks plus one.
Breath ControlSha-Chi refills faster.
Shadowless Form15% chance for a Phantom Edge attack to spend no Spark.
Focused Mind30 ranks; each adds 3% maximum Sha-Chi.
Healing ArtOne extra medicine use.
AscendanceMaximum Sha-Chi Essence plus one.
Blood RemedyEnemy kills can restore medicine uses.
Thousand-Mile StrideSprint two seconds to enter faster movement.
Unyielding WillKeep Sha-Chi Essence after death.
Fortified Body30 ranks; each adds 3% maximum HP.

Supplementary sources

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

One-handed Phantom Execution variants

VariantSha-Chi requiredAction promptShared cost
Lv.1>90%Power Surge + InteractConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.
Lv.2>75%Block + ExecuteConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.
Lv.3>50%Block + ExecuteConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.

If Lv.2 or Lv.3 breaks the target’s guard during the slash, use Heavy before the move ends for a follow-up. The source lists these in a one-handed context without specific unlock levels. Their version numbers are not weapon levels or a universal three-tier training progression. Follow the current action prompts and your bindings rather than assigning one fixed combination to all variants.

Source: one-handed move variants

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