Skills: train, reset and choose useful early nodes
Train at a bell; check collectible prerequisites as well as the Dust cost.
Quick answer
Train at a bell; check collectible prerequisites as well as the Dust cost.
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A useful early order
If running out of medicine, buy Hanging Gourd for an extra use before pursuing damage. If a useful accessory sits unequipped, consider the first extra-slot node. Flowing Clouds and Water keeps a combo through defensive actions. These are recommendations by the problem you have, not a universal optimum.
Training and reset
Select the unlocked node and hold the displayed train input. The documented PC menu shows a reset prompt returning spent Dust and Bodhi Hearts; use the prompt shown for your control scheme. A visible price alone does not mean a locked branch is purchasable.
Reading the reference
The table records named nodes and their documented cost. The source does not describe Focus, Sinew Change or Edge in enough detail to recommend their effects or treat 45,000 as a per-level formula. Read their current tooltip before spending.
Node reference
| Node | Dust | Purpose |
|---|---|---|
| Free Rein / 收放自如 | 0 | Chase window |
| Hanging Gourd / 悬壶 | 5000 | Extra medicine use |
| Poised / 气定神闲 | 5000 | Light interrupt after defence |
| Accessory slot I / 海纳百川一式 | 10000 | Slot +1 |
| Flowing Force / 气劲流转 | 10000 | Conditional armament counter |
| Fast Sprint / 日行千里 | 10000 | Faster sustained sprint |
| Flowing Clouds / 行云流水 | 12500 | Defence preserves combo |
| Blood Elixir / 以血凝药 | 20000 | Chance of medicine on kill |
| Renewal I / 生生不息一式 | 20000 | Execution restores HP/Sha-Chi |
| Renewal II / 生生不息二式 | 20000 | Chance of Dark Source |
| Still as Water / 心如止水 | 25000 | Brief art protection |
| Apex I / 极境一式 | 30000 | Refined Sha-Chi cap +1 |
| Swap Cooldown I / 游刃有余一式 | 30000 | Swap cooldown -2s |
| Dark Source I / 气沉渊海一式 | 30000 | Dark Source cap +1 |
| Opening Strike / 先声夺人 | 35000 | Special swap attack |
| Accessory slot II / 海纳百川二式 | 40000 | Slot +1 |
| Defensive Recovery / 四两拨千斤 | 40000 | Defensive Sha-Chi recovery |
| Unto Death / 至死不休 | 40000 | Retain refined resource |
| Instant Step / 瞬身 | 45000 | Guard/dodge combination |
| Focus / 凝神 | 45000 | Effect not independently established |
| Sinew Change / 易筋 | 45000 | Effect not independently established |
| Edge / 锋芒 | 45000 | Effect not independently established |
| First Aid / 急救 | 45000 | Drink out of hit state |
| Apex II / 极境二式 | 60000 | Refined cap +1 |
| Swap Cooldown II / 游刃有余二式 | 60000 | Swap cooldown -2s |
| Dark Source II / 气沉渊海二式 | 60000 | Dark Source +1 |
| Accessory slot III / 海纳百川三式 | 65000 | Slot +1 |
| Cicada Escape / 金蝉脱壳 | 65000 | Automatic break retreat |
| Burn the Boats / 破釜沉舟 | 80000 | Low-resource heavy |
| Accessory slot IV / 海纳百川四式 | 80000 | Slot +1 |
| Shadowless / 无影无形 | 80000 | 15% chance to save resource |
| Last Resort / 绝处逢生 | 85000 | Once-per-fight protection |
Next steps
Evidence
Guide evidence checked November 1, 2026; not our own gameplay test.
Skill effect reference
| In-game identifier | Effect |
|---|---|
| Fluid Form | After red perfect-dodge, blue parry, break or kill, quickly use Square/Triangle to pursue a distant target. |
| Boundless Capacity | One extra accessory slot. |
| Endless Renewal I | Assassinations and executions restore some HP and Sha-Chi. |
| Masterful Flow | Weapon-swap cooldown minus two seconds. |
| Redirect Force | A parry or dodge restores Sha-Chi. |
| All or Nothing | Triangle spends remaining Sha-Chi for an enhanced attack when the gauge is otherwise too low. |
| Keen Edge | 30 ranks; each adds 2% Attack and Guard Break. |
| Steady Composure | After dodge/parry, the next Square hit interrupts more reliably. |
| Endless Renewal II | Executions can restore a Spark. |
| Still Depths | Maximum Sparks plus one. |
| Breath Control | Sha-Chi refills faster. |
| Shadowless Form | 15% chance for a Phantom Edge attack to spend no Spark. |
| Focused Mind | 30 ranks; each adds 3% maximum Sha-Chi. |
| Healing Art | One extra medicine use. |
| Ascendance | Maximum Sha-Chi Essence plus one. |
| Blood Remedy | Enemy kills can restore medicine uses. |
| Thousand-Mile Stride | Sprint two seconds to enter faster movement. |
| Unyielding Will | Keep Sha-Chi Essence after death. |
| Fortified Body | 30 ranks; each adds 3% maximum HP. |
Supplementary sources
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
One-handed Phantom Execution variants
| Variant | Sha-Chi required | Action prompt | Shared cost |
|---|---|---|---|
| Lv.1 | >90% | Power Surge + Interact | Consumes all Sha-Chi; main-weapon swapping is locked for 15 seconds. |
| Lv.2 | >75% | Block + Execute | Consumes all Sha-Chi; main-weapon swapping is locked for 15 seconds. |
| Lv.3 | >50% | Block + Execute | Consumes all Sha-Chi; main-weapon swapping is locked for 15 seconds. |
If Lv.2 or Lv.3 breaks the target’s guard during the slash, use Heavy before the move ends for a follow-up. The source lists these in a one-handed context without specific unlock levels. Their version numbers are not weapon levels or a universal three-tier training progression. Follow the current action prompts and your bindings rather than assigning one fixed combination to all variants.