FIELD GUIDE

Stats and resources: HP, Sha-Chi, Sparks and growth

Separate weapon panels, combat resources and permanent collectible upgrades.

Quick answer

Separate weapon panels, combat resources and permanent collectible upgrades.

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Resources and weapon panels

FieldMeaning
HPSurvival pool; heal with medicines, Bells or recovery skills.
Sha-ChiYellow gauge spent on Triangle attacks and guarding. Emptying an enemy’s gauge causes Guard Break.
Remnant SparkR2 Phantom Edge resource, refilled at Bells.
Sha-Chi EssencePower Surge uses one unit per L2 technique.
DamageHealth damage from the weapon; compare equal upgrade levels.
Guard BreakHow strongly a hit or parry depletes enemy Sha-Chi.
Status EffectsHigher rating builds ailments faster, unless the target is immune.

Permanent growth

CollectibleCompletionResult
Memory FlowerWhole flower or its complete petal setMemory-specific Max HP, often 5% or 7%; check its actual reward
Blackstone4 fragments+10% Attack / Guard Break
Sha-Chi Amber4 fragments+10% maximum Sha-Chi

A useful comparison order

Compare base levels first, accessory conditions second, then duration and resource cost. Cosmetic outfits do not supply defensive stats. Keep temporary medicine buffs separate from permanent collectible growth.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

The accessory exception to biological immunity

Without Livingwood Talisman, puppets, phantom bodies and golden bodies resist the biological Bleed/life-drain effects described here. The base accessory enables 50% effectiveness; +1 enables 70%, still not full effectiveness.

Compare all accessory conditions
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