Stats and resources: HP, Sha-Chi, Sparks and growth
Separate weapon panels, combat resources and permanent collectible upgrades.
Quick answer
Separate weapon panels, combat resources and permanent collectible upgrades.
On this page
Resources and weapon panels
| Field | Meaning |
|---|---|
| HP | Survival pool; heal with medicines, Bells or recovery skills. |
| Sha-Chi | Yellow gauge spent on Triangle attacks and guarding. Emptying an enemy’s gauge causes Guard Break. |
| Remnant Spark | R2 Phantom Edge resource, refilled at Bells. |
| Sha-Chi Essence | Power Surge uses one unit per L2 technique. |
| Damage | Health damage from the weapon; compare equal upgrade levels. |
| Guard Break | How strongly a hit or parry depletes enemy Sha-Chi. |
| Status Effects | Higher rating builds ailments faster, unless the target is immune. |
Permanent growth
| Collectible | Completion | Result |
|---|---|---|
| Memory Flower | Whole flower or its complete petal set | Memory-specific Max HP, often 5% or 7%; check its actual reward |
| Blackstone | 4 fragments | +10% Attack / Guard Break |
| Sha-Chi Amber | 4 fragments | +10% maximum Sha-Chi |
A useful comparison order
Compare base levels first, accessory conditions second, then duration and resource cost. Cosmetic outfits do not supply defensive stats. Keep temporary medicine buffs separate from permanent collectible growth.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
The accessory exception to biological immunity
Without Livingwood Talisman, puppets, phantom bodies and golden bodies resist the biological Bleed/life-drain effects described here. The base accessory enables 50% effectiveness; +1 enables 70%, still not full effectiveness.
Compare all accessory conditions