Sanguine Reach: moves, acquisition and upgrade gates
L2 costs one Essence for unblockable long-blade strikes.
Quick answer
L2 costs one Essence for unblockable long-blade strikes.
On this page
Acquisition or Soul Temper
Weeping Creek outpost, rack behind Forge.
Panel and recorded level
| Field | Recorded value |
|---|---|
| Recorded level | Not specified; avoid cross-level comparisons |
| Damage | 200 |
| Guard Break | 100 |
Inputs and core loop
Standard Square route: ▢ ▢ ▢ ▢
Sha-Chi Triangle route: △ △ △
L2 costs one Essence for unblockable long-blade strikes.
Level gates and upgrade effects
Temper: Blazing Edge; 5: L1+Triangle costly whirlwind; 10: heavy-class L1+Circle needs>90% Sha-Chi, spends all, swapping locked 15s; 15: Square follow-up clashes build Blade Force, full grants damage/depletion 25s; 25: full Force L1+Triangle spends it on empowered whirlwind.
Practice order
Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.
Catalogue panel and acquisition note
Sanguine Reach
Damage 200 / Guard Break 100
Weeping Creek Valley: weapon rack behind Forge at the Outpost.
Game8 main-weapon catalogue