FIELD GUIDE

Sanguine Reach: moves, acquisition and upgrade gates

L2 costs one Essence for unblockable long-blade strikes.

Quick answer

L2 costs one Essence for unblockable long-blade strikes.

On this page

Acquisition or Soul Temper

Weeping Creek outpost, rack behind Forge.

Panel and recorded level

FieldRecorded value
Recorded levelNot specified; avoid cross-level comparisons
Damage200
Guard Break100

Inputs and core loop

Standard Square route: ▢ ▢ ▢ ▢

Sha-Chi Triangle route: △ △ △

L2 costs one Essence for unblockable long-blade strikes.

Level gates and upgrade effects

Temper: Blazing Edge; 5: L1+Triangle costly whirlwind; 10: heavy-class L1+Circle needs>90% Sha-Chi, spends all, swapping locked 15s; 15: Square follow-up clashes build Blade Force, full grants damage/depletion 25s; 25: full Force L1+Triangle spends it on empowered whirlwind.

Practice order

Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

Equipment-specific tempering materials

Look up the matching material, known routes and irreversible tempering conditions.

Catalogue panel and acquisition note

Sanguine Reach

Damage 200 / Guard Break 100

Weeping Creek Valley: weapon rack behind Forge at the Outpost.

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