FIELD GUIDE

Infernal Rouge: tempering, rebirth and Phantom Soul

Temper Sanguine with Bastion of Mó Mask, manage Bloodline Rebirth and spend Essence on Phantom Soul.

Quick answer

Temper Sanguine with Bastion of Mó Mask, manage Bloodline Rebirth and spend Essence on Phantom Soul.

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Temper Sanguine to obtain the form

Bring Sanguine and Bastion of Mó Mask to Myst for Soul Tempering. Infernal Rouge is a derivative form, not a separate boss drop. Normal Reforge cannot reverse tempering, so inspect the current preview first. Some references spell this form Infernal Rogue; both names are handled here.

Source panel

DamageGuard BreakScope
324120Level not specified; do not rank against higher-level panels.

Bloodline Rebirth survival rules

  1. A lethal hit triggers rebirth, fully restores HP and increases attack. When other revival effects are available, this one triggers first.
  2. HP drains continuously during the effect and active healing is unavailable. The effect ends after the drain totals 50% of maximum HP.
  3. Touching a Bell or respawning resets the trigger. Do not plan around repeated immediate revivals from successive lethal hits.
  4. After rebirth, watch the drain and the enemy’s recovery instead of treating the full heal as permission for an unlimited combo. Active healing remains subject to the state restriction.

Phantom Soul and Essence budgeting

ActionCost and result
Activate Power SurgeSpend one Essence for 10 seconds of Phantom Soul, substantially improving attack and defense and producing blade waves.
Power Surge again during the formSpend another Essence for an unblockable blade-wave storm, ending the form.

Track the two states separately

Bloodline Rebirth is triggered by lethal damage and has a reset gate; Phantom Soul is activated by spending Essence. They are separate states. The second Power Surge costs more Essence and ends the transformation rather than extending it for free.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

Catalogue panel and acquisition note

Infernal Rouge

Damage 324 / Guard Break 120

Soul Temper Sanguine; this is the same derivative called Infernal Rogue in another reference.

Game8 main-weapon catalogue

One-handed Phantom Execution variants

VariantSha-Chi requiredAction promptShared cost
Lv.1>90%Power Surge + InteractConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.
Lv.2>75%Block + ExecuteConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.
Lv.3>50%Block + ExecuteConsumes all Sha-Chi; main-weapon swapping is locked for 15 seconds.

If Lv.2 or Lv.3 breaks the target’s guard during the slash, use Heavy before the move ends for a follow-up. The source lists these in a one-handed context without specific unlock levels. Their version numbers are not weapon levels or a universal three-tier training progression. Follow the current action prompts and your bindings rather than assigning one fixed combination to all variants.

Source: one-handed move variants

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