Armybreaker: moves, acquisition and upgrade gates
Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes.
Quick answer
Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes.
On this page
Acquisition or Soul Temper
Pangzhen: defeat Cavalrybane.
Panel and recorded level
| Field | Recorded value |
|---|---|
| Recorded level | Not specified; avoid cross-level comparisons |
| Damage | 288 |
| Guard Break | 114 |
Inputs and core loop
Standard Square route: ▢ ▢ ▢ ▢
Sha-Chi Triangle route: △ △
Swapping in or parrying blue causes a short rush. L2 costs one Essence for unblockable high-depletion strikes.
Level gates and upgrade effects
Temper: rush cannot be interrupted and boosts next attack; 5: L1+Triangle sustained rush drains Sha-Chi; 10: stronger rush/shield break; 15: rush reduces incoming damage, startup hit repels nearby enemies and makes charge unblockable; 25: Triangle after rush sweeps.
Practice order
Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.
Catalogue panel and acquisition note
Armybreaker
Damage 288 / Guard Break 114
Pangzhen: defeat Cavalrybane.
Game8 main-weapon catalogue