Parting Hooks: moves, acquisition and upgrade gates
L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack.
Quick answer
L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack.
On this page
Acquisition or Soul Temper
Defeat Soulclaimer near Dockside Warehouse.
Panel and recorded level
| Field | Recorded value |
|---|---|
| Recorded level | 1 |
| Damage | 288 |
| Guard Break | 118 |
Inputs and core loop
Standard Square route: ▢ ▢ ▢ ▢ ▢
Sha-Chi Triangle route: △ △ △ △
L1+Triangle counters melee, scaling with the incoming hit; ordinary form cannot counter black flashes. L2 spends one Essence on an unblockable hook attack.
Level gates and upgrade effects
Temper: blue parry auto-counters; 5: Square/Triangle follow-ups after blue counter; 10: longer stance; 15: counter grants Attack 10s and instant shield breaks; 25: counters can also answer black flashes with follow-ups.
Practice order
Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.
Catalogue panel and acquisition note
Parting Hooks
Damage 288 / Guard Break 118
Pangzhen: defeat Soulclaimer.
Game8 main-weapon catalogue