FIELD GUIDE

White Serpent and Crimson Viper: moves, acquisition and upgrade gates

Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence.

Quick answer

Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence.

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Acquisition or Soul Temper

Defeat Bai Chilian in Crimson Forest.

Panel and recorded level

FieldRecorded value
Recorded level1
Damage260
Guard Break110

Inputs and core loop

Standard Square route: ▢ ▢ ▢

Sha-Chi Triangle route: △ △

Alternate Square/Triangle for an endless ramping dance; Circle throws the short blade to end it. L1+Triangle orbits the short blade, draining Sha-Chi until recalled; Circle executes distant low-HP targets. L2 costs one Essence.

Level gates and upgrade effects

Temper: longer-away blades summon more serpents on recall; 5: thrown blade marks for extra damage/depletion and drains Sha-Chi; 10: faster ramp; 15: replacement blade allows combos while original flies; 25: thrown blade remains after swapping.

Practice order

Start with a short Square chain to judge reach and recovery, then add Sha-Chi attacks and finally the special state or timed input. Swapping restores Sha-Chi but has a cooldown; executions may add a separate 15-second swap lock. Compare matching upgrade levels and change your damage plan when the target is immune.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

Equipment-specific tempering materials

Look up the matching material, known routes and irreversible tempering conditions.

Forms and pairings

Catalogue panel and acquisition note

White Serpent & Crimson Viper

Damage 260 / Guard Break 110

Crimson Forest: defeat Bai Chilian.

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