Status effects: buildup, buffs and immunity checks
Check Bleed, fire, lightning, poison, wet/frozen interactions and temporary buffs.
Quick answer
Check Bleed, fire, lightning, poison, wet/frozen interactions and temporary buffs.
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Effects and exceptions
| Effect | Practical check |
|---|---|
| Bleed / Blood Loss | Build the meter to trigger blood loss; puppets, golden bodies and phantom bodies resist this biological effect. |
| Burning | Fire builds into ignition and continuing HP damage. Blocking can still allow buildup. |
| Paralysis | Lightning tools such as Thunder Spear build it and hinder movement. |
| Poison | Flying Dagger builds poison; test susceptibility instead of assuming every enemy can be poisoned. |
| Wet | Water weapons increase target vulnerability to Lightning/Frost; water can also extinguish ground fire. |
| Frozen | Tiger Cannon can shatter frozen non-elite enemies; elite exceptions matter. |
| Blood Blade | A slash on a guard-broken enemy grants one stack, lasting five seconds, up to three; boosts damage and bleed buildup. |
| Chi-Infused Blade | Sanguine duration: 40 seconds; Sanguine Twin: 20 seconds. Both improve damage and depletion. |
| Focus Pill | For 15 seconds, spend 30% less Sha-Chi while recovering 30% HP over the duration; three rechargeable uses. |
Read the status indicator
Status icons sit above the lower-left health/resource gauges. The outer ring tracks buildup or time remaining. Guarding may still allow elemental buildup, so use timed defense. If an ailment never triggers, check immunity before spending upgrade materials.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
The accessory exception to biological immunity
Without Livingwood Talisman, puppets, phantom bodies and golden bodies resist the biological Bleed/life-drain effects described here. The base accessory enables 50% effectiveness; +1 enables 70%, still not full effectiveness.
Compare all accessory conditions