FIELD GUIDE

Swordsman's Summon: location, moves and upgrades

At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.

Quick answer

At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.

On this page

Acquisition route

Mandate Encampment: defeat the Seven-Stars chief disciple.

Controls and resource cost

At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.

Upgrade and Soul Temper effects

Level / conditionWhat changes
TemperCaptain becomes a purple twin-blade fighter; disciples become Baishan guardians, retaining upgrades.
5Captain gains blade waves.
10Longer summon duration.
15Three swordsmen together perform a formation attack.
25Three swordsmen deal more damage to guard-broken targets.

Before investing

Confirm the acquisition gate before spending materials. Check Spark supply and upgrade level. Summons require their glowing-area indicator; exploration ownership requirements are separate from combat equipment slots.

Source and version

Reviewed November 1, 2026. Values apply at the stated levels and conditions.

Catalogue panel and acquisition cross-check

Summon Damage 22 / HP 1574

Mandate Encampment: defeat the Seven-Stars chief disciple.

Game8 Phantom Edge catalogue

Equipment-specific tempering materials

Look up the matching material, known routes and irreversible tempering conditions.

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