Swordsman's Summon: location, moves and upgrades
At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.
Quick answer
At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.
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Acquisition route
Mandate Encampment: defeat the Seven-Stars chief disciple.
Controls and resource cost
At the glowing Sha-Chi-area indicator, R2 calls a captain and two disciples for up to 15 seconds. Two Sparks; a new cast replaces existing swordsmen.
Upgrade and Soul Temper effects
| Level / condition | What changes |
|---|---|
| Temper | Captain becomes a purple twin-blade fighter; disciples become Baishan guardians, retaining upgrades. |
| 5 | Captain gains blade waves. |
| 10 | Longer summon duration. |
| 15 | Three swordsmen together perform a formation attack. |
| 25 | Three swordsmen deal more damage to guard-broken targets. |
Before investing
Confirm the acquisition gate before spending materials. Check Spark supply and upgrade level. Summons require their glowing-area indicator; exploration ownership requirements are separate from combat equipment slots.
Keep exploring
Source and version
Reviewed November 1, 2026. Values apply at the stated levels and conditions.
Catalogue panel and acquisition cross-check
Summon Damage 22 / HP 1574
Mandate Encampment: defeat the Seven-Stars chief disciple.
Equipment-specific tempering materials
Look up the matching material, known routes and irreversible tempering conditions.